QMK/lib/ugfx/drivers/multiple/uGFXnet/gdisp_lld_uGFXnet.c

740 lines
19 KiB
C
Raw Normal View History

2020-03-23 10:48:11 +01:00
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.io/license.html
*/
// We need to include stdio.h below. Turn off GFILE_NEED_STDIO just for this file to prevent conflicts
#define GFILE_NEED_STDIO_MUST_BE_OFF
#include "gfx.h"
#if GFX_USE_GDISP
#define GDISP_DRIVER_VMT GDISPVMT_uGFXnet
#include "gdisp_lld_config.h"
#include "../../../src/gdisp/gdisp_driver.h"
#include "uGFXnetProtocol.h"
#ifndef GDISP_SCREEN_WIDTH
#define GDISP_SCREEN_WIDTH 640
#endif
#ifndef GDISP_SCREEN_HEIGHT
#define GDISP_SCREEN_HEIGHT 480
#endif
#ifndef GDISP_GFXNET_PORT
#define GDISP_GFXNET_PORT GNETCODE_DEFAULT_PORT
#endif
#ifndef GDISP_DONT_WAIT_FOR_NET_DISPLAY
#define GDISP_DONT_WAIT_FOR_NET_DISPLAY GFXOFF
#endif
#ifndef GDISP_GFXNET_UNSAFE_SOCKETS
#define GDISP_GFXNET_UNSAFE_SOCKETS GFXOFF
#endif
#ifndef GDISP_GFXNET_BROKEN_LWIP_ACCEPT
#define GDISP_GFXNET_BROKEN_LWIP_ACCEPT GFXOFF
#endif
#if GINPUT_NEED_MOUSE
// Include mouse support code
#define GMOUSE_DRIVER_VMT GMOUSEVMT_uGFXnet
#include "../../../src/ginput/ginput_driver_mouse.h"
// Forward definitions
static gBool NMouseInit(GMouse *m, unsigned driverinstance);
static gBool NMouseRead(GMouse *m, GMouseReading *prd);
const GMouseVMT const GMOUSE_DRIVER_VMT[1] = {{
{
GDRIVER_TYPE_MOUSE,
GMOUSE_VFLG_NOPOLL|GMOUSE_VFLG_DYNAMICONLY,
// Extra flags for testing only
//GMOUSE_VFLG_TOUCH|GMOUSE_VFLG_SELFROTATION|GMOUSE_VFLG_DEFAULTFINGER
//GMOUSE_VFLG_CALIBRATE|GMOUSE_VFLG_CAL_EXTREMES|GMOUSE_VFLG_CAL_TEST|GMOUSE_VFLG_CAL_LOADFREE
//GMOUSE_VFLG_ONLY_DOWN|GMOUSE_VFLG_POORUPDOWN
sizeof(GMouse),
_gmouseInitDriver, _gmousePostInitDriver, _gmouseDeInitDriver
},
1, // z_max
0, // z_min
1, // z_touchon
0, // z_touchoff
{ // pen_jitter
0, // calibrate
0, // click
0 // move
},
{ // finger_jitter
0, // calibrate
2, // click
2 // move
},
NMouseInit, // init
0, // deinit
NMouseRead, // get
0, // calsave
0 // calload
}};
#endif
#if GNETCODE_VERSION != GNETCODE_VERSION_1_0
#error "GDISP: uGFXnet - This driver only support protocol V1.0"
#endif
#if GDISP_LLD_PIXELFORMAT != GNETCODE_PIXELFORMAT
#error "GDISP: uGFXnet - The driver pixel format must match the protocol"
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#if defined(WIN32) || GFX_USE_OS_WIN32
#include <winsock.h>
#define SOCKET_TYPE SOCKET
#define socklen_t int
static void StopSockets(void) {
WSACleanup();
}
static void StartSockets(void) {
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
gfxHalt("GDISP: uGFXnet - WSAStartup failed");
atexit(StopSockets);
}
#elif GFX_USE_OS_LINUX || GFX_USE_OS_OSX
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#define closesocket(fd) close(fd)
#define ioctlsocket(fd,cmd,arg) ioctl(fd,cmd,arg)
#define StartSockets()
#define SOCKET_TYPE int
#else
#include <lwip/sockets.h>
#if GDISP_GFXNET_CUSTOM_LWIP_STARTUP
extern void Start_LWIP(void); // Where the application does the lwip stack setup
#define StartSockets() Start_LWIP();
#else
#include "lwipthread.h"
#define StartSockets() gfxThreadClose(gfxThreadCreate(wa_lwip_thread, LWIP_THREAD_STACK_SIZE, gThreadpriorityNormal, lwip_thread, 0))
#endif
#if !LWIP_SOCKET
#error "GDISP: uGFXnet - LWIP_SOCKETS must be defined in your lwipopts.h file"
#endif
#if !LWIP_COMPAT_SOCKETS
#error "GDISP: uGFXnet - LWIP_COMPAT_SOCKETS must be defined in your lwipopts.h file"
#endif
#define SOCKET_TYPE int
// Mutex protection is required for LWIP
#if !GDISP_GFXNET_UNSAFE_SOCKETS
#if GFX_COMPILER_WARNING_TYPE == GFX_COMPILER_WARNING_DIRECT
#warning "GDISP: uGFXnet - LWIP sockets are not thread-safe. GDISP_GFXNET_UNSAFE_SOCKETS has been turned on for you."
#elif GFX_COMPILER_WARNING_TYPE == GFX_COMPILER_WARNING_MACRO
COMPILER_WARNING("GDISP: uGFXnet - LWIP sockets are not thread-safe. GDISP_GFXNET_UNSAFE_SOCKETS has been turned on for you.")
#endif
#undef GDISP_GFXNET_UNSAFE_SOCKETS
#define GDISP_GFXNET_UNSAFE_SOCKETS GFXON
#endif
#endif
#define GDISP_FLG_CONNECTED (GDISP_FLG_DRIVER<<0)
#define GDISP_FLG_HAVEDATA (GDISP_FLG_DRIVER<<1)
/*===========================================================================*/
/* Driver local routines . */
/*===========================================================================*/
typedef struct netPriv {
SOCKET_TYPE netfd; // The current socket
unsigned databytes; // How many bytes have been read
gU16 data[2]; // Buffer for storing data read.
#if GINPUT_NEED_MOUSE
gCoord mousex, mousey;
gU16 mousebuttons;
GMouse * mouse;
#endif
} netPriv;
static gThread hThread;
#if GDISP_GFXNET_UNSAFE_SOCKETS
static gMutex uGFXnetMutex;
#define MUTEX_INIT gfxMutexInit(&uGFXnetMutex)
#define MUTEX_ENTER gfxMutexEnter(&uGFXnetMutex)
#define MUTEX_EXIT gfxMutexExit(&uGFXnetMutex)
#else
#define MUTEX_INIT
#define MUTEX_ENTER
#define MUTEX_EXIT
#endif
/**
* Send a whole packet of data.
* Len is specified in the number of gU16's we want to send as our protocol only talks gU16's.
* Note that contents of the packet are modified to ensure it will cross the wire in the correct format.
* If the connection closes before we send all the data - the call returns gFalse.
*/
static gBool sendpkt(SOCKET_TYPE netfd, gU16 *pkt, int len) {
int i;
// Convert each gU16 to network order
for(i = 0; i < len; i++)
pkt[i] = htons(pkt[i]);
// Send it
len *= sizeof(gU16);
return send(netfd, (const char *)pkt, len, 0) == len;
}
static gBool newconnection(SOCKET_TYPE clientfd) {
GDisplay * g;
netPriv * priv;
// Look for a display that isn't connected
for(g = 0; (g = (GDisplay *)gdriverGetNext(GDRIVER_TYPE_DISPLAY, (GDriver *)g));) {
// Ignore displays for other controllers
#ifdef GDISP_DRIVER_LIST
if (gvmt(g) != &GDISPVMT_uGFXnet)
continue;
#endif
if (!(g->flags & GDISP_FLG_CONNECTED))
break;
}
// Was anything found?
if (!g)
return gFalse;
// Reset the priv area
priv = g->priv;
priv->netfd = clientfd;
priv->databytes = 0;
priv->mousebuttons = 0;
// Send the initialisation data (2 words at a time)
priv->data[0] = GNETCODE_INIT;
priv->data[1] = GNETCODE_VERSION;
sendpkt(priv->netfd, priv->data, 2);
priv->data[0] = GDISP_SCREEN_WIDTH;
priv->data[1] = GDISP_SCREEN_HEIGHT;
sendpkt(priv->netfd, priv->data, 2);
priv->data[0] = GDISP_LLD_PIXELFORMAT;
priv->data[1] = 1; // We have a mouse
MUTEX_ENTER;
sendpkt(priv->netfd, priv->data, 2);
MUTEX_EXIT;
// The display is now working
g->flags |= GDISP_FLG_CONNECTED;
// Send a redraw all
#if GFX_USE_GWIN && GWIN_NEED_WINDOWMANAGER
gdispGClear(g, gwinGetDefaultBgColor());
gwinRedrawDisplay(g, gFalse);
#endif
return gTrue;
}
static gBool rxdata(SOCKET_TYPE fd) {
GDisplay * g;
netPriv * priv;
int len;
// Look for a display that is connected and the socket descriptor matches
for(g = 0; (g = (GDisplay *)gdriverGetNext(GDRIVER_TYPE_DISPLAY, (GDriver *)g));) {
// Ignore displays for other controllers
#ifdef GDISP_DRIVER_LIST
if (gvmt(g) != &GDISPVMT_uGFXnet)
continue;
#endif
priv = g->priv;
if ((g->flags & GDISP_FLG_CONNECTED) && priv->netfd == fd)
break;
}
if (!g)
gfxHalt("GDISP: uGFXnet - Got data from unrecognized connection");
if ((g->flags & GDISP_FLG_HAVEDATA)) {
// The higher level is still processing the previous data.
// Give it a chance to run by coming back to this data.
gfxSleepMilliseconds(1);
return gTrue;
}
/* handle data from a client */
MUTEX_ENTER;
if ((len = recv(fd, ((char *)priv->data)+priv->databytes, sizeof(priv->data)-priv->databytes, 0)) <= 0) {
// Socket closed or in error state
MUTEX_EXIT;
g->flags &= ~GDISP_FLG_CONNECTED;
return gFalse;
}
MUTEX_EXIT;
// Do we have a full reply yet
priv->databytes += len;
if (priv->databytes < sizeof(priv->data))
return gTrue;
priv->databytes = 0;
// Convert network byte or to host byte order
priv->data[0] = ntohs(priv->data[0]);
priv->data[1] = ntohs(priv->data[1]);
// Process the data received
switch(priv->data[0]) {
#if GINPUT_NEED_MOUSE
case GNETCODE_MOUSE_X: priv->mousex = priv->data[1]; break;
case GNETCODE_MOUSE_Y: priv->mousey = priv->data[1]; break;
case GNETCODE_MOUSE_B:
priv->mousebuttons = priv->data[1];
// Treat the button event as the sync signal
_gmouseWakeup(priv->mouse);
break;
#endif
case GNETCODE_CONTROL:
case GNETCODE_READ:
g->flags |= GDISP_FLG_HAVEDATA;
break;
case GNETCODE_KILL:
gfxHalt("GDISP: uGFXnet - Display sent KILL command");
break;
default:
// Just ignore unrecognised data
break;
}
return gTrue;
}
static GFX_THREAD_STACK(waNetThread, 512);
static GFX_THREAD_FUNCTION(NetThread, param) {
SOCKET_TYPE listenfd, fdmax, i, clientfd;
socklen_t len;
fd_set master, read_fds;
struct sockaddr_in addr;
(void)param;
// Start the sockets layer
StartSockets();
gfxSleepMilliseconds(100); // Make sure the thread has time to start.
/* clear the master and temp sets */
FD_ZERO(&master);
FD_ZERO(&read_fds);
if ((listenfd = socket(AF_INET, SOCK_STREAM, 0)) == (SOCKET_TYPE)-1)
gfxHalt("GDISP: uGFXnet - Socket failed");
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons(GDISP_GFXNET_PORT);
if (bind(listenfd, (struct sockaddr*)&addr, sizeof(addr)) == -1)
gfxHalt("GDISP: uGFXnet - Bind failed");
if (listen(listenfd, 10) == -1)
gfxHalt("GDISP: uGFXnet - Listen failed");
/* add the listener to the master set */
FD_SET(listenfd, &master);
/* keep track of the biggest file descriptor */
fdmax = listenfd; /* so far, it's this one*/
#if GDISP_GFXNET_BROKEN_LWIP_ACCEPT
#if GFX_COMPILER_WARNING_TYPE == GFX_COMPILER_WARNING_DIRECT
#warning "Using GDISP_GFXNET_BROKEN_LWIP_ACCEPT limits the number of displays and the use of GFXNET. Avoid if possible!"
#elif GFX_COMPILER_WARNING_TYPE == GFX_COMPILER_WARNING_MACRO
COMPILER_WARNING("Using GDISP_GFXNET_BROKEN_LWIP_ACCEPT limits the number of displays and the use of GFXNET. Avoid if possible!")
#endif
len = sizeof(addr);
if((clientfd = accept(listenfd, (struct sockaddr *)&addr, &len)) == (SOCKET_TYPE)-1)
gfxHalt("GDISP: uGFXnet - Accept failed");
//printf("New connection from %s on socket %d\n", inet_ntoa(addr.sin_addr), clientfd);
if (!newconnection(clientfd)) {
// No Just close the connection
closesocket(clientfd);
gfxHalt("GDISP: uGFXnet - Can't find display for connection");
return 0;
}
// Save the descriptor
FD_SET(clientfd, &master);
if (clientfd > fdmax) fdmax = clientfd;
#endif
/* loop */
for(;;) {
/* copy it */
read_fds = master;
if (select(fdmax+1, &read_fds, 0, 0, 0) == -1)
gfxHalt("GDISP: uGFXnet - Select failed");
// Run through the existing connections looking for data to be read
for(i = 0; i <= fdmax; i++) {
if(!FD_ISSET(i, &read_fds))
continue;
// Handle new connections
if(i == listenfd) {
// Accept the connection
len = sizeof(addr);
if((clientfd = accept(listenfd, (struct sockaddr *)&addr, &len)) == (SOCKET_TYPE)-1)
gfxHalt("GDISP: uGFXnet - Accept failed");
//printf("New connection from %s on socket %d\n", inet_ntoa(addr.sin_addr), clientfd);
// Can we handle it?
if (!newconnection(clientfd)) {
// No - Just close the connection
closesocket(clientfd);
//printf("Rejected connection as all displays are already connected\n");
continue;
}
// Save the descriptor
FD_SET(clientfd, &master);
if (clientfd > fdmax) fdmax = clientfd;
continue;
}
// Handle data from a client
if (!rxdata(i)) {
closesocket(i);
FD_CLR(clientfd, &master);
}
}
}
return 0;
}
/*===========================================================================*/
/* Driver exported functions. */
/*===========================================================================*/
LLDSPEC gBool gdisp_lld_init(GDisplay *g) {
netPriv * priv;
// Initialise the receiver thread (if it hasn't been done already)
if (!hThread) {
MUTEX_INIT;
hThread = gfxThreadCreate(waNetThread, sizeof(waNetThread), gThreadpriorityHigh, NetThread, 0);
gfxThreadClose(hThread);
}
// Create a private area for this window
if (!(priv = gfxAlloc(sizeof(netPriv))))
gfxHalt("GDISP: uGFXnet - Memory allocation failed");
memset(priv, 0, sizeof(netPriv));
g->priv = priv;
g->board = 0; // no board interface for this controller
// Create the associated mouse
#if GINPUT_NEED_MOUSE
priv->mouse = (GMouse *)gdriverRegister((const GDriverVMT const *)GMOUSE_DRIVER_VMT, g);
#endif
// Initialise the GDISP structure
g->g.Orientation = gOrientation0;
g->g.Powermode = gPowerOn;
g->g.Backlight = 100;
g->g.Contrast = 50;
g->g.Width = GDISP_SCREEN_WIDTH;
g->g.Height = GDISP_SCREEN_HEIGHT;
return gTrue;
}
#if GDISP_HARDWARE_FLUSH
LLDSPEC void gdisp_lld_flush(GDisplay *g) {
netPriv * priv;
gU16 buf[1];
#if GDISP_DONT_WAIT_FOR_NET_DISPLAY
if (!(g->flags & GDISP_FLG_CONNECTED))
return;
#else
while(!(g->flags & GDISP_FLG_CONNECTED))
gfxSleepMilliseconds(200);
#endif
priv = g->priv;
buf[0] = GNETCODE_FLUSH;
MUTEX_ENTER;
sendpkt(priv->netfd, buf, 1);
MUTEX_EXIT;
}
#endif
#if GDISP_HARDWARE_DRAWPIXEL
LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
netPriv * priv;
gU16 buf[4];
#if GDISP_DONT_WAIT_FOR_NET_DISPLAY
if (!(g->flags & GDISP_FLG_CONNECTED))
return;
#else
while(!(g->flags & GDISP_FLG_CONNECTED))
gfxSleepMilliseconds(200);
#endif
priv = g->priv;
buf[0] = GNETCODE_PIXEL;
buf[1] = g->p.x;
buf[2] = g->p.y;
buf[3] = gdispColor2Native(g->p.color);
MUTEX_ENTER;
sendpkt(priv->netfd, buf, 4);
MUTEX_EXIT;
}
#endif
/* ---- Optional Routines ---- */
#if GDISP_HARDWARE_FILLS
LLDSPEC void gdisp_lld_fill_area(GDisplay *g) {
netPriv * priv;
gU16 buf[6];
#if GDISP_DONT_WAIT_FOR_NET_DISPLAY
if (!(g->flags & GDISP_FLG_CONNECTED))
return;
#else
while(!(g->flags & GDISP_FLG_CONNECTED))
gfxSleepMilliseconds(200);
#endif
priv = g->priv;
buf[0] = GNETCODE_FILL;
buf[1] = g->p.x;
buf[2] = g->p.y;
buf[3] = g->p.cx;
buf[4] = g->p.cy;
buf[5] = gdispColor2Native(g->p.color);
MUTEX_ENTER;
sendpkt(priv->netfd, buf, 6);
MUTEX_EXIT;
}
#endif
#if GDISP_HARDWARE_BITFILLS
LLDSPEC void gdisp_lld_blit_area(GDisplay *g) {
netPriv * priv;
gPixel * buffer;
gU16 buf[5];
gCoord x, y;
#if GDISP_DONT_WAIT_FOR_NET_DISPLAY
if (!(g->flags & GDISP_FLG_CONNECTED))
return;
#else
while(!(g->flags & GDISP_FLG_CONNECTED))
gfxSleepMilliseconds(200);
#endif
// Make everything relative to the start of the line
buffer = g->p.ptr;
buffer += g->p.x2*g->p.y1;
priv = g->priv;
buf[0] = GNETCODE_BLIT;
buf[1] = g->p.x;
buf[2] = g->p.y;
buf[3] = g->p.cx;
buf[4] = g->p.cy;
MUTEX_ENTER;
sendpkt(priv->netfd, buf, 5);
for(y = 0; y < g->p.cy; y++, buffer += g->p.x2 - g->p.cx) {
for(x = 0; x < g->p.cx; x++, buffer++) {
buf[0] = gdispColor2Native(buffer[0]);
sendpkt(priv->netfd, buf, 1);
}
}
MUTEX_EXIT;
}
#endif
#if GDISP_HARDWARE_PIXELREAD
LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay *g) {
netPriv * priv;
gU16 buf[3];
gColor data;
#if GDISP_DONT_WAIT_FOR_NET_DISPLAY
if (!(g->flags & GDISP_FLG_CONNECTED))
return 0;
#else
while(!(g->flags & GDISP_FLG_CONNECTED))
gfxSleepMilliseconds(200);
#endif
priv = g->priv;
buf[0] = GNETCODE_READ;
buf[1] = g->p.x;
buf[2] = g->p.y;
MUTEX_ENTER;
sendpkt(priv->netfd, buf, 3);
MUTEX_EXIT;
// Now wait for a reply
while(!(g->flags & GDISP_FLG_HAVEDATA) || priv->data[0] != GNETCODE_READ)
gfxSleepMilliseconds(1);
data = gdispNative2Color(priv->data[1]);
g->flags &= ~GDISP_FLG_HAVEDATA;
return data;
}
#endif
#if GDISP_NEED_SCROLL && GDISP_HARDWARE_SCROLL
LLDSPEC void gdisp_lld_vertical_scroll(GDisplay *g) {
netPriv * priv;
gU16 buf[6];
#if GDISP_DONT_WAIT_FOR_NET_DISPLAY
if (!(g->flags & GDISP_FLG_CONNECTED))
return;
#else
while(!(g->flags & GDISP_FLG_CONNECTED))
gfxSleepMilliseconds(200);
#endif
priv = g->priv;
buf[0] = GNETCODE_SCROLL;
buf[1] = g->p.x;
buf[2] = g->p.y;
buf[3] = g->p.cx;
buf[4] = g->p.cy;
buf[5] = g->p.y1;
MUTEX_ENTER;
sendpkt(priv->netfd, buf, 6);
MUTEX_EXIT;
}
#endif
#if GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL
LLDSPEC void gdisp_lld_control(GDisplay *g) {
netPriv * priv;
gU16 buf[3];
gBool allgood;
#if GDISP_DONT_WAIT_FOR_NET_DISPLAY
if (!(g->flags & GDISP_FLG_CONNECTED))
return;
#else
while(!(g->flags & GDISP_FLG_CONNECTED))
gfxSleepMilliseconds(200);
#endif
// Check if we might support the code
switch(g->p.x) {
case GDISP_CONTROL_ORIENTATION:
if (g->g.Orientation == (gOrientation)g->p.ptr)
return;
break;
case GDISP_CONTROL_POWER:
if (g->g.Powermode == (gPowermode)g->p.ptr)
return;
break;
case GDISP_CONTROL_BACKLIGHT:
if (g->g.Backlight == (gU16)(int)g->p.ptr)
return;
if ((gU16)(int)g->p.ptr > 100)
g->p.ptr = (void *)100;
break;
default:
return;
}
// Send the command
priv = g->priv;
buf[0] = GNETCODE_CONTROL;
buf[1] = g->p.x;
buf[2] = (gU16)(int)g->p.ptr;
MUTEX_ENTER;
sendpkt(priv->netfd, buf, 3);
MUTEX_EXIT;
// Now wait for a reply
while(!(g->flags & GDISP_FLG_HAVEDATA) || priv->data[0] != GNETCODE_CONTROL)
gfxSleepMilliseconds(1);
// Extract the return status
allgood = priv->data[1] ? gTrue : gFalse;
g->flags &= ~GDISP_FLG_HAVEDATA;
// Do nothing more if the operation failed
if (!allgood) return;
// Update the local stuff
switch(g->p.x) {
case GDISP_CONTROL_ORIENTATION:
switch((gOrientation)g->p.ptr) {
case gOrientation0:
case gOrientation180:
g->g.Width = GDISP_SCREEN_WIDTH;
g->g.Height = GDISP_SCREEN_HEIGHT;
break;
case gOrientation90:
case gOrientation270:
g->g.Height = GDISP_SCREEN_WIDTH;
g->g.Width = GDISP_SCREEN_HEIGHT;
break;
default:
return;
}
g->g.Orientation = (gOrientation)g->p.ptr;
break;
case GDISP_CONTROL_POWER:
g->g.Powermode = (gPowermode)g->p.ptr;
break;
case GDISP_CONTROL_BACKLIGHT:
g->g.Backlight = (gU16)(int)g->p.ptr;
break;
}
}
#endif
#if GINPUT_NEED_MOUSE
static gBool NMouseInit(GMouse *m, unsigned driverinstance) {
(void) m;
(void) driverinstance;
return gTrue;
}
static gBool NMouseRead(GMouse *m, GMouseReading *pt) {
GDisplay * g;
netPriv * priv;
g = m->display;
priv = g->priv;
pt->x = priv->mousex;
pt->y = priv->mousey;
pt->z = (priv->mousebuttons & GINPUT_MOUSE_BTN_LEFT) ? 1 : 0;
pt->buttons = priv->mousebuttons;
return gTrue;
}
#endif /* GINPUT_NEED_MOUSE */
#endif /* GFX_USE_GDISP */