177 lines
4.5 KiB
C
177 lines
4.5 KiB
C
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.io/license.html
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*/
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#include "gfx.h"
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#if GFX_USE_GDISP
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#define GDISP_DRIVER_VMT GDISPVMT_framebuffer
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#include "gdisp_lld_config.h"
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#include "../../../src/gdisp/gdisp_driver.h"
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typedef struct fbInfo {
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void * pixels; // The pixel buffer
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gCoord linelen; // The number of bytes per display line
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} fbInfo;
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#include "board_framebuffer.h"
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typedef struct fbPriv {
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fbInfo fbi; // Display information
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} fbPriv;
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/*===========================================================================*/
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/* Driver local routines . */
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/*===========================================================================*/
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#define PIXIL_POS(g, x, y) ((y) * ((fbPriv *)(g)->priv)->fbi.linelen + (x) * sizeof(LLDCOLOR_TYPE))
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#define PIXEL_ADDR(g, pos) ((LLDCOLOR_TYPE *)(((char *)((fbPriv *)(g)->priv)->fbi.pixels)+pos))
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/*===========================================================================*/
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/* Driver exported functions. */
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/*===========================================================================*/
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LLDSPEC gBool gdisp_lld_init(GDisplay *g) {
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// Initialize the private structure
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if (!(g->priv = gfxAlloc(sizeof(fbPriv))))
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gfxHalt("GDISP Framebuffer: Failed to allocate private memory");
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((fbPriv *)g->priv)->fbi.pixels = 0;
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((fbPriv *)g->priv)->fbi.linelen = 0;
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// Initialize the GDISP structure
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g->g.Orientation = gOrientation0;
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g->g.Powermode = gPowerOn;
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g->board = 0; // preinitialize
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board_init(g, &((fbPriv *)g->priv)->fbi);
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return gTrue;
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}
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#if GDISP_HARDWARE_FLUSH
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LLDSPEC void gdisp_lld_flush(GDisplay *g) {
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board_flush(g);
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}
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#endif
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LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
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unsigned pos;
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#if GDISP_NEED_CONTROL
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switch(g->g.Orientation) {
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case gOrientation0:
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default:
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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break;
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case gOrientation90:
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pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
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break;
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case gOrientation180:
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pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
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break;
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case gOrientation270:
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pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
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break;
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}
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#else
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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#endif
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PIXEL_ADDR(g, pos)[0] = gdispColor2Native(g->p.color);
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}
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LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay *g) {
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unsigned pos;
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LLDCOLOR_TYPE color;
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#if GDISP_NEED_CONTROL
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switch(g->g.Orientation) {
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case gOrientation0:
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default:
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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break;
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case gOrientation90:
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pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
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break;
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case gOrientation180:
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pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
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break;
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case gOrientation270:
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pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
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break;
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}
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#else
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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#endif
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color = PIXEL_ADDR(g, pos)[0];
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return gdispNative2Color(color);
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}
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#if GDISP_NEED_CONTROL
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LLDSPEC void gdisp_lld_control(GDisplay *g) {
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switch(g->p.x) {
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case GDISP_CONTROL_POWER:
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if (g->g.Powermode == (gPowermode)g->p.ptr)
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return;
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switch((gPowermode)g->p.ptr) {
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case gPowerOff: case gPowerOn: case gPowerSleep: case gPowerDeepSleep:
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board_power(g, (gPowermode)g->p.ptr);
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break;
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default:
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return;
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}
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g->g.Powermode = (gPowermode)g->p.ptr;
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return;
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case GDISP_CONTROL_ORIENTATION:
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if (g->g.Orientation == (gOrientation)g->p.ptr)
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return;
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switch((gOrientation)g->p.ptr) {
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case gOrientation0:
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case gOrientation180:
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if (g->g.Orientation == gOrientation90 || g->g.Orientation == gOrientation270) {
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gCoord tmp;
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tmp = g->g.Width;
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g->g.Width = g->g.Height;
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g->g.Height = tmp;
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}
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break;
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case gOrientation90:
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case gOrientation270:
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if (g->g.Orientation == gOrientation0 || g->g.Orientation == gOrientation180) {
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gCoord tmp;
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tmp = g->g.Width;
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g->g.Width = g->g.Height;
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g->g.Height = tmp;
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}
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break;
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default:
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return;
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}
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g->g.Orientation = (gOrientation)g->p.ptr;
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return;
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case GDISP_CONTROL_BACKLIGHT:
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if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100;
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board_backlight(g, (unsigned)g->p.ptr);
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g->g.Backlight = (unsigned)g->p.ptr;
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return;
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case GDISP_CONTROL_CONTRAST:
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if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100;
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board_contrast(g, (unsigned)g->p.ptr);
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g->g.Contrast = (unsigned)g->p.ptr;
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return;
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}
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}
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#endif
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#endif /* GFX_USE_GDISP */
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