91 lines
3.3 KiB
C
91 lines
3.3 KiB
C
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/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gfx.h"
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// We get nasty and look at some internal structures - get the relevant information
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#include "src/ginput/ginput_driver_mouse.h"
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static GConsoleObject gc;
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static gFont font;
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static gCoord bHeight;
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static GHandle ghc;
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static gCoord swidth, sheight;
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#if !GWIN_CONSOLE_USE_FLOAT
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#error "You need to enable float support for the console widget. (GWIN_CONSOLE_USE_FLOAT)"
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#endif
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int main(void) {
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GMouse* m;
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// Initialize everything
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gfxInit();
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// Get the display dimensions
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swidth = gdispGetWidth();
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sheight = gdispGetHeight();
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// Create our title
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font = gdispOpenFont("UI2");
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gwinSetDefaultFont(font);
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bHeight = gdispGetFontMetric(font, gFontHeight)+4;
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gdispFillStringBox(0, 0, swidth, bHeight, "Touchscreen Calibration Grabber", font, GFX_RED, GFX_WHITE, gJustifyCenter);
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// Create our main display writing window
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{
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GWindowInit wi;
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gwinClearInit(&wi);
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wi.show = gTrue; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
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ghc = gwinConsoleCreate(&gc, &wi);
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}
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// Get access to the GMouse structure
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m = (GMouse*)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0);
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if (!m) {
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gfxHalt("No mouse instance 0.");
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}
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// Print the calibration values
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gwinPrintf(ghc, "\r\n\n");
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gwinPrintf(ghc, " ax: %f\r\n", m->caldata.ax);
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gwinPrintf(ghc, " bx: %f\r\n", m->caldata.bx);
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gwinPrintf(ghc, " cx: %f\r\n", m->caldata.cx);
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gwinPrintf(ghc, " ay: %f\r\n", m->caldata.ay);
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gwinPrintf(ghc, " by: %f\r\n", m->caldata.by);
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gwinPrintf(ghc, " cy: %f\r\n", m->caldata.cy);
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while(1) {
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// Always sleep a bit first to enable other events. We actually don't mind missing events.
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gfxSleepMilliseconds(100);
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}
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}
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