165 lines
3.5 KiB
C
165 lines
3.5 KiB
C
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#include QMK_KEYBOARD_H
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#define WIN_TAB LGUI(KC_TAB)
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#define WIN_LOCK LGUI(KC_L)
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enum layers {
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NORMAL_LAYER = 0,
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MEDIA_LAYER,
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TBD_LAYER2,
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FRENCH_LAYER
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};
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/* Enum for the tap dancing keys */
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enum tap_codes {
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A_Q, E_Q, E_U, E_E,
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A_Y, I_I, O_C, U_U
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};
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#define FR_A_GRAVE "00E0"
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#define FR_A_HAT "00E2"
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#define FR_C_CIRCUM "00E7"
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#define FR_E_AIGU "00E9"
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#define FR_E_GRAVE "00E8"
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#define FR_E_HAT "00EA"
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#define FR_E_UMLAUT "00EB"
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#define FR_I_HAT "00EE"
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#define FR_I_UMLAUT "00EF"
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#define FR_O_HAT "00F4"
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#define FR_U_GRAVE "00F9"
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#define FR_U_HAT "00FB"
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#define FR_U_UMLAUT "00FC"
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#define FR_Y_UMLAUT "00FF"
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#define FR_L_QUOTE "00AB"
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#define FR_R_QUOTE "00BB"
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void send_french_unicode_char(uint8_t count, char *once, char *twice)
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{
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if (count <= 1)
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send_unicode_hex_string(once);
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else
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send_unicode_hex_string(twice);
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}
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void dance_a_q(qk_tap_dance_state_t *state, void *user_data)
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{
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send_french_unicode_char(state->count, FR_A_GRAVE, FR_L_QUOTE);
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}
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void dance_e_q(qk_tap_dance_state_t *state, void *user_data)
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{
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send_french_unicode_char(state->count, FR_E_AIGU, FR_R_QUOTE);
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}
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void dance_e_u(qk_tap_dance_state_t *state, void *user_data)
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{
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send_french_unicode_char(state->count, FR_E_GRAVE, FR_U_GRAVE);
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}
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void dance_e_e(qk_tap_dance_state_t *state, void *user_data)
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{
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send_french_unicode_char(state->count, FR_E_HAT, FR_E_UMLAUT);
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}
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void dance_a_y(qk_tap_dance_state_t *state, void *user_data)
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{
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send_french_unicode_char(state->count, FR_A_HAT, FR_Y_UMLAUT);
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}
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void dance_i_i(qk_tap_dance_state_t *state, void *user_data)
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{
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send_french_unicode_char(state->count, FR_I_HAT, FR_I_UMLAUT);
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}
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void dance_o_c(qk_tap_dance_state_t *state, void *user_data)
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{
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send_french_unicode_char(state->count, FR_O_HAT, FR_C_CIRCUM);
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}
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void dance_u_u(qk_tap_dance_state_t *state, void *user_data)
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{
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send_french_unicode_char(state->count, FR_U_HAT, FR_U_UMLAUT);
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}
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/* Define the tap dance actions for the french characters */
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qk_tap_dance_action_t tap_dance_actions[] = {
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[A_Q] = ACTION_TAP_DANCE_FN(dance_a_q),
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[E_Q] = ACTION_TAP_DANCE_FN(dance_e_q),
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[E_U] = ACTION_TAP_DANCE_FN(dance_e_u),
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[E_E] = ACTION_TAP_DANCE_FN(dance_e_e),
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[A_Y] = ACTION_TAP_DANCE_FN(dance_a_y),
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[I_I] = ACTION_TAP_DANCE_FN(dance_i_i),
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[O_C] = ACTION_TAP_DANCE_FN(dance_o_c),
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[U_U] = ACTION_TAP_DANCE_FN(dance_u_u)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[NORMAL_LAYER] = LAYOUT(TO(1), WIN_TAB, KC_HOME, KC_UP, KC_END,
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WIN_LOCK, KC_MUTE, KC_LEFT, KC_DOWN, KC_RGHT),
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[MEDIA_LAYER] = LAYOUT(TO(2), KC_CALC, KC_MPRV, KC_MNXT, KC_VOLU,
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KC_TRNS, KC_TRNS, KC_MSTP, KC_MPLY, KC_VOLD),
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[TBD_LAYER2] = LAYOUT(TO(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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[FRENCH_LAYER] = LAYOUT(TO(0), TD(A_Q), TD(E_Q), TD(E_U), TD(E_E),
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KC_TRNS, TD(A_Y), TD(I_I), TD(O_C), TD(U_U))
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};
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/* DISABLED
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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*/
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void matrix_init_user(void)
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{
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set_unicode_input_mode(UC_WINC); /* See https://jayliu50.github.io/qmk-cheatsheet/ */
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}
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layer_state_t layer_state_set_user(layer_state_t state)
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{
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turn_off_leds();
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switch (get_highest_layer(state))
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{
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case NORMAL_LAYER:
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break;
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case MEDIA_LAYER:
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turn_on_led(RED_LED);
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break;
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case TBD_LAYER2:
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turn_on_led(BLUE_LED);
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break;
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case FRENCH_LAYER:
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turn_on_led(GREEN_LED);
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break;
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}
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return state;
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}
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