574 lines
24 KiB
C
574 lines
24 KiB
C
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#include QMK_KEYBOARD_H
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extern uint8_t is_master;
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static uint32_t oled_timer = 0;
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#ifdef RGB_MATRIX_ENABLE
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static uint32_t hypno_timer;
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#endif
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enum layer_names {
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_COLEMAKDHM,
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_GAMING,
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_GAMING_EXT,
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_NUMPAD,
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_SYM,
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_NAV,
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_UTIL
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};
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enum custom_keycodes {
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BSP_DEL = SAFE_RANGE,
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RGB_RST, // Reset RGB
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RGB_UND, // Toggle RGB underglow as layer indicator
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RGB_IDL, // RGB Idling animations
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RGB_MAP, // RGB_MATRIX_TYPING_HEATMAP
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RGB_NXS, // RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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RGB_SOL, // RGB_MATRIX_SOLID_COLOR
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RGB_CYC, // RGB_MATRIX_CYCLE_ALL
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RGB_DUO, // RGB_MATRIX_RAINBOW_PINWHEELS
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RGB_SCR // RGB_MATRIX_CYCLE_LEFT_RIGHT
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};
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typedef union {
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uint32_t raw;
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struct {
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bool rgb_layer_change : 1;
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bool rgb_matrix_idle_anim : 1;
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uint8_t rgb_matrix_active_mode : 4;
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uint8_t rgb_matrix_idle_mode : 4;
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uint8_t rgb_matrix_active_speed : 8;
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uint8_t rgb_matrix_idle_speed : 8;
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uint16_t rgb_matrix_idle_timeout : 16;
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};
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} user_config_t;
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user_config_t user_config;
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// Base layers
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#define COLEMAK DF(_COLEMAKDHM)
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#define GAMING DF(_GAMING)
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// Layer toggle and switch
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#define T_NAV TT(_NAV)
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#define S_NAV MO(_NAV)
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#define T_SYM TT(_SYM)
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#define S_SYM MO(_SYM)
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// Layer keys with functionality on tap
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#define NAV_0 LT(_NAV, KC_0)
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#define TAB_NUM LT(_NUMPAD, KC_TAB)
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#define EXT_SF LT(_GAMING_EXT, KC_LSHIFT)
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// Tap/mod keys
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#define RCTL_BR RCTL_T(KC_RBRACKET)
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#define LCTL_BR LCTL_T(KC_LBRACKET)
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#define SFT_SPC LSFT_T(KC_SPACE)
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#define SFT_ENT RSFT_T(KC_ENTER)
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// Global tab forward and backward
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#define TAB_FWD LCTL(KC_TAB)
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#define TAB_BCK LCTL(LSFT(KC_TAB))
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#define TAB_CLS LCTL(KC_W)
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#define WIN_CLS LALT(KC_F4)
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// CTRL become parens keys on NAV and NUM layers
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#define LCT_PRN KC_LCPO
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#define RCT_PRN KC_RCPC
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// €
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#define KC_EUR ALGR(KC_5)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_COLEMAKDHM] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, BSP_DEL,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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TAB_NUM, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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LCTL_BR, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, RCTL_BR,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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KC_LALT, T_SYM, SFT_SPC, SFT_ENT, T_NAV, KC_RGUI \
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//`--------------------------' `--------------------------'
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),
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[_GAMING] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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_______, EXT_SF, KC_SPC, _______, _______, _______ \
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//`--------------------------' `--------------------------'
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),
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[_GAMING_EXT] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_GRV, KC_1, KC_2, _______, KC_3, KC_4, _______, _______, _______, _______, _______, KC_DEL,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LBRC, KC_RBRC, _______, _______, _______, KC_BSLS, _______, _______, _______, _______, _______, _______,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, KC_ENT, _______, _______ \
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//`--------------------------' `--------------------------'
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),
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[_NUMPAD] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_EUR, KC_P7, KC_P8, KC_P9, XXXXXXX, _______,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UNDS, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PPLS,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NLCK, KC_EQL, KC_P1, KC_P2, KC_P3, KC_PSLS, KC_PAST,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, KC_P0, KC_DOT \
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//`--------------------------' `--------------------------'
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),
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[_SYM] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_MINS, KC_PLUS,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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LCT_PRN, XXXXXXX, XXXXXXX, XXXXXXX, KC_EUR, XXXXXXX, KC_EQL, KC_PIPE, KC_LT, KC_GT, KC_BSLS, RCT_PRN,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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_______, S_SYM, _______, _______, _______, _______ \
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//`--------------------------' `--------------------------'
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),
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[_NAV] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_BSPC,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_TILD, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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LCT_PRN, KC_F11, KC_F12, KC_INS, KC_PSCR, KC_CAPS, WIN_CLS, TAB_BCK, TAB_CLS, TAB_FWD, XXXXXXX, RCT_PRN,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+---------|
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_______, _______, _______, _______, S_NAV, _______ \
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//`--------------------------' `--------------------------'
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),
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[_UTIL] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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RESET, XXXXXXX, KC_MPRV, KC_VOLU, KC_MNXT, COLEMAK, RGB_IDL, RGB_MAP, RGB_NXS, XXXXXXX, RGB_HUD, RGB_HUI,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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RGB_RST, XXXXXXX, KC_MSTP, KC_VOLD, KC_MPLY, GAMING, RGB_UND, RGB_DUO, RGB_SCR, RGB_SPI, RGB_SAD, RGB_SAI,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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EEP_RST, KC_SLEP, XXXXXXX, KC_MUTE, XXXXXXX, XXXXXXX, RGB_TOG, RGB_SOL, RGB_CYC, RGB_SPD, RGB_VAD, RGB_VAI,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______ \
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//`--------------------------' `--------------------------'
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)
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(default_layer_state)) {
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case _COLEMAKDHM:
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state = update_tri_layer_state(state, _SYM, _NAV, _UTIL);
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break;
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case _GAMING:
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state = update_tri_layer_state(state, _GAMING_EXT, _NAV, _UTIL);
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break;
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}
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return state;
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}
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#ifdef OLED_DRIVER_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (is_master) {
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return OLED_ROTATION_270;
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} else {
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return OLED_ROTATION_180;
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}
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}
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void render_crkbd_logo(void) {
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static const char PROGMEM crkbd_logo[] = {
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0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94,
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0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,
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0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4,
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0};
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oled_write_P(crkbd_logo, false);
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}
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# ifdef RGB_MATRIX_ENABLE
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const char *rgb_matrix_anim_oled_text(uint8_t mode) {
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switch (mode) {
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case RGB_MATRIX_TYPING_HEATMAP:
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return PSTR("Heat ");
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case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
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return PSTR("Nexus");
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case RGB_MATRIX_SOLID_COLOR:
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return PSTR("Solid");
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case RGB_MATRIX_CYCLE_ALL:
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return PSTR("Cycle");
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case RGB_MATRIX_RAINBOW_PINWHEELS:
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return PSTR("Wheel");
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case RGB_MATRIX_CYCLE_LEFT_RIGHT:
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return PSTR("Wave ");
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default:
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return PSTR("");
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}
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}
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# endif
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void render_status(void) {
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// oled_write_P(PSTR("Layout: "), false);
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switch (get_highest_layer(default_layer_state)) {
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case _COLEMAKDHM:
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oled_write_P(PSTR("TYPE "), false);
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break;
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case _GAMING:
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oled_write_P(PSTR("GAME "), false);
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break;
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}
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oled_write_P(PSTR("\n"), false);
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switch (get_highest_layer(layer_state)) {
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case 0:
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oled_write_P(PSTR(" "), false);
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break;
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case _SYM:
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oled_write_P(PSTR("Sym "), false);
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break;
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case _NAV:
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oled_write_P(PSTR("Nav "), false);
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break;
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case _GAMING_EXT:
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oled_write_P(PSTR("Ext "), false);
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break;
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case _NUMPAD:
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oled_write_P(PSTR("Num "), false);
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break;
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case _UTIL:
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oled_write_P(PSTR("Util "), false);
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break;
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default:
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oled_write_P(PSTR("Unkn "), false);
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break;
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}
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oled_write_P(PSTR("\n"), false);
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uint8_t modifiers = get_mods();
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oled_write_P((modifiers & MOD_MASK_SHIFT) ? PSTR("SHIFT") : PSTR("\n"), false);
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oled_write_P((modifiers & MOD_MASK_CTRL) ? PSTR("CTRL ") : PSTR("\n"), false);
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oled_write_P((modifiers & MOD_MASK_ALT) ? PSTR("ALT ") : PSTR("\n"), false);
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oled_write_P((modifiers & MOD_MASK_GUI) ? PSTR("SUPER") : PSTR("\n"), false);
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oled_write_P(PSTR("\n"), false);
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uint8_t led_usb_state = host_keyboard_leds();
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oled_write_P(PSTR("Mode:"), false);
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oled_write_P(IS_LED_ON(led_usb_state, USB_LED_NUM_LOCK) ? PSTR(" NUM ") : PSTR("\n"), false);
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oled_write_P(IS_LED_ON(led_usb_state, USB_LED_CAPS_LOCK) ? PSTR(" CAPS") : PSTR("\n"), false);
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# ifdef RGB_MATRIX_ENABLE
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oled_write_P(PSTR("\n"), false);
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oled_write_P(PSTR("\n"), false);
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if (rgb_matrix_config.enable) {
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if (user_config.rgb_matrix_idle_anim) {
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oled_write_P(rgb_matrix_anim_oled_text(user_config.rgb_matrix_active_mode), false);
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oled_write_P(rgb_matrix_anim_oled_text(user_config.rgb_matrix_idle_mode), false);
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} else {
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oled_write_P(PSTR("\n"), false);
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oled_write_P(rgb_matrix_anim_oled_text(rgb_matrix_get_mode()), false);
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}
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} else {
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oled_write_P(PSTR("\n"), false);
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oled_write_P(PSTR("\n"), false);
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}
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# endif
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}
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void oled_task_user(void) {
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if (timer_elapsed32(oled_timer) > OLED_TIMEOUT) {
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oled_off();
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return;
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} else {
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oled_on();
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}
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if (is_master) {
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render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
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} else {
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render_crkbd_logo();
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#ifdef RGB_MATRIX_ENABLE
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if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) {
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oled_scroll_left(); // Turns on scrolling
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} else {
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oled_scroll_off();
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}
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#endif
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}
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}
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#endif
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#ifdef RGB_MATRIX_ENABLE
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extern led_config_t g_led_config;
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void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t led_type) {
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HSV hsv = {hue, sat, val};
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if (hsv.v > rgb_matrix_config.hsv.v) {
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hsv.v = rgb_matrix_config.hsv.v;
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}
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RGB rgb = hsv_to_rgb(hsv);
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for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
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if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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}
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}
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void check_default_layer(uint8_t type) {
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switch (get_highest_layer(default_layer_state)) {
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case _COLEMAKDHM:
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rgb_matrix_layer_helper(THEME_HSV, type);
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break;
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case _GAMING:
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rgb_matrix_layer_helper(HSV_RED, type);
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|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void rgb_matrix_indicators_user(void) {
|
||
|
if (
|
||
|
user_config.rgb_layer_change && !g_suspend_state && rgb_matrix_config.enable &&
|
||
|
(!user_config.rgb_matrix_idle_anim || rgb_matrix_get_mode() != user_config.rgb_matrix_idle_mode)
|
||
|
)
|
||
|
{
|
||
|
switch (get_highest_layer(layer_state)) {
|
||
|
case _GAMING_EXT:
|
||
|
rgb_matrix_layer_helper(HSV_PURPLE, LED_FLAG_UNDERGLOW);
|
||
|
break;
|
||
|
case _SYM:
|
||
|
rgb_matrix_layer_helper(HSV_GOLDENROD, LED_FLAG_UNDERGLOW);
|
||
|
break;
|
||
|
case _NAV:
|
||
|
rgb_matrix_layer_helper(HSV_SPRINGGREEN, LED_FLAG_UNDERGLOW);
|
||
|
break;
|
||
|
case _UTIL:
|
||
|
rgb_matrix_layer_helper(HSV_PINK, LED_FLAG_UNDERGLOW);
|
||
|
break;
|
||
|
case _NUMPAD:
|
||
|
rgb_matrix_layer_helper(HSV_CORAL, LED_FLAG_UNDERGLOW);
|
||
|
break;
|
||
|
default: {
|
||
|
check_default_layer(LED_FLAG_UNDERGLOW);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void rgb_matrix_update_current_mode(uint8_t mode, uint8_t speed) {
|
||
|
rgb_matrix_config.speed = speed;
|
||
|
rgb_matrix_mode_noeeprom(mode);
|
||
|
eeconfig_update_user(user_config.raw);
|
||
|
}
|
||
|
|
||
|
void rgb_matrix_update_dynamic_mode(uint8_t mode, uint8_t speed, bool active) {
|
||
|
if (active) {
|
||
|
user_config.rgb_matrix_active_speed = speed;
|
||
|
user_config.rgb_matrix_active_mode = mode;
|
||
|
} else {
|
||
|
user_config.rgb_matrix_idle_speed = speed;
|
||
|
user_config.rgb_matrix_idle_mode = mode;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void rgb_matrix_update_mode(uint8_t mode, uint8_t speed, bool active) {
|
||
|
if (user_config.rgb_matrix_idle_anim) {
|
||
|
rgb_matrix_update_dynamic_mode(mode, speed, active);
|
||
|
}
|
||
|
if (active || !user_config.rgb_matrix_idle_anim) {
|
||
|
rgb_matrix_update_current_mode(mode, speed);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void rgb_matrix_set_defaults(void) {
|
||
|
rgb_matrix_config.enable = 1;
|
||
|
rgb_matrix_sethsv_noeeprom(THEME_HSV);
|
||
|
|
||
|
user_config.rgb_layer_change = false;
|
||
|
user_config.rgb_matrix_idle_anim = true;
|
||
|
user_config.rgb_matrix_idle_timeout = 60000;
|
||
|
|
||
|
rgb_matrix_update_dynamic_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false);
|
||
|
rgb_matrix_update_dynamic_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS, RGB_MATRIX_ANIMATION_SPEED_DEFAULT, true);
|
||
|
|
||
|
eeprom_update_block(&rgb_matrix_config, EECONFIG_RGB_MATRIX, sizeof(rgb_matrix_config));
|
||
|
}
|
||
|
|
||
|
void matrix_scan_rgb(void) {
|
||
|
if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_active_mode && timer_elapsed32(hypno_timer) > user_config.rgb_matrix_idle_timeout) {
|
||
|
if (user_config.rgb_layer_change) {
|
||
|
rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW);
|
||
|
}
|
||
|
rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode, user_config.rgb_matrix_idle_speed);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void matrix_scan_user(void) {
|
||
|
static bool has_ran_yet;
|
||
|
if (!has_ran_yet) {
|
||
|
has_ran_yet = true;
|
||
|
startup_user();
|
||
|
}
|
||
|
matrix_scan_rgb();
|
||
|
}
|
||
|
|
||
|
void eeconfig_init_user(void) {
|
||
|
user_config.raw = 0;
|
||
|
rgb_matrix_mode_noeeprom(user_config.rgb_matrix_active_mode);
|
||
|
keyboard_init();
|
||
|
}
|
||
|
|
||
|
void keyboard_post_init_user(void) {
|
||
|
user_config.raw = eeconfig_read_user();
|
||
|
rgb_matrix_set_defaults();
|
||
|
rgb_matrix_enable_noeeprom();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
void suspend_power_down_keymap(void) {
|
||
|
oled_off();
|
||
|
rgb_matrix_set_suspend_state(true);
|
||
|
}
|
||
|
|
||
|
void suspend_wakeup_init_keymap(void) {
|
||
|
oled_on();
|
||
|
rgb_matrix_set_suspend_state(false);
|
||
|
}
|
||
|
|
||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||
|
static uint8_t saved_mods = 0;
|
||
|
uint16_t temp_keycode = keycode;
|
||
|
|
||
|
oled_timer = timer_read32();
|
||
|
|
||
|
#ifdef RGB_MATRIX_ENABLE
|
||
|
if (user_config.rgb_matrix_idle_anim) {
|
||
|
hypno_timer = timer_read32();
|
||
|
if (rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) {
|
||
|
rgb_matrix_update_current_mode(user_config.rgb_matrix_active_mode, user_config.rgb_matrix_active_speed);
|
||
|
if (!user_config.rgb_layer_change) {
|
||
|
rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// Filter out the actual keycode from MT and LT keys.
|
||
|
if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
|
||
|
temp_keycode &= 0xFF;
|
||
|
}
|
||
|
|
||
|
switch (temp_keycode) {
|
||
|
case BSP_DEL:
|
||
|
if (record->event.pressed) {
|
||
|
saved_mods = get_mods() & MOD_MASK_SHIFT;
|
||
|
|
||
|
if (saved_mods == MOD_MASK_SHIFT) { // Both shifts pressed
|
||
|
register_code(KC_DEL);
|
||
|
} else if (saved_mods) { // One shift pressed
|
||
|
del_mods(saved_mods); // Remove any Shifts present
|
||
|
register_code(KC_DEL);
|
||
|
add_mods(saved_mods); // Add shifts again
|
||
|
} else {
|
||
|
register_code(KC_BSPC);
|
||
|
}
|
||
|
} else {
|
||
|
unregister_code(KC_DEL);
|
||
|
unregister_code(KC_BSPC);
|
||
|
}
|
||
|
return false;
|
||
|
#ifdef RGB_MATRIX_ENABLE
|
||
|
case COLEMAK:
|
||
|
if (record->event.pressed) {
|
||
|
user_config.rgb_matrix_idle_timeout = 60000;
|
||
|
rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false);
|
||
|
}
|
||
|
return true;
|
||
|
case GAMING:
|
||
|
if (record->event.pressed) {
|
||
|
if (!user_config.rgb_layer_change) {
|
||
|
user_config.rgb_layer_change = true;
|
||
|
}
|
||
|
user_config.rgb_matrix_idle_timeout = 10000;
|
||
|
rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_ANIMATION_SPEED_SLOW, false);
|
||
|
}
|
||
|
return true;
|
||
|
case RGB_RST:
|
||
|
if (record->event.pressed) {
|
||
|
rgb_matrix_set_defaults();
|
||
|
rgb_matrix_enable();
|
||
|
}
|
||
|
break;
|
||
|
case RGB_UND: // Toggle separate underglow status
|
||
|
if (record->event.pressed) {
|
||
|
user_config.rgb_layer_change ^= 1;
|
||
|
eeconfig_update_user(user_config.raw);
|
||
|
if (user_config.rgb_layer_change) {
|
||
|
layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
|
||
|
} else {
|
||
|
rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case RGB_IDL: // Toggle idle/heatmap animation
|
||
|
if (record->event.pressed) {
|
||
|
user_config.rgb_matrix_idle_anim ^= 1;
|
||
|
if (user_config.rgb_matrix_idle_anim) {
|
||
|
rgb_matrix_update_mode(user_config.rgb_matrix_active_mode, user_config.rgb_matrix_active_speed, true);
|
||
|
} else {
|
||
|
rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode, user_config.rgb_matrix_idle_speed);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case RGB_MAP:
|
||
|
if (record->event.pressed) {
|
||
|
rgb_matrix_update_mode(RGB_MATRIX_TYPING_HEATMAP, rgb_matrix_config.speed, true);
|
||
|
}
|
||
|
break;
|
||
|
case RGB_NXS:
|
||
|
if (record->event.pressed) {
|
||
|
rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS, RGB_MATRIX_ANIMATION_SPEED_DEFAULT, true);
|
||
|
}
|
||
|
break;
|
||
|
case RGB_SOL:
|
||
|
if (record->event.pressed) {
|
||
|
rgb_matrix_update_mode(RGB_MATRIX_SOLID_COLOR, rgb_matrix_config.speed, false);
|
||
|
}
|
||
|
break;
|
||
|
case RGB_CYC:
|
||
|
if (record->event.pressed) {
|
||
|
rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false);
|
||
|
}
|
||
|
break;
|
||
|
case RGB_DUO:
|
||
|
if (record->event.pressed) {
|
||
|
rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_ANIMATION_SPEED_SLOW, false);
|
||
|
}
|
||
|
break;
|
||
|
case RGB_SCR:
|
||
|
if (record->event.pressed) {
|
||
|
rgb_matrix_update_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT, RGB_MATRIX_ANIMATION_SPEED_SLOW, false);
|
||
|
}
|
||
|
break;
|
||
|
#endif
|
||
|
}
|
||
|
return true;
|
||
|
}
|