QMK/keyboards/nomu30/keymaps/center_sprit/keymap.c

160 lines
5.9 KiB
C

#include QMK_KEYBOARD_H
#include "keymap_jp.h"
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
RGBRST = SAFE_RANGE,
LOWER,
RAISE,
KANJI,
};
enum tapdances{
TD_CODO = 0,
};
// Layer Mode aliases
#define KC_MLAD MO(_ADJUST)
// Base layer mod tap
#define KC_SLSF LSFT_T(KC_SLSH)
#define KC_Z_CT LCTL_T(KC_Z)
#define KC_X_AL LALT_T(KC_X)
#define KC_C_GU LGUI_T(KC_C)
#define KC_ENSF LSFT_T(KC_ENT)
#define KC_M_CT LCTL_T(KC_M)
// Lower layer mod tap
#define KC_F6SF LSFT_T(KC_F6)
#define KC_BSSF LSFT_T(KC_BSLS)
#define KC_11CT LCTL_T(KC_F11)
#define KC_12AL LALT_T(KC_F12)
// Layer tap
#define KC_BSLO LT(_LOWER, KC_BSPC)
#define KC_SPRA LT(_RAISE, KC_SPC)
// Tap dance
#define KC_CODO TD(TD_CODO)
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//,-------------------------------------------------------------------------------------------------------------.
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSLO, KC_Y, KC_U, KC_I, KC_O, KC_P,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_SLSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_Z_CT, KC_X_AL, KC_C_GU, KC_V, KC_B, KC_SPRA, KC_N, KC_M_CT, KC_CODO
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_LOWER] = LAYOUT(
//,-------------------------------------------------------------------------------------------------------------.
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_11CT, KC_12AL, KC_ESC, KC_TAB, KANJI, KC_MLAD, XXXXXXX, KC_COMM, KC_DOT
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_RAISE] = LAYOUT(
//,-------------------------------------------------------------------------------------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_SLSH, KC_RO
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_ADJUST] = LAYOUT(
//,-------------------------------------------------------------------------------------------------------------.
RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, _______, KC_BTN1, KC_BTN2, XXXXXXX
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
)
};
uint16_t get_tapping_term(uint16_t keycode) {
switch (keycode) {
case KC_BSLO:
return TAPPING_LAYER_TERM;
case KC_SPRA:
return TAPPING_LAYER_TERM;
default:
return TAPPING_TERM;
}
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool result = false;
switch (keycode) {
case KANJI:
if (record->event.pressed) {
if (keymap_config.swap_lalt_lgui == false) {
register_code(KC_LANG2);
} else {
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG2);
}
break;
#ifdef RGBLIGHT_ENABLE
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
break;
case RGBRST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
break;
#endif
default:
result = true;
break;
}
return result;
}
void keyboard_post_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}