276 lines
7.7 KiB
C
276 lines
7.7 KiB
C
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.io/license.html
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*/
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#include <system.h>
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#include <io.h>
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#include <string.h>
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#include "gfx.h"
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#if GFX_USE_GDISP
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#define GDISP_DRIVER_VMT GDISPVMT_alteraframereader
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#include "gdisp_lld_config.h"
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#include "../../../src/gdisp/gdisp_driver.h"
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#include "board_alteraframereader.h"
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#ifndef FRAMEREADER_BASE
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#error "Framereader IP base address (FRAMEREADER_BASE) not set in board file."
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#endif
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#ifndef SCREEN_WIDTH
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#error "Screen width (SCREEN_WIDTH) not set in board file."
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#endif
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#ifndef SCREEN_HEIGHT
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#error "Screen height (SCREEN_HEIGHT) not set in board file."
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#endif
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typedef struct fbPriv {
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void* pixels; // The pixel buffer
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gCoord linelen; // The number of bytes per display line
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void* frame0;
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void* frame1;
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} fbPriv;
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/*===========================================================================*/
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/* Driver local routines . */
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/*===========================================================================*/
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#define PIXIL_POS(g, x, y) ((y) * ((fbPriv *)(g)->priv)->linelen + (x) * sizeof(LLDCOLOR_TYPE))
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#define PIXEL_ADDR(g, pos) ((LLDCOLOR_TYPE *)(((char *)((fbPriv *)(g)->priv)->pixels)+pos))
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#define PRIV(g) ((fbPriv *)g->priv)
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/*===========================================================================*/
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/* Driver exported functions. */
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/*===========================================================================*/
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LLDSPEC gBool gdisp_lld_init(GDisplay* g)
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{
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// Allocate the frame buffers
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PRIV(g)->frame0 = gfxAlloc(SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(LLDCOLOR_TYPE));
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PRIV(g)->frame1 = gfxAlloc(SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(LLDCOLOR_TYPE));
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if (!PRIV(g)->frame0 || !PRIV(g)->frame1) {
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gfxHalt("Couldn't allocate memory for framebuffer\r\n");
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}
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// Initialize the private structure
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g->g.Width = SCREEN_WIDTH;
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g->g.Height = SCREEN_HEIGHT;
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g->g.Backlight = 100;
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g->g.Contrast = 50;
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g->g.Orientation = gOrientation0;
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g->g.Powermode = gPowerOn;
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g->board = 0;
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PRIV(g)->linelen = g->g.Width * sizeof(LLDCOLOR_TYPE); // bytes per line
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PRIV(g)->pixels = PRIV(g)->frame0;
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// Make sure the MSB is set so we bypass the data cache of the NIOS-II soft core
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PRIV(g)->pixels = (void*)((char*)PRIV(g)->pixels + 0x80000000);
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// Stop the framereader to allow for configuration
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IOWR(ALT_VIP_VFR_0_BASE, 0x00, 0x00); // stop for config
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// Frame 0
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IOWR(ALT_VIP_VFR_0_BASE, 0x04, (gU32)PRIV(g)->frame0);
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IOWR(ALT_VIP_VFR_0_BASE, 0x05, SCREEN_WIDTH*SCREEN_HEIGHT/2);
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IOWR(ALT_VIP_VFR_0_BASE, 0x06, SCREEN_WIDTH*SCREEN_HEIGHT);
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IOWR(ALT_VIP_VFR_0_BASE, 0x08, SCREEN_WIDTH);
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IOWR(ALT_VIP_VFR_0_BASE, 0x09, SCREEN_HEIGHT);
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IOWR(ALT_VIP_VFR_0_BASE, 0x0a, 0x00);
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// Frame 1
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IOWR(ALT_VIP_VFR_0_BASE, 0x0b, (gU32)PRIV(g)->frame1);
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IOWR(ALT_VIP_VFR_0_BASE, 0x0c, SCREEN_WIDTH*SCREEN_HEIGHT/2);
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IOWR(ALT_VIP_VFR_0_BASE, 0x0d, SCREEN_WIDTH*SCREEN_HEIGHT);
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IOWR(ALT_VIP_VFR_0_BASE, 0x0f, SCREEN_WIDTH);
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IOWR(ALT_VIP_VFR_0_BASE, 0x10, SCREEN_HEIGHT);
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IOWR(ALT_VIP_VFR_0_BASE, 0x11, 0x00);
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// Select frame0 (user draws to frame0 -> double buffering disabled by default)
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IOWR(ALT_VIP_VFR_0_BASE, 0x03, 0x00);
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// Start the framebuffer reader
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IOWR(ALT_VIP_VFR_0_BASE, 0x00, 0x01);
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return gTrue;
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}
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LLDSPEC void gdisp_lld_draw_pixel(GDisplay* g)
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{
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unsigned pos;
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#if GDISP_NEED_CONTROL
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switch(g->g.Orientation) {
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case gOrientation0:
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default:
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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break;
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case gOrientation90:
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pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
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break;
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case gOrientation180:
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pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
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break;
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case gOrientation270:
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pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
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break;
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}
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#else
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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#endif
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PIXEL_ADDR(g, pos)[0] = gdispColor2Native(g->p.color);
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}
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LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay* g)
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{
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unsigned pos;
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LLDCOLOR_TYPE color;
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#if GDISP_NEED_CONTROL
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switch(g->g.Orientation) {
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case gOrientation0:
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default:
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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break;
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case gOrientation90:
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pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
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break;
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case gOrientation180:
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pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
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break;
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case gOrientation270:
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pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
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break;
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}
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#else
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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#endif
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color = PIXEL_ADDR(g, pos)[0];
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return gdispNative2Color(color);
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}
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#if GDISP_NEED_CONTROL
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LLDSPEC void gdisp_lld_control(GDisplay* g)
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{
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switch(g->p.x) {
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case GDISP_CONTROL_POWER:
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if (g->g.Powermode == (gPowermode)g->p.ptr)
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return;
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switch((gPowermode)g->p.ptr) {
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case gPowerOff: case gPowerOn: case gPowerSleep: case gPowerDeepSleep:
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board_power(g, (gPowermode)g->p.ptr);
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break;
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default:
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return;
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}
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g->g.Powermode = (gPowermode)g->p.ptr;
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return;
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case GDISP_CONTROL_ORIENTATION:
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if (g->g.Orientation == (gOrientation)g->p.ptr)
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return;
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switch((gOrientation)g->p.ptr) {
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case gOrientation0:
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case gOrientation180:
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if (g->g.Orientation == gOrientation90 || g->g.Orientation == gOrientation270) {
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gCoord tmp;
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tmp = g->g.Width;
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g->g.Width = g->g.Height;
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g->g.Height = tmp;
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}
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break;
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case gOrientation90:
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case gOrientation270:
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if (g->g.Orientation == gOrientation0 || g->g.Orientation == gOrientation180) {
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gCoord tmp;
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tmp = g->g.Width;
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g->g.Width = g->g.Height;
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g->g.Height = tmp;
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}
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break;
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default:
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return;
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}
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g->g.Orientation = (gOrientation)g->p.ptr;
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return;
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case GDISP_CONTROL_BACKLIGHT:
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if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100;
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board_backlight(g, (unsigned)g->p.ptr);
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g->g.Backlight = (unsigned)g->p.ptr;
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return;
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case GDISP_CONTROL_CONTRAST:
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if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100;
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board_contrast(g, (unsigned)g->p.ptr);
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g->g.Contrast = (unsigned)g->p.ptr;
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return;
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case GDISP_CONTROL_BUFFERS_SWAP:
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if (PRIV(g)->pixels == PRIV(g)->frame0) {
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PRIV(g)->pixels = PRIV(g)->frame1;
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IOWR(ALT_VIP_VFR_0_BASE, 0x03, 0x00);
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} else {
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PRIV(g)->pixels = PRIV(g)->frame0;
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IOWR(ALT_VIP_VFR_0_BASE, 0x03, 0x01);
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}
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return;
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case GDISP_CONTROL_BUFFERS_ENABLE:
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// Display frame0, draw to frame1
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PRIV(g)->pixels = PRIV(g)->frame1;
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IOWR(ALT_VIP_VFR_0_BASE, 0x03, 0x00);
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return;
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case GDISP_CONTROL_BUFFERS_DISABLE:
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// Display frame0, draw to frame0
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PRIV(g)->pixels = PRIV(g)->frame0;
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IOWR(ALT_VIP_VFR_0_BASE, 0x03, 0x00);
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return;
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}
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}
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#endif
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#if GDISP_HARDWARE_FILLS
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LLDSPEC void gdisp_lld_fill_area(GDisplay* g)
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{
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int i;
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unsigned int addr;
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int bytes_per_line;
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int bytes_per_pixel;
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gU8* line;
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// Calculate some values required for further calculations
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bytes_per_pixel = ((fbPriv*)g->priv)->linelen/g->g.Width; // must be 4
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bytes_per_line = ((fbPriv*)g->priv)->linelen;
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// Allocate line buffer
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line = gfxAlloc(bytes_per_pixel * g->p.cx);
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// Fill the line buffer with the solid color
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for (i = 0; i < bytes_per_pixel * g->p.cx; i += 4) {
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*((gColor*)(line + i)) = g->p.color;
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}
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// Calculate the address of the first pixel of the rectangle (top left corner)
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addr = (int)((char *)((fbPriv *)g->priv)->pixels + (g->p.y * bytes_per_line) + (g->p.x * bytes_per_pixel));
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// Copy filled line buffer to create rectangle
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for (i = 0; i < g->p.cy; i++) {
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memcpy((void*)addr, line, bytes_per_pixel * g->p.cx);
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addr += bytes_per_line;
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}
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// Free the line buffer
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gfxFree(line);
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}
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#endif // GDISP_HARDWARE_FILLS
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#endif /* GFX_USE_GDISP */
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