273 lines
8.2 KiB
C
273 lines
8.2 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.io/license.html
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*/
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#include "gfx.h"
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#if GFX_USE_GDISP
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#define GDISP_DRIVER_VMT GDISPVMT_WS29EPD
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#include "gdisp_lld_config.h"
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#include "../../../src/gdisp/gdisp_driver.h"
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#include "board_WS29EPD.h"
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#include "WS29EPD.h"
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/*===========================================================================*/
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/* Driver local definitions. */
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/*===========================================================================*/
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#ifndef GDISP_SCREEN_HEIGHT
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#define GDISP_SCREEN_HEIGHT 296
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#endif
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#ifndef GDISP_SCREEN_WIDTH
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#define GDISP_SCREEN_WIDTH 128
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#endif
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/* Every data byte determines 8 pixels. */
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#ifndef WS29EPD_PPB
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#define WS29EPD_PPB 8
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#endif
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/*===========================================================================*/
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/* Driver local variables. */
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/*===========================================================================*/
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/* initialization variables according to WaveShare. */
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gU8 GDOControl[] = {(GDISP_SCREEN_HEIGHT-1)%256,(GDISP_SCREEN_HEIGHT-1)/256,0x00};
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gU8 softstart[] = {0xd7,0xd6,0x9d};
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gU8 LUTDefault_full[] = {0x02,0x02,0x01,0x11,0x12,0x12,0x22,0x22,0x66,0x69,0x69,0x59,0x58,0x99,0x99,0x88,0x00,0x00,0x00,0x00,0xF8,0xB4,0x13,0x51,0x35,0x51,0x51,0x19,0x01,0x00}; // Initialize the full display
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/*===========================================================================*/
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/* Driver local functions. */
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/*===========================================================================*/
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LLDSPEC gBool gdisp_lld_init(GDisplay *g) {
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/* Use the private area as a frame buffer.
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*
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* The frame buffer will be one big array of bytes storing all the pixels with WS29EPD_PPB pixel per byte.
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* For the layout, the frame will be stored line by line in the x-direction.
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* So: [Line x=0][Line x=1][Line x=2] ... [Line x=GDISP_SCREEN_WIDTH/WS29EPD_PPB]
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* And every x-line contains GDISP_SCREEN_HEIGHT y-values:
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* [y=0; y=1; y=2; y=3; ...; y=GDISP_SCREEN_HEIGHT][y=0; y=1; y=2; y=3; ...; y=GDISP_SCREEN_HEIGHT]...
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*
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*/
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g->priv = gfxAlloc((GDISP_SCREEN_WIDTH / WS29EPD_PPB) * GDISP_SCREEN_HEIGHT * sizeof(gU8));
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if (!g->priv)
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return gFalse;
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/* Initialize the LL hardware. */
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init_board(g);
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/* Hardware reset. */
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setpin_reset(g, gFalse);
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gfxSleepMilliseconds(100);
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setpin_reset(g, gTrue);
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gfxSleepMilliseconds(100);
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/* Acquire the bus for the whole initialization. */
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acquire_bus(g);
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/* Send the initialization commands. (according to WaveShare) */
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write_reg_data(g, DRIVER_OUTPUT_CTRL, GDOControl, sizeof(GDOControl)/sizeof(GDOControl[0]));
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write_reg_data(g, BOOSTER_SOFT_START_CTRL, softstart, sizeof(softstart)/sizeof(softstart[0]));
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write_reg(g, WRITE_VCOM_REG, 0xA8); // VCOM 7c
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write_reg(g, SET_DUMMY_LINE_PERIOD, 0x1A); // 4 dummy lines per gate
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write_reg(g, SET_GATE_LINE_WIDTH, 0x08); // 2us per line -> Lower this value for faster screen refresh
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write_reg(g, DATA_ENTRY_MODE_SETTING, 0x03); // Ram data entry mode -> X and Y increase
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write_reg_data(g, WRITE_LUT_REG, LUTDefault_full, sizeof(LUTDefault_full)/sizeof(LUTDefault_full[0])); // Initialize the LUT full
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write_reg(g, DISPLAY_UPDATE_CTRL2, 0xC0); // Power ON the display
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write_cmd(g, MASTER_ACTIVATION);
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write_reg(g, DEEP_SLEEP_MODE, 0x00);
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gU8 zeros[2] = { 0, 0 };
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write_reg(g, SET_RAM_X_CNT, 0x00); // Set cursor at origin
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write_reg_data(g, SET_RAM_Y_CNT, zeros, 2);
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gU8 dataX[2] = { 0, (GDISP_SCREEN_WIDTH-1)/8 };
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gU8 dataY[4] = { 0, 0, (GDISP_SCREEN_HEIGHT-1)%256, (GDISP_SCREEN_HEIGHT-1)/256 };
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write_reg_data(g, SET_RAM_X_ADR, dataX, 2); // Set viewport for the whole screen
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write_reg_data(g, SET_RAM_Y_ADR, dataY, 4);
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release_bus(g);
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gfxSleepMilliseconds(1500); // Wait for the display to initialize
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/* Finish board initialization. */
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post_init_board(g);
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/* Initialise the GDISP structure */
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g->g.Width = GDISP_SCREEN_WIDTH;
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g->g.Height = GDISP_SCREEN_HEIGHT;
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g->g.Orientation = gOrientation0;
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g->g.Powermode = gPowerOn;
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return gTrue;
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}
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#if 0 // Not needed yet
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static void set_cursor(GDisplay *g) {
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gU8 dataY[2];
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dataY[0] = g->p.y % 256; // Y-data is send in two bytes
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dataY[1] = g->p.y / 256;
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switch(g->g.Orientation) {
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default:
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case gOrientation0:
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case gOrientation180:
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write_reg(g, SET_RAM_X_CNT, g->p.x / WS29EPD_PPB);
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write_reg_data(g, SET_RAM_Y_CNT, dataY, 2);
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break;
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case gOrientation90:
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case gOrientation270:
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write_reg(g, SET_RAM_Y_CNT, g->p.x / WS29EPD_PPB);
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write_reg_data(g, SET_RAM_X_CNT, dataY, 2);
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break;
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}
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}
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static void set_viewport(GDisplay *g) {
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gU8 dataX[2];
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gU8 dataY[4];
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// Fill up the X and Y position buffers.
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dataX[0] = g->p.x / WS29EPD_PPB;
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dataX[1] = (g->p.x + g->p.cx - 1) / WS29EPD_PPB;
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dataY[0] = g->p.y % 256; // Y-data is 9-bits so send in two bytes
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dataY[1] = g->p.y / 256;
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dataY[2] = (g->p.y + g->p.cy - 1) % 256;
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dataY[3] = (g->p.y + g->p.cy - 1) / 256;
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switch(g->g.Orientation) {
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default:
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case gOrientation0:
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case gOrientation180:
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write_reg_data(g, SET_RAM_X_ADR, dataX, 2);
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write_reg_data(g, SET_RAM_Y_ADR, dataY, 4);
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break;
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case gOrientation90:
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case gOrientation270:
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write_reg_data(g, SET_RAM_X_ADR, dataY, 4);
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write_reg_data(g, SET_RAM_Y_ADR, dataX, 2);
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break;
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}
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}
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#endif
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#if GDISP_HARDWARE_DRAWPIXEL
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LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
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gCoord x, y;
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switch(g->g.Orientation) {
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default:
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case gOrientation0:
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x = g->p.x;
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y = g->p.y;
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break;
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case gOrientation90:
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x = g->p.y;
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y = GDISP_SCREEN_HEIGHT-1 - g->p.x;
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break;
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case gOrientation180:
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x = GDISP_SCREEN_WIDTH-1 - g->p.x;
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y = GDISP_SCREEN_HEIGHT-1 - g->p.y;
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break;
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case gOrientation270:
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x = GDISP_SCREEN_HEIGHT-1 - g->p.y;
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y = g->p.x;
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break;
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}
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/* There is only black and no black (white). */
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if (gdispColor2Native(g->p.color) != Black) // Indexing in the array is done as described in the init routine
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((gU8 *)g->priv)[(GDISP_SCREEN_HEIGHT*(x/WS29EPD_PPB)) + y] |= (1 << (WS29EPD_PPB-1 - (x % WS29EPD_PPB)));
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else
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((gU8 *)g->priv)[(GDISP_SCREEN_HEIGHT*(x/WS29EPD_PPB)) + y] &= ~(1 << (WS29EPD_PPB-1 - (x % WS29EPD_PPB)));
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}
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#endif
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#if GDISP_HARDWARE_FLUSH
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LLDSPEC void gdisp_lld_flush(GDisplay *g) {
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acquire_bus(g);
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/* Start writing frame buffer to ram. */
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write_cmd(g, WRITE_RAM);
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for(int i=0; i<GDISP_SCREEN_HEIGHT; i++)
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for(int j=0; j<=((GDISP_SCREEN_WIDTH-1)/8); j++)
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write_data(g, ((gU8 *)g->priv)[(GDISP_SCREEN_HEIGHT*j) + i]);
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/* Update the screen. */
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write_reg(g, DISPLAY_UPDATE_CTRL2, 0xc7); // Full update (partial hasn't been implemented yet)
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write_cmd(g, MASTER_ACTIVATION);
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write_cmd(g, NOP);
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release_bus(g);
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}
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#endif
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#if GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL
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LLDSPEC void gdisp_lld_control(GDisplay *g) {
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switch(g->p.x) {
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case GDISP_CONTROL_POWER:
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if (g->g.Powermode == (gPowermode)g->p.ptr)
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return;
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switch((gPowermode)g->p.ptr) {
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case gPowerOff:
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case gPowerSleep:
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case gPowerDeepSleep:
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acquire_bus(g); // Put de display in deep sleep
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write_reg(g, DISPLAY_UPDATE_CTRL2, 0x03);
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write_reg(g, DEEP_SLEEP_MODE, 0x01);
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release_bus(g);
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break;
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case gPowerOn:
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acquire_bus(g); // Awake the display again
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write_reg(g, DISPLAY_UPDATE_CTRL2, 0xC0);
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write_reg(g, DEEP_SLEEP_MODE, 0x00);
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release_bus(g);
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break;
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default:
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return;
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}
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g->g.Powermode = (gPowermode)g->p.ptr;
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return;
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case GDISP_CONTROL_ORIENTATION:
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if (g->g.Orientation == (gOrientation)g->p.ptr)
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return;
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switch((gOrientation)g->p.ptr) {
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case gOrientation0:
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g->g.Height = GDISP_SCREEN_HEIGHT;
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g->g.Width = GDISP_SCREEN_WIDTH;
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break;
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case gOrientation90:
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g->g.Height = GDISP_SCREEN_WIDTH;
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g->g.Width = GDISP_SCREEN_HEIGHT;
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break;
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case gOrientation180:
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g->g.Height = GDISP_SCREEN_HEIGHT;
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g->g.Width = GDISP_SCREEN_WIDTH;
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break;
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case gOrientation270:
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g->g.Height = GDISP_SCREEN_WIDTH;
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g->g.Width = GDISP_SCREEN_HEIGHT;
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break;
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default:
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return;
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}
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g->g.Orientation = (gOrientation)g->p.ptr;
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return;
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default:
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return;
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}
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}
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#endif
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#endif // GFX_USE_GDISP
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