58 lines
1.6 KiB
C
58 lines
1.6 KiB
C
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.io/license.html
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*/
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// Set this to your frame buffer pixel format.
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#ifndef GDISP_LLD_PIXELFORMAT
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#define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_BGR888
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#endif
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// Uncomment this if your frame buffer device requires flushing
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//#define GDISP_HARDWARE_FLUSH GFXON
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#ifdef GDISP_DRIVER_VMT
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static void board_init(GDisplay *g, fbInfo *fbi) {
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// TODO: Initialize your frame buffer device here
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// TODO: Set the details of the frame buffer
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g->g.Width = 640;
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g->g.Height = 480;
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g->g.Backlight = 100;
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g->g.Contrast = 50;
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fbi->linelen = g->g.Width * sizeof(LLDCOLOR_TYPE); // bytes per row
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fbi->pixels = 0; // pointer to the memory frame buffer
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}
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#if GDISP_HARDWARE_FLUSH
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static void board_flush(GDisplay *g) {
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// TODO: Can be an empty function if your hardware doesn't support this
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(void) g;
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}
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#endif
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#if GDISP_NEED_CONTROL
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static void board_backlight(GDisplay *g, gU8 percent) {
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// TODO: Can be an empty function if your hardware doesn't support this
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(void) g;
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(void) percent;
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}
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static void board_contrast(GDisplay *g, gU8 percent) {
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// TODO: Can be an empty function if your hardware doesn't support this
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(void) g;
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(void) percent;
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}
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static void board_power(GDisplay *g, gPowermode pwr) {
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// TODO: Can be an empty function if your hardware doesn't support this
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(void) g;
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(void) pwr;
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}
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#endif
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#endif /* GDISP_LLD_BOARD_IMPLEMENTATION */
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