106 lines
3.6 KiB
C
106 lines
3.6 KiB
C
/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gfx.h"
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/* The handles for our three consoles */
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GHandle GW1, GW2, GW3;
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int main(void) {
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gU8 i;
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gFont font1, font2;
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/* initialize and clear the display */
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gfxInit();
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/* Set some fonts */
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font1 = gdispOpenFont("UI2");
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font2 = gdispOpenFont("DejaVu Sans 12");
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gwinSetDefaultFont(font1);
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/* create the three console windows */
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{
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GWindowInit wi;
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gwinClearInit(&wi);
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wi.show = gTrue;
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wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight()/2;
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GW1 = gwinConsoleCreate(0, &wi);
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wi.y = gdispGetHeight()/2; wi.width = gdispGetWidth()/2; wi.height = gdispGetHeight();
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GW2 = gwinConsoleCreate(0, &wi);
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wi.x = gdispGetWidth()/2; wi.height = gdispGetHeight();
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GW3 = gwinConsoleCreate(0, &wi);
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}
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/* Use a special font for GW1 */
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gwinSetFont(GW1, font2);
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/* Set the fore- and background colors for each console */
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gwinSetColor(GW1, GFX_GREEN);
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gwinSetBgColor(GW1, GFX_BLACK);
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gwinSetColor(GW2, GFX_WHITE);
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gwinSetBgColor(GW2, GFX_BLUE);
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gwinSetColor(GW3, GFX_BLACK);
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gwinSetBgColor(GW3, GFX_RED);
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/* clear all console windows - to set background */
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gwinClear(GW1);
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gwinClear(GW2);
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gwinClear(GW3);
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/* Output some data on the first console */
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for(i = 0; i < 10; i++) {
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gwinPrintf(GW1, "Hello \033buGFX\033B!\n");
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}
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/* Output some data on the second console - Fast */
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for(i = 0; i < 32; i++) {
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gwinPrintf(GW2, "Message Nr.: \0331\033b%d\033B\033C\n", i+1);
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}
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/* Output some data on the third console - Slowly */
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for(i = 0; i < 32; i++) {
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gwinPrintf(GW3, "Message Nr.: \033u%d\033U\n", i+1);
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gfxSleepMilliseconds(500);
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}
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/* Make console 3 invisible and then visible again to demonstrate the history buffer */
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gwinPrintf(GW2, "Making red window \033uinvisible\033U\n");
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gwinSetVisible(GW3, gFalse);
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gfxSleepMilliseconds(1000);
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gwinPrintf(GW2, "Making red window \033uvisible\033U\n");
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gwinSetVisible(GW3, gTrue);
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gwinPrintf(GW3, "\033bI'm back!!!\033B\n", i+1);
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while(1) {
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gfxSleepMilliseconds(500);
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}
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}
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