447 lines
15 KiB
C
447 lines
15 KiB
C
#include <stdlib.h>
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#include "gfx.h"
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#include "mines.h"
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typedef struct { // Node properties
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gU8 num; // Node number, how many mines around
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gBool open; // Node shown or hidden
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gBool check; // Node needs to be checked or not, used for opening up empty nodes
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gBool flag; // Node is marked with flag by player
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gU16 fieldNum; // Node number, used to randomize gamestart "animation"
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} nodeProps;
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static GEventMouse ev;
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static nodeProps minesField[MINES_FIELD_WIDTH][MINES_FIELD_HEIGHT]; // Mines field array
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static gBool minesGameOver = gFalse;
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static gBool minesGameWinner = gFalse;
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static gI16 minesEmptyNodes; // Empty node counter
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static gI16 minesFlags; // Flag counter
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static gI16 minesTime; // Time counter
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static GTimer minesTimeCounterTimer;
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static const char* minesGraph[] = {"1.bmp","2.bmp","3.bmp","4.bmp","5.bmp","6.bmp","7.bmp","8.bmp", "closed.bmp", "empty.bmp", "explode.bmp", "flag.bmp", "mine.bmp", "wrong.bmp"}; // 14 elements (0-13)
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static gImage minesImage;
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static gU8 minesStatusIconWidth = 0;
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static gU8 minesStatusIconHeight = 0;
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static gBool minesFirstGame = gTrue; // Just don't clear field for the first time, as we have black screen already... :/
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static gBool minesSplashTxtVisible = gFalse;
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#if MINES_SHOW_SPLASH
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static GTimer minesSplashBlink;
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#endif
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static int uitoa(unsigned int value, char* buf, int max)
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{
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int n = 0;
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int i = 0;
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int tmp = 0;
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if (!buf)
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return -3;
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if (2 > max)
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return -4;
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i=1;
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tmp = value;
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if (0 > tmp) {
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tmp *= -1;
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i++;
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}
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for (;;) {
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tmp /= 10;
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if (0 >= tmp)
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break;
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i++;
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}
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if (i >= max) {
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buf[0] = '?';
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buf[1] = 0x0;
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return 2;
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}
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n = i;
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tmp = value;
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if (0 > tmp) {
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tmp *= -1;
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}
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buf[i--] = 0x0;
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for (;;) {
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buf[i--] = (tmp % 10) + '0';
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tmp /= 10;
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if (0 >= tmp)
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break;
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}
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if (-1 != i) {
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buf[i--] = '-';
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}
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return n;
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}
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static void initRng(void)
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{
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srand(gfxSystemTicks());
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}
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static gU32 randomInt(gU32 max)
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{
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return rand() % max;
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}
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static void printStats(void)
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{
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char pps_str[12];
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gFont font = gdispOpenFont("fixed_5x8");
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uitoa(MINES_MINE_COUNT, pps_str, sizeof(pps_str));
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gdispFillString(minesStatusIconWidth+8, gdispGetHeight()-11, " ", font, GFX_BLACK, GFX_BLACK);
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gdispDrawString(minesStatusIconWidth+8, gdispGetHeight()-11, pps_str, font, GFX_WHITE);
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uitoa(minesFlags, pps_str, sizeof(pps_str));
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gdispFillString(8+(minesStatusIconWidth*2)+gdispGetStringWidth("99999", font), gdispGetHeight()-11, " ", font, GFX_BLACK, GFX_BLACK);
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gdispDrawString(8+(minesStatusIconWidth*2)+gdispGetStringWidth("99999", font), gdispGetHeight()-11, pps_str, font, GFX_WHITE);
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gdispCloseFont(font);
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}
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static void minesUpdateTime(void)
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{
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char pps_str[12];
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if (minesTime > 9999)
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minesTime = 9999;
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gFont font = gdispOpenFont("digital_7__mono_20");
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uitoa(minesTime, pps_str, sizeof(pps_str));
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gdispFillArea((MINES_FIELD_WIDTH*MINES_CELL_WIDTH)-gdispGetStringWidth("9999", font), gdispGetHeight()-15, gdispGetWidth(), 15, GFX_BLACK);
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gdispDrawString((MINES_FIELD_WIDTH*MINES_CELL_WIDTH)-gdispGetStringWidth(pps_str, font), gdispGetHeight()-15, pps_str, font, GFX_LIME);
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gdispCloseFont(font);
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}
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static void minesTimeCounter(void* arg)
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{
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(void)arg;
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minesTime++;
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minesUpdateTime();
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}
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static gBool inRange(gI16 x, gI16 y)
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{
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if ((x >= 0) && (x < MINES_FIELD_WIDTH) && (y >= 0) && (y < MINES_FIELD_HEIGHT))
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return gTrue;
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else
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return gFalse;
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}
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static void showOne(gI16 x, gI16 y)
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{
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minesField[x][y].open = gTrue;
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if (minesField[x][y].flag) {
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minesField[x][y].flag = gFalse;
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minesFlags--;
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}
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gdispFillArea((x*MINES_CELL_WIDTH)+1, (y*MINES_CELL_HEIGHT)+1, MINES_CELL_WIDTH-1, MINES_CELL_HEIGHT-1, GFX_BLACK);
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if ((minesField[x][y].num > 0) && (minesField[x][y].num < 9)) {
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gdispImageOpenFile(&minesImage, minesGraph[minesField[x][y].num-1]);
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gdispImageDraw(&minesImage, (x*MINES_CELL_HEIGHT)+1, (y*MINES_CELL_WIDTH)+1, MINES_CELL_WIDTH, MINES_CELL_HEIGHT, 0, 0);
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gdispImageClose(&minesImage);
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minesEmptyNodes--;
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} else if (minesField[x][y].num == 9) {
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minesGameOver = gTrue;
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minesGameWinner = gFalse;
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gdispImageOpenFile(&minesImage, minesGraph[10]);
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gdispImageDraw(&minesImage, (x*MINES_CELL_HEIGHT)+1, (y*MINES_CELL_WIDTH)+1, MINES_CELL_WIDTH, MINES_CELL_HEIGHT, 0, 0);
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gdispImageClose(&minesImage);
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// Dirty HACK to not draw mine icon on GameOver event :D
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minesField[x][y].num = 0;
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} else if (minesField[x][y].num == 0) {
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gdispImageOpenFile(&minesImage, minesGraph[9]);
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gdispImageDraw(&minesImage, (x*MINES_CELL_HEIGHT)+1, (y*MINES_CELL_WIDTH)+1, MINES_CELL_WIDTH, MINES_CELL_HEIGHT, 0, 0);
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gdispImageClose(&minesImage);
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minesField[x][y].check = gTrue;
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minesEmptyNodes--;
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}
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}
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static void openEmptyNodes(void)
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{
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gI16 x, y, i, j;
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gBool needToCheck = gTrue;
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while (needToCheck) {
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needToCheck = gFalse;
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for (x = 0; x < MINES_FIELD_WIDTH; x++) {
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for (y = 0; y < MINES_FIELD_HEIGHT; y++) {
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if (minesField[x][y].check) {
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for (i = -1; i <= 1; i++) {
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for (j = -1; j <= 1; j++) {
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if ((i != 0) || (j != 0)) { // We don't need to check middle node as it is the one we are checking right now! :D
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if (inRange(x+i,y+j)) {
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if (!minesField[x+i][y+j].open) showOne(x+i,y+j);
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if (minesField[x+i][y+j].check) needToCheck = gTrue;
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}
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}
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}
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}
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minesField[x][y].check = gFalse;
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}
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}
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}
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}
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}
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static GFX_THREAD_FUNCTION(thdMines, msg)
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{
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(void)msg;
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gU16 x,y, delay;
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gBool delayed = gFalse;
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while (!minesGameOver) {
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if (minesEmptyNodes == 0) {
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minesGameOver = gTrue;
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minesGameWinner = gTrue;
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}
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initRng();
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ginputGetMouseStatus(0, &ev);
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delayed = gFalse;
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if (ev.buttons & GINPUT_MOUSE_BTN_LEFT) {
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x = ev.x/MINES_CELL_WIDTH;
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y = ev.y/MINES_CELL_WIDTH;
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delay = 0;
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while (ev.buttons & GINPUT_MOUSE_BTN_LEFT) { // Wait until release
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ginputGetMouseStatus(0, &ev);
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gfxSleepMilliseconds(1);
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delay++;
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if (delay >= MINES_FLAG_DELAY) {
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delay = MINES_FLAG_DELAY;
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if (!delayed && inRange(x, y) && !minesField[x][y].open) {
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if (minesField[x][y].flag) {
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gdispImageOpenFile(&minesImage, minesGraph[8]);
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gdispImageDraw(&minesImage, (x*MINES_CELL_HEIGHT)+1, (y*MINES_CELL_WIDTH)+1, MINES_CELL_WIDTH-1, MINES_CELL_HEIGHT-1, 0, 0);
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gdispImageClose(&minesImage);
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minesField[x][y].flag = gFalse;
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minesFlags--;
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printStats();
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} else {
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gdispImageOpenFile(&minesImage, minesGraph[11]);
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gdispImageDraw(&minesImage, (x*MINES_CELL_HEIGHT)+1, (y*MINES_CELL_WIDTH)+1, MINES_CELL_WIDTH, MINES_CELL_HEIGHT, 0, 0);
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gdispImageClose(&minesImage);
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minesField[x][y].flag = gTrue;
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minesFlags++;
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printStats();
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}
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delayed = gTrue;
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}
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}
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}
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// Check time, if longer than MINES_FLAG_DELAY then add flag...
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if (delay < MINES_FLAG_DELAY) {
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if ((x < MINES_FIELD_WIDTH) && (y < MINES_FIELD_HEIGHT) && !minesField[x][y].open && !minesField[x][y].flag) {
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showOne(x, y);
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openEmptyNodes();
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printStats();
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}
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}
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}
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}
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gfxThreadReturn(0);
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}
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static void printGameOver(void)
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{
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if (minesGameOver) {
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gFont font = gdispOpenFont("DejaVuSans16");
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if (minesGameWinner) {
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gdispDrawString((gdispGetWidth()-gdispGetStringWidth("You LIVE!", font))/2, gdispGetHeight()-15, "You LIVE!", font, GFX_WHITE);
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} else {
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gdispDrawString((gdispGetWidth()-gdispGetStringWidth("You DIED!", font))/2, gdispGetHeight()-15, "You DIED!", font, GFX_WHITE);
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}
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gdispCloseFont(font);
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} else {
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gdispFillArea(0, gdispGetHeight()-25, gdispGetWidth(), 25, GFX_BLACK);
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}
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}
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static void initField(void)
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{
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gI16 x, y, mines, i, j;
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minesFlags = 0;
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minesGameOver = gFalse;
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printGameOver();
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gFont font = gdispOpenFont("fixed_5x8");
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gdispImageOpenFile(&minesImage, "plainmine.bmp");
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// Saving status icons width/height for later use
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minesStatusIconWidth = minesImage.width;
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minesStatusIconHeight = minesImage.height;
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gdispImageDraw(&minesImage, 4, gdispGetHeight()-minesImage.height, minesImage.width, minesImage.height, 0, 0);
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gdispImageClose(&minesImage);
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gdispImageOpenFile(&minesImage, "plainflag.bmp");
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gdispImageDraw(&minesImage, 4+minesImage.width+gdispGetStringWidth("99999", font), gdispGetHeight()-minesImage.height, minesImage.width, minesImage.height, 0, 0);
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gdispImageClose(&minesImage);
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gdispCloseFont(font);
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printStats();
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initRng();
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// Clearing/resetting field here...
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i = 0;
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for (x = 0; x < MINES_FIELD_WIDTH; x++) {
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for (y = 0; y < MINES_FIELD_HEIGHT; y++) {
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minesField[x][y].num = 0;
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minesField[x][y].open = gFalse;
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minesField[x][y].check = gFalse;
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minesField[x][y].flag = gFalse;
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minesField[x][y].fieldNum = i;
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i++;
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}
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}
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// Randomizing closed field drawing...
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for (x = 0; x < MINES_FIELD_WIDTH; x++) {
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for (y = 0; y < MINES_FIELD_HEIGHT; y++) {
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// Getting random node and swapping it with current
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i = randomInt(MINES_FIELD_WIDTH);
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j = randomInt(MINES_FIELD_HEIGHT);
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mines = minesField[x][y].fieldNum;
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minesField[x][y].fieldNum = minesField[i][j].fieldNum;
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minesField[i][j].fieldNum = mines;
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}
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}
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// Clearing nodes randomly
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if (!minesFirstGame) {
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for (x = 0; x < MINES_FIELD_WIDTH; x++) {
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for (y = 0; y < MINES_FIELD_HEIGHT; y++) {
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i = minesField[x][y].fieldNum/MINES_FIELD_HEIGHT;
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j = minesField[x][y].fieldNum-(i*MINES_FIELD_HEIGHT);
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gdispFillArea((i*MINES_CELL_WIDTH)+1, (j*MINES_CELL_HEIGHT)+1, MINES_CELL_WIDTH, MINES_CELL_HEIGHT, GFX_BLACK);
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gfxSleepMilliseconds(2);
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}
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}
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} else {
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minesFirstGame = gFalse;
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}
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// Drawing closed nodes randomly
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gdispImageOpenFile(&minesImage, minesGraph[8]);
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for (x = 0; x < MINES_FIELD_WIDTH; x++) {
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for (y = 0; y < MINES_FIELD_HEIGHT; y++) {
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i = minesField[x][y].fieldNum/MINES_FIELD_HEIGHT;
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j = minesField[x][y].fieldNum-(i*MINES_FIELD_HEIGHT);
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gdispImageDraw(&minesImage, (i*MINES_CELL_HEIGHT)+1, (j*MINES_CELL_WIDTH)+1, MINES_CELL_WIDTH, MINES_CELL_HEIGHT, 0, 0);
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gfxSleepMilliseconds(2);
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}
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}
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gdispImageClose(&minesImage);
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minesEmptyNodes = MINES_FIELD_WIDTH*MINES_FIELD_HEIGHT;
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// Placing mines in random nodes :D
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mines = 0;
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while (mines != MINES_MINE_COUNT) {
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x = randomInt(MINES_FIELD_WIDTH);
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y = randomInt(MINES_FIELD_HEIGHT);
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if (minesField[x][y].num != 9) {
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mines++;
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minesEmptyNodes--;
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minesField[x][y].num = 9;
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}
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}
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// Calculating numbers for nearby mine nodes
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for (x = 0; x < MINES_FIELD_WIDTH; x++) {
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for (y = 0; y < MINES_FIELD_HEIGHT; y++) {
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if (minesField[x][y].num != 9) {
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for (i = -1; i <= 1; i++) {
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for (j = -1; j <= 1; j++) {
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if ((i != 0) || (j != 0)) { // We don't need to check middle node as we already know it is not a mine! :D
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if (inRange(x+i,y+j) && (minesField[x+i][y+j].num == 9)) {
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minesField[x][y].num++;
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}
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}
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}
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}
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}
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}
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}
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minesTime = 0;
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minesUpdateTime();
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gtimerStart(&minesTimeCounterTimer, minesTimeCounter, 0, gTrue, 1000);
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}
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void minesStart(void)
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{
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gI16 x, y;
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#if MINES_SHOW_SPLASH
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gtimerStop(&minesSplashBlink);
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gdispClear(GFX_BLACK);
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#endif
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initField();
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gfxThreadCreate(0, 1024, gThreadpriorityNormal, thdMines, 0);
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while (!minesGameOver) {
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gfxSleepMilliseconds(100);
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}
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printGameOver();
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gtimerStop(&minesTimeCounterTimer);
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if (!minesGameWinner) {
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// Print generated mines for player to see
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gFont font = gdispOpenFont("fixed_10x20");
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for (x = 0; x < MINES_FIELD_WIDTH; x++) {
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for (y = 0; y < MINES_FIELD_HEIGHT; y++) {
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if (minesField[x][y].num == 9 && !minesField[x][y].flag) {
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gdispImageOpenFile(&minesImage, minesGraph[12]);
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gdispImageDraw(&minesImage, (x*MINES_CELL_HEIGHT)+1, (y*MINES_CELL_WIDTH)+1, MINES_CELL_WIDTH, MINES_CELL_HEIGHT, 0, 0);
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gdispImageClose(&minesImage);
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}
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if (minesField[x][y].flag && (minesField[x][y].num != 9)) {
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gdispImageOpenFile(&minesImage, minesGraph[13]);
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gdispImageDraw(&minesImage, (x*MINES_CELL_HEIGHT)+1, (y*MINES_CELL_WIDTH)+1, MINES_CELL_WIDTH, MINES_CELL_HEIGHT, 0, 0);
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gdispImageClose(&minesImage);
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}
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}
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}
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gdispCloseFont(font);
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}
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}
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#if MINES_SHOW_SPLASH
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static void minesSplashBlinker(void* arg)
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{
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(void)arg;
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minesSplashTxtVisible = !minesSplashTxtVisible;
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if (minesSplashTxtVisible) {
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gdispImageOpenFile(&minesImage, "splashtxt.bmp");
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} else {
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gdispImageOpenFile(&minesImage, "splashclr.bmp");
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}
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gdispImageDraw(&minesImage, (gdispGetWidth()/2)-150+93, (gdispGetHeight()/2)-100+161, 112, 10, 0, 0);
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gdispImageClose(&minesImage);
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}
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void minesShowSplash(void)
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{
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gdispImageOpenFile(&minesImage, "splash.bmp");
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gdispImageDraw(&minesImage, (gdispGetWidth()/2)-150, (gdispGetHeight()/2)-100, 300, 200, 0, 0);
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gdispImageClose(&minesImage);
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gtimerStart(&minesSplashBlink, minesSplashBlinker, 0, gTrue, 400);
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}
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#endif
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void minesInit(void)
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{
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initRng();
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gdispClear(GFX_BLACK);
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}
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