229 lines
14 KiB
C
229 lines
14 KiB
C
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#include QMK_KEYBOARD_H
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/*
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Let's Split physical layout
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1u == 8chars
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* == Homing keys
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LEFT RIGHT
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,-----------------------------------------------------. ,-----------------------------------------------------.
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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`-----------------------------------------------------´ `-----------------------------------------------------'
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*/
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// Layers
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enum layer_names {
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_DEFAULT,
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_DEFAULT_MAC,
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_DEFAULT_WIN,
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_RAISE_MAC,
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_RAISE_WIN,
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_LOWER,
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_SPECIAL,
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};
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#define TO_MAC TO(_DEFAULT)
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#define TO_WIN TO(_DEFAULT_WIN)
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#define RAISE_M MO(_RAISE_MAC)
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#define RAISE_W MO(_RAISE_WIN)
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#define LOWER MO(_LOWER)
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#define SPECIAL MO(_SPECIAL)
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// Modifiers
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#define SFTENT KC_SFTENT // Enter => Shift when held
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#define CTLTAB LCTL_T(KC_TAB) // Tab => Ctrl when held
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// ISO keycodes with Swedish layout names
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#define SE_PLUS KC_MINS // +
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#define SE_QSTM S(SE_PLUS) // Question mark
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#define SE_TCK KC_EQL // Fronttick (´)
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#define SE_BTCK S(SE_TCK) // Backtick (`)
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#define SE_UML KC_RBRC // Umlaut (¨)
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#define SE_TAK S(SE_UML) // Caret (^)
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#define SE_TILD RALT(SE_UML) // Tilde (~)
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#define SE_QUT KC_NUHS // Singlequote (')
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#define SE_DQUT S(KC_2) // Doublequote (")
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#define SE_AST S(SE_QUT) // Asterisk
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#define SE_AUML KC_QUOT // Ä
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#define SE_ARNG KC_LBRC // Å
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#define SE_OUML KC_SCLN // Ö
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#define SE_LT KC_NUBS // <
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#define SE_GT S(SE_LT) // >
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#define SE_DASH KC_SLSH // -
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#define SE_USCR S(SE_DASH) // _
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#define SE_AT RALT(KC_2) // @
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#define SE_EXCL S(KC_1) // !
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#define SE_HASH S(KC_3) // #
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#define SE_USD RALT(KC_4) // $
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#define SE_PCNT S(KC_5) // %
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#define SE_AMP S(KC_6) // &
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#define SE_EQLS S(KC_0) // =
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// Apple-specific layout keys
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#define AP_SLS S(KC_7) // /
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#define AP_PIPE LALT(KC_7) // |
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#define AP_BSLS A(AP_SLS) // Backslash
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#define AP_LCBR A(AP_LPAR) // {
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#define AP_RCBR A(AP_RPAR) // }
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#define AP_LBR A(KC_8) // [
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#define AP_RBR A(KC_9) // ]
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#define AP_LPAR S(KC_8) // (
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#define AP_RPAR S(KC_9) // )
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// Windows-specific layout keys
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#define MS_SLS S(KC_7) // /
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#define MS_PIPE RALT(SE_LT) // |
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#define MS_BSLS RALT(SE_PLUS) // Backslash
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#define MS_LCBR RALT(KC_7) // {
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#define MS_RCBR RALT(KC_0) // }
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#define MS_LBR RALT(KC_8) // [
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#define MS_RBR RALT(KC_9) // ]
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#define MS_LPAR S(KC_8) // (
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#define MS_RPAR S(KC_9) // )
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// My common shortcuts
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#define MY_PREV KC_MRWD // Media: Previous
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#define MY_NEXT KC_MFFD // Media: Next
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#define MY_PLAY KC_MPLY // Media: Play/Pause
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#define MY_LOCK C(A(KC_L)) // Mac: Lock
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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DEFAULT
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Main layout for alphas and modifiers
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Tab => Ctrl when held
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Esc => MOVEMENT layer when held
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Enter => Shift when held
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LEFT RIGHT
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,-----------------------------------------------------. ,-----------------------------------------------------.
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| Esc | Q | W | E | R | T | | Y | U | I | O | P | Å |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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|Ctrl/Tab| A | S | D | F *| G | | H |* J | K | L | Ö | Ä |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| Shift | Z | X | C | V | B | | N | M | , | . | - | Enter |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| SPECIAL| Ctrl | Alt | Cmd | LOWER | Space | | Backspc| RAISE | Left | Down | Up | Right |
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`-----------------------------------------------------´ `-----------------------------------------------------'
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*/
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[_DEFAULT] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_ARNG,
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CTLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SE_OUML, SE_AUML,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_DASH, SFTENT,
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SPECIAL, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_BSPC, RAISE_M, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/*
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DEFAULT - Windows
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LEFT RIGHT
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,-----------------------------------------------------. ,-----------------------------------------------------.
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| | | | | | | | | RAISE | | | | |
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`-----------------------------------------------------´ `-----------------------------------------------------'
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*/
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[_DEFAULT_WIN] = LAYOUT_ortho_4x12(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, RAISE_W, _______, _______, _______, _______
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),
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/*
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RAISE - Mac
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This layer focuses on symbols and special characters.
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LEFT RIGHT
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,-----------------------------------------------------. ,-----------------------------------------------------.
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| | ! | ? | { | } | & | | ^ | | | ` | ´ | | Del |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| | # | $ | ( | ) *| " | | ~ |* / | \ | ¨ | | |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| | @ | % | [ | ] | ' | | | < | > | | | |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| | | | | | | | |XXXXXXXX| | | | |
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`-----------------------------------------------------´ `-----------------------------------------------------'
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*/
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[_RAISE_MAC] = LAYOUT_ortho_4x12(
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_______, SE_EXCL, SE_QSTM, AP_LCBR, AP_RCBR, SE_AMP, SE_TAK, AP_PIPE, SE_BTCK, SE_TCK, _______, KC_DEL,
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_______, SE_HASH, SE_USD, AP_LPAR, AP_RPAR, SE_DQUT, SE_TILD, AP_SLS, AP_BSLS, SE_UML, _______, _______,
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_______, SE_AT, SE_PCNT, AP_LBR, AP_RBR, SE_QUT, _______, SE_LT, SE_GT, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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/*
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RAISE - Windows
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This layer focuses on symbols and special characters.
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LEFT RIGHT
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,-----------------------------------------------------. ,-----------------------------------------------------.
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| | ! | ? | { | } | & | | ^ | | | ` | ´ | | Del |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| | # | $ | ( | ) *| " | | ~ |* / | \ | ¨ | | |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| | @ | % | [ | ] | ' | | | < | > | | | |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| | | | | | | | |XXXXXXXX| | | | |
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`-----------------------------------------------------´ `-----------------------------------------------------'
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*/
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[_RAISE_WIN] = LAYOUT_ortho_4x12(
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_______, SE_EXCL, SE_QSTM, MS_LCBR, MS_RCBR, SE_AMP, SE_TAK, MS_PIPE, SE_BTCK, SE_TCK, _______, KC_DEL,
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_______, SE_HASH, SE_USD, MS_LPAR, MS_RPAR, SE_DQUT, SE_TILD, MS_SLS, MS_BSLS, SE_UML, _______, _______,
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_______, SE_AT, SE_PCNT, MS_LBR, MS_RBR, SE_QUT, _______, SE_LT, SE_GT, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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/*
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LOWER
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This layer focuses on numbers and math.
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LEFT RIGHT
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,-----------------------------------------------------. ,-----------------------------------------------------.
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| | F1 | F2 | F3 | F4 | | | * | 7 | 8 | 9 | - | Del |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| | F5 | F6 | F7 | F8 *| | | / |* 4 | 5 | 6 | + | |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| | F9 | F10 | F11 | F12 | | | / | 1 | 2 | 3 | = | |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| | | | |XXXXXXXX| | | | | 0 | . | | |
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`-----------------------------------------------------´ `-----------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_ortho_4x12(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, _______, SE_AST, KC_7, KC_8, KC_9, SE_DASH, KC_DEL,
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_______, KC_F5, KC_F6, KC_F7, KC_F8, _______, AP_SLS, KC_4, KC_5, KC_6, SE_PLUS, _______,
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_______, KC_F9, KC_F10, KC_F11, KC_F12, _______, MS_SLS, KC_1, KC_2, KC_3, SE_EQLS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_0, KC_DOT, _______, _______
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),
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/*
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SPECIAL
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This layer focuses on special functions, media controls and movement keys.
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LEFT RIGHT
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,-----------------------------------------------------. ,-----------------------------------------------------.
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| Reset | | WIN | VolUp | | | | Ins | Home | Up | End | PgUp | Del |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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|EEPReset| | Prev | VolDn | Next *| | | |* Left | Down | Right | PgDn | |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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| | | | Mute | | | | Lock | MAC | | | | |
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|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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|XXXXXXXX| | | | | Play | | | | | | | Sleep |
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`-----------------------------------------------------´ `-----------------------------------------------------'
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*/
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[_SPECIAL] = LAYOUT_ortho_4x12(
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RESET, _______, TO_WIN, KC_VOLU, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_DEL,
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EEP_RST, _______, MY_PREV, KC_VOLD, MY_NEXT, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______,
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_______, _______, _______, KC_MUTE, _______, _______, MY_LOCK, TO_MAC, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, MY_PLAY, _______, _______, _______, _______, _______, KC_SLEP
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)
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};
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