71 lines
2.9 KiB
C
71 lines
2.9 KiB
C
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.io/license.html
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*/
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#ifndef _GDISP_LLD_CONFIG_H
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#define _GDISP_LLD_CONFIG_H
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#if GFX_USE_GDISP
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/*===========================================================================*/
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/* Driver hardware support. */
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/*===========================================================================*/
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// Calling gdispGFlush() is optional for this driver but can be used by the
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// application to force a display update. eg after streaming.
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#define GDISP_HARDWARE_FLUSH GFXON
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#define GDISP_HARDWARE_CONTROL GFXON
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//#define GDISP_WIN32_STREAMING_TEST
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#ifdef GDISP_WIN32_STREAMING_TEST
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// These streaming routines are here only to debug the high level gdisp
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// code for streaming controllers. They are slow, inefficient and have
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// lots of debugging turned on.
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#define GDISP_HARDWARE_STREAM_WRITE GFXON
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#define GDISP_HARDWARE_STREAM_READ GFXON
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#define GDISP_HARDWARE_STREAM_POS GFXON
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#else
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// The proper way on the Win32. These routines are nice and fast.
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#define GDISP_HARDWARE_DRAWPIXEL GFXON
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#define GDISP_HARDWARE_FILLS GFXON
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#define GDISP_HARDWARE_PIXELREAD GFXON
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#define GDISP_HARDWARE_SCROLL GFXON
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// Bit-blits on Win32 are currently only supported for True-Color bit-depths greater than 8 bits
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// Note: At the time this file is included we have not calculated all our color
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// definitions so we need to do this by hand.
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#if !defined(GDISP_PIXELFORMAT)
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#define GDISP_HARDWARE_BITFILLS GFXON
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#elif (GDISP_PIXELFORMAT & 0x2000) && (((GDISP_PIXELFORMAT & 0x0F00)>>8)+((GDISP_PIXELFORMAT & 0x00F0)>>4)+((GDISP_PIXELFORMAT & 0x000F))) > 8
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#define GDISP_HARDWARE_BITFILLS GFXON
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#endif
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#endif
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#define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_BGR888
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// This function allows you to specify the parent window for any ugfx display windows created.
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// Passing a NULL will reset window creation to creating top level windows.
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// Note: In order to affect any static displays it must be called BEFORE gfxInit().
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// Note: Creating a window under a parent causes the Mouse to be disabled by default (rather than enabled as for a top window)
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void gfxEmulatorSetParentWindow(void *hwnd);
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#if GINPUT_NEED_MOUSE
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// This function allows you to inject mouse events into the ugfx mouse driver
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void gfxEmulatorMouseInject(GDisplay *g, gU16 buttons, gCoord x, gCoord y);
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// This function enables you to turn on/off normal mouse functions on a ugfx Win32 display window.
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void gfxEmulatorMouseEnable(GDisplay *g, gBool enabled);
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// This function enables you to capture mouse events on a ugfx Win32 display window.
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// Passing NULL turns off the capture
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void gfxEmulatorMouseCapture(GDisplay *g, void (*capfn)(void * hWnd, GDisplay *g, gU16 buttons, gCoord x, gCoord y));
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#endif
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#endif /* GFX_USE_GDISP */
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#endif /* _GDISP_LLD_CONFIG_H */
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