QMK/keyboards/keebio/nyquist/keymaps/skug/keymap.c

192 lines
12 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* Copyright 2019 Christoffer Holmberg
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_swedish.h"
extern keymap_config_t keymap_config;
#define CT_APOS CTL_T(SE_APOS)
#define CT_TILD CTL_T(SE_TILD)
#define MD_OSLH LT(MDIA, SE_OSLH)
#define SM_AE LT(SYMB, SE_AE)
#define SE_LT SE_LESS
#define SE_GT LSFT(SE_LESS)
enum layer_names {
BASE,
GAME,
SYMB,
MDIA,
ARRW,
_ADJUST,
};
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE,
ADJUST,
DVORAK,
COLEMAK,
QWERTY
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base layer
* ,-----------------------------------------. .-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |Shift(| Z | X | C | V | B | | N | M | , | . | - |)Shift|
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* |'/Ctrl| ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * |Ctrl/¨|
* `-----------------------------------------' '-----------------------------------------'
*/
[BASE] = LAYOUT( \
// LEFT HAND RIGHT HAND
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \
MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSPC, \
CT_APOS, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD \
),
/* Gaming layer
* ,-----------------------------------------. .-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |Shift | Z | X | C | V | B | | N | M | , | . | - | Shift|
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | Ctrl | ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * | Ctrl |
* `-----------------------------------------' '-----------------------------------------'
*/
[GAME] = LAYOUT( \
// LEFT HAND RIGHT HAND
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \
MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSFT, \
KC_LCTL, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, KC_RCTL \
),
/* Symbols layer
* ,-----------------------------------------. .-----------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | ! | @ | { | } | | | | Up | 7 | 8 | 9 | * | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | # | $ | ( | ) | ` | | Down | 4 | 5 | 6 | + | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | % | ^ | [ | ] | ~ | | & | 1 | 2 | 3 | - | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | | < | > | | | | | . | 0 | = | |
* `-----------------------------------------' '-----------------------------------------'
*/
[SYMB] = LAYOUT( \
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
_______, KC_EXLM, SE_AT, SE_LCBR, SE_RCBR, SE_PIPE, KC_UP, KC_7, KC_8, KC_9, SE_ASTR, KC_F12, \
_______, KC_HASH, SE_DLR, SE_LPRN, SE_RPRN, SE_GRV, KC_DOWN, KC_4, KC_5, KC_6, SE_PLUS, _______, \
_______, KC_PERC, SE_CIRC, SE_LBRC, SE_RBRC, SE_TILD, SE_AMPR, KC_1, KC_2, KC_3, SE_MINS, _______, \
_______, _______, _______, SE_LT, SE_GT, _______, _______, _______, KC_DOT, KC_0, SE_EQL, _______ \
),
/* Media layer
* ,-----------------------------------------. .-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* `-----------------------------------------' '-----------------------------------------'
*/
[MDIA] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/* Arrow layer
* ,-----------------------------------------. .-----------------------------------------.
* | §/½ | | | | | | | | | BASE | Ins | Home | PgUp |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | Up | | | | | | | GAME | Del | End | PgDn |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | Left | Down | Right| | Back | | Fwd | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | | Del | | | | | | | | | |
* `-----------------------------------------' '-----------------------------------------'
*/
[ARRW] = LAYOUT( \
SE_HALF, _______, _______, _______ , _______, _______, _______, _______, DF(BASE), KC_INS , KC_HOME, KC_PGUP, \
_______, _______, KC_UP , _______ , _______, _______, _______, _______, DF(GAME), KC_DEL , KC_END , KC_PGDN, \
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, \
_______, _______, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______ \
),
/* Adjust ()
* ,-----------------------------------------. .-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn| |Sat Up|Sat Dn|Val Up|Val Dn| | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* `-----------------------------------------' '-----------------------------------------'
*/
[_ADJUST] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}