501 lines
19 KiB
C
501 lines
19 KiB
C
#include "gfx.h"
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#include "src/gwin/gwin_class.h"
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#include "stdlib.h"
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#include "string.h"
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#include "jg10.h"
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GEventMouse ev;
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GHandle mainWin, Jg10SelectWidget;
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typedef struct jg10WidgetObject_t {
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GWidgetObject w; // Base Class
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} jg10WidgetObject;
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GHandle jg10SelectionWidgetGCreate(GDisplay* g, jg10WidgetObject* wo, GWidgetInit* pInit);
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#define jg10SelectionWidgetCreate(wo, pInit) jg10SelectionWidgetGCreate(GDISP, wo, pInit)
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typedef struct { // Node properties
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gU8 num; // Node number
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gBool check; // Node needs to be checked or not
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gBool sel; // Node selected or not
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} nodeProps;
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nodeProps jg10Field[JG10_FIELD_WIDTH][JG10_FIELD_HEIGHT]; // jg10 field array
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gBool jg10GameOver = gFalse;
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const char *jg10Graph[] = {"background.bmp", "1.bmp","2.bmp","3.bmp","4.bmp","5.bmp","6.bmp","7.bmp","8.bmp", "9.bmp", "10.bmp", "11.bmp", "12.bmp", "13.bmp", "14.bmp", "15.bmp", "16.bmp", "17.bmp", "18.bmp", "19.bmp", "20.bmp"}; // 21 elements (0-20)
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gImage jg10Image[JG10_MAX_COUNT];
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#define JG10_ANIM_IMAGES 5
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#define JG10_ANIM_DELAY 60
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const char *jg10GraphAnim[] = {"a1.bmp","a2.bmp","a3.bmp","a4.bmp","background.bmp"}; // 5 elements (0-4)
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gImage jg10ImageAnim[JG10_ANIM_IMAGES];
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gU8 jg10MaxVal=4; // Max value in field...
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gFont font;
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#if JG10_SHOW_SPLASH
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GTimer jg10SplashBlink;
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gBool jg10SplashTxtVisible = gFalse;
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gImage jg10SplashImage;
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#endif
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static void initRng(void) {
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srand(gfxSystemTicks());
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}
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static gU32 randomInt(gU32 max) {
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return rand() % max;
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}
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static int uitoa(unsigned int value, char * buf, int max) {
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int n = 0;
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int i = 0;
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int tmp = 0;
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if (!buf) return -3;
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if (2 > max) return -4;
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i=1;
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tmp = value;
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if (0 > tmp) {
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tmp *= -1;
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i++;
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}
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for (;;) {
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tmp /= 10;
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if (0 >= tmp) break;
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i++;
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}
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if (i >= max) {
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buf[0] = '?';
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buf[1] = 0x0;
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return 2;
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}
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n = i;
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tmp = value;
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if (0 > tmp) {
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tmp *= -1;
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}
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buf[i--] = 0x0;
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for (;;) {
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buf[i--] = (tmp % 10) + '0';
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tmp /= 10;
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if (0 >= tmp) break;
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}
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if (-1 != i) {
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buf[i--] = '-';
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}
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return n;
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}
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static gBool inRange(gI16 x, gI16 y) {
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if ((x >= 0) && (x < JG10_FIELD_WIDTH) && (y >= 0) && (y < JG10_FIELD_HEIGHT)) return gTrue; else return gFalse;
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}
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static void clean_SelCheck(void) {
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gU16 i ,j;
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for (i = 0; i < JG10_FIELD_WIDTH; i++) {
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for (j = 0; j < JG10_FIELD_HEIGHT; j++) {
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jg10Field[i][j].check = gFalse;
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jg10Field[i][j].sel = gFalse;
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}
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}
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}
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static void remove_Selected(void) {
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gU16 i ,j, step;
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gTicks delay_start = 0;
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gTicks delay=0;
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for (step = 0; step < JG10_ANIM_IMAGES; step++) {
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delay_start = gfxSystemTicks();
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for (i = 0; i < JG10_FIELD_WIDTH; i++) {
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for (j = 0; j < JG10_FIELD_HEIGHT; j++) {
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if (jg10Field[i][j].sel) {
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gdispImageDraw(&jg10ImageAnim[step], (i*JG10_CELL_HEIGHT)+1, (j*JG10_CELL_WIDTH)+1, JG10_CELL_WIDTH, JG10_CELL_HEIGHT, 0, 0);
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}
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}
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}
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delay = gfxSystemTicks()-delay_start;
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if (delay <= JG10_ANIM_DELAY) {
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gfxSleepMilliseconds(JG10_ANIM_DELAY-delay);
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}
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}
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for (i = 0; i < JG10_FIELD_WIDTH; i++) {
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for (j = 0; j < JG10_FIELD_HEIGHT; j++) {
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if (jg10Field[i][j].sel) {
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jg10Field[i][j].sel = gFalse;
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jg10Field[i][j].num = 0;
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}
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}
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}
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// gwinRedraw(mainWin);
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}
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static gU8 jg10_randomer(gU8 max, gU8 th) {
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gU32 r = randomInt((1<<max)-1);
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if (r != 0) {
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for (gI8 i = max; i >= 0; i--) {
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if (r >= (gU32)(1<<i)) {
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if ((max-i) >= th) {
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return randomInt(max-i)+1;
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} else {
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return randomInt(th)+1;
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}
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}
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}
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}
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return randomInt(max-1)+1;
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}
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static void movePiecesDown(void) {
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gU8 tmp = 0;
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gBool needToCheck = gTrue;
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while (needToCheck) {
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needToCheck = gFalse;
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for (gI8 y = (JG10_FIELD_HEIGHT-1); y >= 0; y--) {
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for (gU8 x = 0; x < JG10_FIELD_WIDTH; x++) {
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if (jg10Field[x][y].num == 0) {
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// check if there is at least single none empty piece
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tmp = 0;
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for (gI8 tmpy = y; tmpy >= 0; tmpy--) {
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if (jg10Field[x][tmpy].num != 0) tmp++;
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}
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if (tmp != 0) {
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for (gI8 tmpy = y; tmpy > 0; tmpy--) {
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jg10Field[x][tmpy].num = jg10Field[x][tmpy-1].num;
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}
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jg10Field[x][0].num = 0;
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needToCheck = gTrue;
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}
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}
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}
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}
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}
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gwinRedraw(mainWin);
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// Add new pieces
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needToCheck = gTrue;
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while (needToCheck) {
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needToCheck = gFalse;
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for (gI8 y = (JG10_FIELD_HEIGHT-1); y >= 0; y--) {
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for (gU8 x = 0; x < JG10_FIELD_WIDTH; x++) {
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if (jg10Field[x][y].num == 0) {
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for (gI8 tmpy = y; tmpy > 0; tmpy--) {
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jg10Field[x][tmpy].num = jg10Field[x][tmpy-1].num;
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}
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jg10Field[x][0].num = jg10_randomer(jg10MaxVal, 3);
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needToCheck = gTrue;
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}
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}
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}
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gwinRedraw(mainWin);
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gfxSleepMilliseconds(50);
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}
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}
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static gBool checkForPossibleMove(void) {
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gBool canMove = gFalse;
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gU16 i ,j;
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for (i = 0; i < JG10_FIELD_WIDTH; i++) {
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for (j = 0; j < JG10_FIELD_HEIGHT; j++) {
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if ((inRange(i,j-1) && jg10Field[i][j-1].num == jg10Field[i][j].num) ||
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(inRange(i-1,j) && jg10Field[i-1][j].num == jg10Field[i][j].num) ||
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(inRange(i,j+1) && jg10Field[i][j+1].num == jg10Field[i][j].num) ||
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(inRange(i+1,j) && jg10Field[i+1][j].num == jg10Field[i][j].num)) {
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canMove = gTrue;
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return canMove;
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}
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}
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}
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return canMove;
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}
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static void printGameOver(void) {
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gdispFillArea(JG10_TOTAL_FIELD_WIDTH, (gdispGetHeight()/2)-10, gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH, 80, GFX_BLACK);
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if (jg10GameOver) {
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gdispDrawString(JG10_TOTAL_FIELD_WIDTH+((gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH)/2)-(gdispGetStringWidth("Game Over", font)/2), gdispGetHeight()/2, "Game Over", font, GFX_WHITE);
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}
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}
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static void printCongrats(void) {
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char pps_str[3];
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gdispFillArea(JG10_TOTAL_FIELD_WIDTH, (gdispGetHeight()/2)-10, gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH, 80, GFX_BLACK);
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gdispDrawString(JG10_TOTAL_FIELD_WIDTH+((gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH)/2)-(gdispGetStringWidth("Congrats, now try to get", font)/2), gdispGetHeight()/2, "Congrats, now try to get", font, GFX_WHITE);
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uitoa(jg10MaxVal+1, pps_str, sizeof(pps_str));
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gdispDrawString(JG10_TOTAL_FIELD_WIDTH+((gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH)/2)-(gdispGetStringWidth(pps_str, font)/2), (gdispGetHeight()/2)+20, pps_str, font, GFX_RED);
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}
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static GFX_THREAD_FUNCTION(thdJg10, msg) {
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(void)msg;
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gU16 x,y;
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while (!jg10GameOver) {
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srand(gfxSystemTicks());
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ginputGetMouseStatus(0, &ev);
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if (ev.buttons & GINPUT_MOUSE_BTN_LEFT) {
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x = ev.x/JG10_CELL_WIDTH;
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y = ev.y/JG10_CELL_HEIGHT;
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if (x < JG10_FIELD_WIDTH && y < JG10_FIELD_HEIGHT) {
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while (ev.buttons & GINPUT_MOUSE_BTN_LEFT) { // Wait until release
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ginputGetMouseStatus(0, &ev);
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}
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if (!jg10Field[x][y].sel) {
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// Check if we have at least two
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if ((inRange(x,y-1) && jg10Field[x][y-1].num == jg10Field[x][y].num) ||
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(inRange(x-1,y) && jg10Field[x-1][y].num == jg10Field[x][y].num) ||
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(inRange(x,y+1) && jg10Field[x][y+1].num == jg10Field[x][y].num) ||
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(inRange(x+1,y) && jg10Field[x+1][y].num == jg10Field[x][y].num)) {
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gwinSetVisible(Jg10SelectWidget, gFalse);
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clean_SelCheck();
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jg10Field[x][y].check = gTrue;
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gwinSetVisible(Jg10SelectWidget, gTrue);
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}
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} else {
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// already selected section clicked...
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jg10Field[x][y].num++;
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if (jg10Field[x][y].num > jg10MaxVal) {
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jg10MaxVal = jg10Field[x][y].num;
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if (jg10MaxVal >= 10) printCongrats();
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if (jg10MaxVal == 20) { // Just in case someone got so far :D I cannot imaginge though
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jg10GameOver = gTrue;
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printGameOver();
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}
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}
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jg10Field[x][y].sel = gFalse;
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gwinSetVisible(Jg10SelectWidget, gFalse);
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remove_Selected();
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movePiecesDown();
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if (checkForPossibleMove()) {
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clean_SelCheck();
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//gwinRedraw(mainWin);
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} else {
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jg10GameOver = gTrue;
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printGameOver();
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}
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}
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}
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}
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}
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gfxThreadReturn(0);
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}
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static void initField(void) {
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jg10MaxVal = 4;
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for (gU8 x = 0; x < JG10_FIELD_WIDTH; x++) {
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for (gU8 y = 0; y < JG10_FIELD_HEIGHT; y++) {
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jg10Field[x][y].num = randomInt(jg10MaxVal)+1;
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//jg10Field[x][y].num = 1; // good for animation testing
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//jg10Field[x][y].num = x+x+5; // good to get high score fast
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//jg10Field[x][y].num = x+y+5; // good demo to check out pieces :D
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jg10Field[x][y].check = gFalse;
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jg10Field[x][y].sel = gFalse;
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}
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}
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jg10GameOver = gFalse;
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printGameOver();
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}
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static void mainWinDraw(GWidgetObject* gw, void* param) {
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(void)param;
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for (gU8 x = 0; x < JG10_FIELD_WIDTH; x++) {
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for (gU8 y = 0; y < JG10_FIELD_HEIGHT; y++) {
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gdispGImageDraw(gw->g.display, &jg10Image[jg10Field[x][y].num], (x*JG10_CELL_HEIGHT)+1, (y*JG10_CELL_WIDTH)+1, JG10_CELL_WIDTH, JG10_CELL_HEIGHT, 0, 0);
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}
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}
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}
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static void jg10SelectionWidget_Draw(GWidgetObject* gw, void* param) {
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gI16 x, y;
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gBool needToCheck = gTrue;
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(void)param;
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while (needToCheck) {
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needToCheck = gFalse;
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for (x = 0; x < JG10_FIELD_WIDTH; x++) {
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for (y = 0; y < JG10_FIELD_HEIGHT; y++) {
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if (jg10Field[x][y].check && !jg10Field[x][y].sel) {
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jg10Field[x][y].sel = gTrue;
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jg10Field[x][y].check = gFalse;
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// Up
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if (inRange(x, y-1) && !jg10Field[x][y-1].sel && (jg10Field[x][y-1].num == jg10Field[x][y].num)) {
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jg10Field[x][y-1].check = gTrue;
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needToCheck = gTrue;
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} else if (!inRange(x, y-1) || (inRange(x, y-1) && !jg10Field[x][y-1].sel)) {
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// We need longer line if this is wide corner inside shape
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if (inRange(x+1, y) && inRange(x+1, y-1) && (jg10Field[x][y].num == jg10Field[x+1][y].num) && (jg10Field[x][y].num == jg10Field[x+1][y-1].num)) {
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gdispGFillArea(gw->g.display, (x*JG10_CELL_WIDTH)+1, (y*JG10_CELL_HEIGHT)+1, JG10_CELL_WIDTH+2, 2, JG10_SEL_COLOR);
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} else {
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gdispGFillArea(gw->g.display, (x*JG10_CELL_WIDTH)+1, (y*JG10_CELL_HEIGHT)+1, JG10_CELL_WIDTH, 2, JG10_SEL_COLOR);
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}
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}
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// Down
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if (inRange(x, y+1) && !jg10Field[x][y+1].sel && (jg10Field[x][y+1].num == jg10Field[x][y].num)) {
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jg10Field[x][y+1].check = gTrue;
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needToCheck = gTrue;
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} else if (!inRange(x, y+1) || (inRange(x, y+1) && !jg10Field[x][y+1].sel)) {
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// We need longer line if this is wide corner inside shape
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if (inRange(x-1, y) && inRange(x-1, y+1) && (jg10Field[x][y].num == jg10Field[x-1][y].num) && (jg10Field[x][y].num == jg10Field[x-1][y+1].num)) {
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gdispGFillArea(gw->g.display, (x*JG10_CELL_WIDTH)-1, ((y+1)*JG10_CELL_HEIGHT)-1, JG10_CELL_WIDTH+2, 2, JG10_SEL_COLOR);
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} else {
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gdispGFillArea(gw->g.display, (x*JG10_CELL_WIDTH)+1, ((y+1)*JG10_CELL_HEIGHT)-1, JG10_CELL_WIDTH, 2, JG10_SEL_COLOR);
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}
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}
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// Left
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if (inRange(x-1, y) && !jg10Field[x-1][y].sel && (jg10Field[x-1][y].num == jg10Field[x][y].num)) {
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jg10Field[x-1][y].check = gTrue;
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needToCheck = gTrue;
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} else if (!inRange(x-1, y) || (inRange(x-1, y) && !jg10Field[x-1][y].sel)) {
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// We need longer line if this is wide corner inside shape
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if (inRange(x, y-1) && inRange(x-1, y-1) && (jg10Field[x][y].num == jg10Field[x][y-1].num) && (jg10Field[x][y].num == jg10Field[x-1][y-1].num)) {
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gdispGFillArea(gw->g.display, (x*JG10_CELL_WIDTH)+1, (y*JG10_CELL_HEIGHT)-1, 2, JG10_CELL_HEIGHT+2, JG10_SEL_COLOR);
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} else {
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gdispGFillArea(gw->g.display, (x*JG10_CELL_WIDTH)+1, (y*JG10_CELL_HEIGHT)+1, 2, JG10_CELL_HEIGHT, JG10_SEL_COLOR);
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}
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}
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// Right
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if (inRange(x+1, y) && !jg10Field[x+1][y].sel && (jg10Field[x+1][y].num == jg10Field[x][y].num)) {
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jg10Field[x+1][y].check = gTrue;
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needToCheck = gTrue;
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} else if (!inRange(x+1, y) || (inRange(x+1, y) && !jg10Field[x+1][y].sel)) {
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// We need longer line if this is wide corner inside shape
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if (inRange(x, y+1) && inRange(x+1, y+1) && (jg10Field[x][y].num == jg10Field[x][y+1].num) && (jg10Field[x][y].num == jg10Field[x+1][y+1].num)) {
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gdispGFillArea(gw->g.display, ((x+1)*JG10_CELL_WIDTH)-1, (y*JG10_CELL_HEIGHT)+1, 2, JG10_CELL_HEIGHT+2, JG10_SEL_COLOR);
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} else {
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gdispGFillArea(gw->g.display, ((x+1)*JG10_CELL_WIDTH)-1, (y*JG10_CELL_HEIGHT)+1, 2, JG10_CELL_HEIGHT, JG10_SEL_COLOR);
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}
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}
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}
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}
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}
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}
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}
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static const gwidgetVMT jg10SelectionWidgetVMT = {
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{
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"jg10SelectionWidget", // The classname
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sizeof(jg10WidgetObject), // The object size
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_gwidgetDestroy, // The destroy routine
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_gwidgetRedraw, // The redraw routine
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0, // The after-clear routine
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},
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jg10SelectionWidget_Draw, // The default drawing routine
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#if GINPUT_NEED_MOUSE
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{
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0, // Process mouse down events
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0, // Process mouse up events
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0, // Process mouse move events
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},
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#endif
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#if GINPUT_NEED_KEYBOARD || GWIN_NEED_KEYBOARD
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{
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0 // Process keyboard events
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},
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#endif
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#if GINPUT_NEED_TOGGLE
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{
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0, // Toggle role
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0, // Assign Toggles
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|
0, // Get Toggles
|
|
0, // Process toggle off events
|
|
0, // Process toggle on events
|
|
},
|
|
#endif
|
|
#if GINPUT_NEED_DIAL
|
|
{
|
|
0, // No dial roles
|
|
0, // Assign Dials
|
|
0, // Get Dials
|
|
0, // Process dial move events
|
|
},
|
|
#endif
|
|
};
|
|
|
|
GHandle jg10SelectionWidgetGCreate(GDisplay* g, jg10WidgetObject* wo, GWidgetInit* pInit) {
|
|
if (!(wo = (jg10WidgetObject*)_gwidgetCreate(g, &wo->w, pInit, &jg10SelectionWidgetVMT))) {
|
|
return 0;
|
|
}
|
|
gwinSetVisible((GHandle)wo, pInit->g.show);
|
|
return (GHandle)wo;
|
|
}
|
|
|
|
|
|
static void createMainWin(void) {
|
|
GWidgetInit wi;
|
|
gwinWidgetClearInit(&wi);
|
|
// Container - mainWin
|
|
wi.g.show = gFalse;
|
|
wi.g.x = 0;
|
|
wi.g.y = 0;
|
|
wi.g.width = gdispGetWidth();
|
|
wi.g.height = gdispGetHeight();
|
|
wi.g.parent = 0;
|
|
wi.text = "Container";
|
|
wi.customDraw = mainWinDraw;
|
|
wi.customParam = 0;
|
|
wi.customStyle = 0;
|
|
mainWin = gwinContainerCreate(0, &wi, 0);
|
|
|
|
// create selection widget
|
|
wi.g.show = gFalse;
|
|
wi.g.x = 0;
|
|
wi.g.y = 0;
|
|
wi.g.width = 272;
|
|
wi.g.height = 480;
|
|
wi.g.parent = mainWin;
|
|
wi.customDraw = jg10SelectionWidget_Draw;
|
|
Jg10SelectWidget = jg10SelectionWidgetCreate(0, &wi);
|
|
}
|
|
|
|
void guiCreate(void) {
|
|
GWidgetInit wi;
|
|
gwinWidgetClearInit(&wi);
|
|
createMainWin();
|
|
gwinHide(mainWin);
|
|
gwinShow(mainWin);
|
|
}
|
|
|
|
void jg10Start(void) {
|
|
#if JG10_SHOW_SPLASH
|
|
gtimerStop(&jg10SplashBlink);
|
|
gdispClear(GFX_BLACK);
|
|
#endif
|
|
initField();
|
|
guiCreate();
|
|
gfxThreadCreate(0, 1024, gThreadpriorityNormal, thdJg10, 0);
|
|
while (!jg10GameOver) {
|
|
gfxSleepMilliseconds(100);
|
|
}
|
|
}
|
|
|
|
void jg10Init(void) {
|
|
initRng();
|
|
for (gU8 i = 0; i < JG10_MAX_COUNT; i++) {
|
|
gdispImageOpenFile(&jg10Image[i], jg10Graph[i]);
|
|
gdispImageCache(&jg10Image[i]);
|
|
}
|
|
for (gU8 i = 0; i < JG10_ANIM_IMAGES; i++) {
|
|
gdispImageOpenFile(&jg10ImageAnim[i], jg10GraphAnim[i]);
|
|
gdispImageCache(&jg10ImageAnim[i]);
|
|
}
|
|
font = gdispOpenFont("DejaVuSans16_aa");
|
|
}
|
|
|
|
#if JG10_SHOW_SPLASH
|
|
static void jg10SplashBlinker(void* arg) {
|
|
(void)arg;
|
|
jg10SplashTxtVisible = !jg10SplashTxtVisible;
|
|
if (jg10SplashTxtVisible) {
|
|
gdispImageOpenFile(&jg10SplashImage, "splashtxt.bmp");
|
|
} else {
|
|
gdispImageOpenFile(&jg10SplashImage, "splashclr.bmp");
|
|
}
|
|
gdispImageDraw(&jg10SplashImage, (gdispGetWidth()/2)-150+106, (gdispGetHeight()/2)-100+168, 89, 9, 0, 0);
|
|
gdispImageClose(&jg10SplashImage);
|
|
}
|
|
|
|
void jg10ShowSplash(void) {
|
|
gdispImageOpenFile(&jg10SplashImage, "splash.bmp");
|
|
gdispImageDraw(&jg10SplashImage, (gdispGetWidth()/2)-150, (gdispGetHeight()/2)-100, 300, 200, 0, 0);
|
|
gdispImageClose(&jg10SplashImage);
|
|
gtimerStart(&jg10SplashBlink, jg10SplashBlinker, 0, gTrue, 400);
|
|
}
|
|
#endif |