555 lines
26 KiB
C
555 lines
26 KiB
C
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#include QMK_KEYBOARD_H
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#include "bootloader.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_LOWER,
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_RAISE,
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_FUNC,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE,
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FUNC,
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ADJUST,
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EISU,
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KANA
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};
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enum macro_keycodes {
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KC_SAMPLEMACRO,
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};
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//Macros
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#define M_SAMPLE M(KC_SAMPLEMACRO)
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#if MATRIX_ROWS == 10 // HELIX_ROWS == 5
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | = |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | - |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | ESC | A | S | D | F | G | | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* |Shift | Z | X | C | V | B | Fn | Fn | N | M | , | . | / |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | EISU | Ctrl | Alt | GUI |Lower |Space | Bksp |Enter |Space |Raise | GUI | Alt | Ctrl | KANA |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, \
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, FUNC, FUNC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
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EISU, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_RGUI, KC_RALT, KC_RCTL, KANA \
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),
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/* Lower
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | | | F12 | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT( \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_F12, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Raise
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | | | F12 | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_F12, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Func
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | LEFT | DOWN | UP |RIGHT | PGUP | |
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* |------+------+------+------+------+------|------+------|------+------+------+------+------+------|
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* | | | | | | | | | HOME | END |Alt+← |Alt+→ | PGDN | |
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* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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* | | | | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_FUNC] = LAYOUT( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
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_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PGUP, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_END, LALT(KC_LEFT), LALT(KC_RGHT), KC_PGDN, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------. ,-----------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | Reset| | | | | | | | | | | Del |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | |Aud on|Audoff| Mac | | Win |Qwerty| | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD \
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)
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};
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#elif MATRIX_ROWS == 8 // HELIX_ROWS == 4
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------. ,-----------------------------------------.
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* | = | Q | W | E | R | T | | Y | U | I | O | P | - |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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* | EISU | Ctrl | Alt | GUI |ESC/Lower | Func | Bksp |Enter |Space |Raise | GUI | Alt | Ctrl | KANA |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT( \
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KC_EQL, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, \
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
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EISU, KC_LCTL, KC_LALT, KC_LGUI, LT(_LOWER, KC_ESC), FUNC, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_RGUI, KC_RALT, KC_RCTL, KANA \
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),
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/* Lower
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | |
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* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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* | | | | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT( \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Raise
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | |
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* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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* | | | | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Func
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | LEFT | DOWN | UP |RIGHT | PGUP | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | HOME | END |Alt+← |Alt+→ | PGDN | |
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* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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* | | | | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_FUNC] = LAYOUT( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
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_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PGUP, _______, \
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_______, _______, _______, _______, _______, _______, KC_HOME, KC_END, LALT(KC_LEFT), LALT(KC_RGHT), KC_PGDN, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | Reset| | | | | | | | | | | Del |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | |Aud on|Audoff| Mac | | Win |Qwerty| | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
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* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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* | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT( \
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_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD \
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)
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};
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#else
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#error "undefined keymaps"
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#endif
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_plover[][2] = SONG(PLOVER_SOUND);
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float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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#endif
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// define variables for reactive RGB
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bool TOG_STATUS = false;
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int RGB_current_mode;
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void persistent_default_layer_set(uint16_t default_layer) {
|
||
|
eeconfig_update_default_layer(default_layer);
|
||
|
default_layer_set(default_layer);
|
||
|
}
|
||
|
|
||
|
// Setting ADJUST layer RGB back to default
|
||
|
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
|
||
|
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
|
||
|
#ifdef RGBLIGHT_ENABLE
|
||
|
//rgblight_mode(RGB_current_mode);
|
||
|
#endif
|
||
|
layer_on(layer3);
|
||
|
} else {
|
||
|
layer_off(layer3);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||
|
switch (keycode) {
|
||
|
case QWERTY:
|
||
|
if (record->event.pressed) {
|
||
|
#ifdef AUDIO_ENABLE
|
||
|
PLAY_SONG(tone_qwerty);
|
||
|
#endif
|
||
|
persistent_default_layer_set(1UL<<_QWERTY);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case LOWER:
|
||
|
if (record->event.pressed) {
|
||
|
//not sure how to have keyboard check mode and set it to a variable, so my work around
|
||
|
//uses another variable that would be set to true after the first time a reactive key is pressed.
|
||
|
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
|
||
|
} else {
|
||
|
TOG_STATUS = !TOG_STATUS;
|
||
|
#ifdef RGBLIGHT_ENABLE
|
||
|
//rgblight_mode(RGBLIGHT_MODE_SNAKE + 1);
|
||
|
#endif
|
||
|
}
|
||
|
layer_on(_LOWER);
|
||
|
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
|
||
|
} else {
|
||
|
#ifdef RGBLIGHT_ENABLE
|
||
|
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
|
||
|
#endif
|
||
|
TOG_STATUS = false;
|
||
|
layer_off(_LOWER);
|
||
|
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case RAISE:
|
||
|
if (record->event.pressed) {
|
||
|
//not sure how to have keyboard check mode and set it to a variable, so my work around
|
||
|
//uses another variable that would be set to true after the first time a reactive key is pressed.
|
||
|
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
|
||
|
} else {
|
||
|
TOG_STATUS = !TOG_STATUS;
|
||
|
#ifdef RGBLIGHT_ENABLE
|
||
|
//rgblight_mode(RGBLIGHT_MODE_SNAKE);
|
||
|
#endif
|
||
|
}
|
||
|
layer_on(_RAISE);
|
||
|
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
|
||
|
} else {
|
||
|
#ifdef RGBLIGHT_ENABLE
|
||
|
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
|
||
|
#endif
|
||
|
layer_off(_RAISE);
|
||
|
TOG_STATUS = false;
|
||
|
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case FUNC:
|
||
|
if (record->event.pressed) {
|
||
|
layer_on(_FUNC);
|
||
|
} else {
|
||
|
layer_off(_FUNC);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case ADJUST:
|
||
|
if (record->event.pressed) {
|
||
|
layer_on(_ADJUST);
|
||
|
} else {
|
||
|
layer_off(_ADJUST);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
|
||
|
case RGB_MOD:
|
||
|
#ifdef RGBLIGHT_ENABLE
|
||
|
if (record->event.pressed) {
|
||
|
rgblight_mode(RGB_current_mode);
|
||
|
rgblight_step();
|
||
|
RGB_current_mode = rgblight_config.mode;
|
||
|
}
|
||
|
#endif
|
||
|
return false;
|
||
|
break;
|
||
|
case EISU:
|
||
|
if (record->event.pressed) {
|
||
|
if(keymap_config.swap_lalt_lgui==false){
|
||
|
register_code(KC_LANG2);
|
||
|
}else{
|
||
|
SEND_STRING(SS_LALT("`"));
|
||
|
}
|
||
|
} else {
|
||
|
unregister_code(KC_LANG2);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
case KANA:
|
||
|
if (record->event.pressed) {
|
||
|
if(keymap_config.swap_lalt_lgui==false){
|
||
|
register_code(KC_LANG1);
|
||
|
}else{
|
||
|
SEND_STRING(SS_LALT("`"));
|
||
|
}
|
||
|
} else {
|
||
|
unregister_code(KC_LANG1);
|
||
|
}
|
||
|
return false;
|
||
|
break;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void matrix_init_user(void) {
|
||
|
#ifdef AUDIO_ENABLE
|
||
|
startup_user();
|
||
|
#endif
|
||
|
#ifdef RGBLIGHT_ENABLE
|
||
|
RGB_current_mode = rgblight_config.mode;
|
||
|
#endif
|
||
|
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
|
||
|
#ifdef SSD1306OLED
|
||
|
iota_gfx_init(!has_usb()); // turns on the display
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
#ifdef AUDIO_ENABLE
|
||
|
|
||
|
void startup_user()
|
||
|
{
|
||
|
_delay_ms(20); // gets rid of tick
|
||
|
}
|
||
|
|
||
|
void shutdown_user()
|
||
|
{
|
||
|
_delay_ms(150);
|
||
|
stop_all_notes();
|
||
|
}
|
||
|
|
||
|
void music_on_user(void)
|
||
|
{
|
||
|
music_scale_user();
|
||
|
}
|
||
|
|
||
|
void music_scale_user(void)
|
||
|
{
|
||
|
PLAY_SONG(music_scale);
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
|
||
|
#ifdef SSD1306OLED
|
||
|
|
||
|
// hook point for 'led_test' keymap
|
||
|
// 'default' keymap's led_test_init() is empty function, do nothing
|
||
|
// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(RGBLIGHT_MODE_RGB_TEST);
|
||
|
__attribute__ ((weak))
|
||
|
void led_test_init(void) {}
|
||
|
|
||
|
void matrix_scan_user(void) {
|
||
|
led_test_init();
|
||
|
iota_gfx_task(); // this is what updates the display continuously
|
||
|
}
|
||
|
|
||
|
void matrix_update(struct CharacterMatrix *dest,
|
||
|
const struct CharacterMatrix *source) {
|
||
|
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
|
||
|
memcpy(dest->display, source->display, sizeof(dest->display));
|
||
|
dest->dirty = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//assign the right code to your layers for OLED display
|
||
|
#define L_BASE 0
|
||
|
#define L_LOWER (1<<_LOWER)
|
||
|
#define L_RAISE (1<<_RAISE)
|
||
|
#define L_FUNC (1<<_FUNC)
|
||
|
#define L_ADJUST (1<<_ADJUST)
|
||
|
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
|
||
|
|
||
|
static void render_logo(struct CharacterMatrix *matrix) {
|
||
|
|
||
|
static char logo[]={
|
||
|
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
|
||
|
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
||
|
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
|
||
|
0};
|
||
|
matrix_write(matrix, logo);
|
||
|
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void render_status(struct CharacterMatrix *matrix) {
|
||
|
|
||
|
// Render to mode icon
|
||
|
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
|
||
|
if(keymap_config.swap_lalt_lgui==false){
|
||
|
matrix_write(matrix, logo[0][0]);
|
||
|
matrix_write_P(matrix, PSTR("\n"));
|
||
|
matrix_write(matrix, logo[0][1]);
|
||
|
}else{
|
||
|
matrix_write(matrix, logo[1][0]);
|
||
|
matrix_write_P(matrix, PSTR("\n"));
|
||
|
matrix_write(matrix, logo[1][1]);
|
||
|
}
|
||
|
|
||
|
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
||
|
char buf[40];
|
||
|
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
|
||
|
matrix_write_P(matrix, PSTR("\nLayer: "));
|
||
|
switch (layer_state) {
|
||
|
case L_BASE:
|
||
|
matrix_write_P(matrix, PSTR("Default"));
|
||
|
break;
|
||
|
case L_RAISE:
|
||
|
matrix_write_P(matrix, PSTR("Raise"));
|
||
|
break;
|
||
|
case L_LOWER:
|
||
|
matrix_write_P(matrix, PSTR("Lower"));
|
||
|
break;
|
||
|
case L_FUNC:
|
||
|
matrix_write_P(matrix, PSTR("Func"));
|
||
|
break;
|
||
|
case L_ADJUST:
|
||
|
case L_ADJUST_TRI:
|
||
|
matrix_write_P(matrix, PSTR("Adjust"));
|
||
|
break;
|
||
|
default:
|
||
|
matrix_write(matrix, buf);
|
||
|
}
|
||
|
|
||
|
// Host Keyboard LED Status
|
||
|
char led[40];
|
||
|
snprintf(led, sizeof(led), "\n%s %s %s",
|
||
|
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
|
||
|
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
|
||
|
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
|
||
|
matrix_write(matrix, led);
|
||
|
}
|
||
|
|
||
|
|
||
|
void iota_gfx_task_user(void) {
|
||
|
struct CharacterMatrix matrix;
|
||
|
|
||
|
#if DEBUG_TO_SCREEN
|
||
|
if (debug_enable) {
|
||
|
return;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
matrix_clear(&matrix);
|
||
|
if(is_master){
|
||
|
render_status(&matrix);
|
||
|
}else{
|
||
|
render_logo(&matrix);
|
||
|
}
|
||
|
matrix_update(&display, &matrix);
|
||
|
}
|
||
|
|
||
|
#endif
|