218 lines
7.5 KiB
Markdown
218 lines
7.5 KiB
Markdown
# Table of Contents
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1. [Overview](#overview)[[documentation](https://docs.qmk.fm/#/feature_userspace)]
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2. [Keyboard Layout Templates](#keyboard-layout-templates)
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3. [Custom Keycodes](#custom-keycodes) [[documentation](https://docs.qmk.fm/#/feature_macros?id=the-new-way-send_string-amp-process_record_user)]
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4. [Tap Dances](#tap-dances) [[documentation](https://docs.qmk.fm/#/feature_tap_dance)]
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5. [Encoders](#encoders) [[documentation](https://docs.qmk.fm/#/feature_encoders)]
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6. [Leader Key](#leader-key) [[documentation](https://docs.qmk.fm/#/feature_leader_key)]
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7. [Unicode](#unicode) [[documentation](https://docs.qmk.fm/#/feature_unicode)]
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8. [Combo Keys](#combo-keys) [[documentation](https://docs.qmk.fm/#/feature_combo)]
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9. [Secret Macros](#secret-macros) [[documentation](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/readme_secrets.md)]
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# [Overview](#overview)
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Thanks to [drashna](https://github.com/drashna) and the people of the discord server and everyone else in the qmk_firmware/users/ directory :)
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## [Keyboard Layout Templates](#keyboard-layout-temple)
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This borrows from [jola5](https://github.com/jola5)'s "Not quite neo" code. The code of the userspace is shared between all keyboards, so that one can maintain functionality of all keyboards at once by modifying a few files in a central location.
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This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once.
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The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:
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`#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)`
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Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.
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Credit goes to [jola5](https://github.com/jola5) for first implementing this awesome idea.
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## [Custom Keycodes](#custom-keycodes)
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Declared in `process_records.h` and `template.h` and defined in `process_record_user` in template.c
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## [Tap Dances](#tap-dances)
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To enable set `TAP_DANCE_ENABLE = yes` in *rules.mk*. See file *tap_dances.{c,h}*
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TODO: Command-line movement stuff is a pain when typing normally
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TODO: Make use of `TD_SPC` and `TD_QT{1..3}`
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## [Leader Key](#leader-key)
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To enable set `LEADER_ENABLE = yes` in file *rules.mk*
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|LEADER_DICTIONARY()|program| description |
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|---|---|---|
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| W |vim/tmux| save file, switch pane and repeat last command |
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| T |tmux| send default prefix |
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| A |tmux| switch pane|
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|T + T|tmux| send default prefix to a nested session |
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|T + R|tmux| switch pane and repeat last command |
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|V + Z|vim | zoom current split|
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|V + R|vim | search and replace|
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|V + T|vim | move current split to its own tab|
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|3x Backspace|keyboard| Reset Keyboard |
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`LEADER_DICTIONARY()` is defined in *leader.c*
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## [Combo Keys](#combo-keys)
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To enable set `COMBO_ENABLE = yes` in file *rules.mk*.
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Number of combos and timeout are defined in *config.h*
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Press key chord to use.
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|Combo|description |
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|---|---|
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| CV | Paste |
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| XC | Cut |
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| ZV | Copy |
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| QP | KC_SLEEP |
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Combos are defined in *combo.h* and *combo.c*
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## [Unicode](#unicode)
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To enable set `UNICODE_ENABLE = yes` or `UNICODEMAP_ENABLE = yes` in file *rules.mk*
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## [Encoders](#encoders)
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To enable set `ENCODER_ENABLE = yes` in *rules.mk*.
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In the keyboard's *config.h* adjust according to your keyboard:
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```c
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// Example ProMicro
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#define ENCODERS_PAD_A { F4 } //PIN A3
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#define ENCODERS_PAD_B { F5 } //PIN A2
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```
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Check the [documentation](https://docs.qmk.fm/#/feature_encoders) for more information
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The first rotary encoder is configured such as:
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|Modifier|description|
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|---|---|
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| None | General navigation. Page up/down |
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| SHIFT | Fast navigation. Home/end |
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| CTRL | Vertical navigation. Up/down |
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| CTRL+SHIFT | Horizontal navigation. Left/right |
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| ALT | Audio volume control. |
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| GUI | Browser navigation(windows). Forward/backward |
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| ALT+SHIFT | Form navigation. Tab up/down |
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| ALT+CTRL | Media control. (Play|pause)/mute |
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| HYPER | Media navigation. Next/prev track |
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Key codes are stored as `uint16_t encoder_actions[2][9]` in *encoder.c*
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## Diablo Layer
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Currently not in use.
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[Back to Top](#table-of-contents)
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# [Secret Macros](#secret-macros)
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To enable set `NO_SECRETS = yes` in *rules.mk*.
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With help from gitter and Colinta, this adds the ability to add hidden macros from other users.
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First, I have several files that are hidden/excluded from Git/GitHub. These contain everything needed for the macros. To hide these files, open *.git/info/exclude* and add `secrets.c` and `secrets.h` to that file, below the comments.
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And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined in your *<name>.h* file to define the keycodes for the new macros.
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### .git/info/exclude
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```console
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# git ls-files --others --exclude-from=.git/info/exclude
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# Lines that start with '#' are comments.
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# For a project mostly in C, the following would be a good set of
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# exclude patterns (uncomment them if you want to use them):
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# *.[oa]
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# *~
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/users/<name>/secrets.c
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/users/<name>/secrets.h
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```
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Then you can create these files:
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### secrets.c
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```c
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#include "<name>.h" // replace <name> with your keymap's "h" file, or whatever file stores the keycodes
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#if (__has_include("secrets.h") && !defined(NO_SECRETS))
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#include "secrets.h"
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#else
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// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
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// And I'm not familiar enough to know which is better or why...
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static const char * const secret[] = {
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"test1",
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"test2",
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"test3",
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"test4",
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"test5"
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};
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#endif
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
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if (!record->event.pressed) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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send_string_with_delay(secret[keycode - KC_SECRET_1], MACRO_TIMER);
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}
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return false;
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break;
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}
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return true;
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}
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```
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### secrets.h
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```c
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static const char * const secrets[] = {
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"secret1",
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"secret2",
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"secret3",
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"secret4",
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"secret5"
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};
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```
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Replacing the strings with the codes that you need.
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### name.c
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In the *<name>.c* file, you will want to add this to the top:
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```c
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__attribute__ ((weak))
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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```
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This is so that the function can be called here, and replaced in the `secrets.c` file, and so it won't error out if it doesn't exist.
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And then, in the `process_record_user` function, assuming you have `return process_record_keymap(keycode, record)` here, you'll want to replace the "final" return with the following. Otherwise, you want to replace the `return true;` with `return process_record_secrets(keycode, record);`
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```c
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return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
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}
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```
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### rules.mk
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Here, you want your */users/<name>/rules.mk* file to "detect" the existence of the *secrets.c* file, and only add it if the file exists. To do so, add this block:
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```make
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ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
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SRC += secrets.c
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endif
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```
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Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your */users/<name>/rules.mk*, so that it catches the flag:
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```make
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ifeq ($(strip $(NO_SECRETS)), yes)
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OPT_DEFS += -DNO_SECRETS
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endif
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```
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Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your *<name>.c* file, rather than reading from your file.
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[Back to Top](#table-of-contents)
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