QMK/keyboards/jm60/keymaps/poker3/keymap.c

32 lines
1.7 KiB
C

#include QMK_KEYBOARD_H
// Used for SHIFT_ESC
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
*/
[_BL] = KEYMAP_ANSI(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS, \
MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI, MO(_FL),KC_RCTL),
/* Keymap _FL: Function Layer
*/
[_FL] = KEYMAP_ANSI(
KC_GRV, KC_F1,KC_F2,KC_F3,KC_F4,KC_F5,KC_F6,KC_F7,KC_F8,KC_F9,KC_F10,KC_F11,KC_F12,KC_DEL, \
_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,_______,_______,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR, KC_SLCK, KC_PAUS,_______, \
KC_CAPS,_______,KC_VOLD,KC_VOLU,KC_MUTE,_______,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_INS,KC_DEL,_______, \
_______,KC_APP,_______,_______,_______,_______,KC_END,_______,_______,_______,_______,_______, \
_______,_______,_______, _______, _______,_______,_______,_______),
};