280 lines
8.2 KiB
C
280 lines
8.2 KiB
C
|
#include <stdint.h>
|
||
|
#include "keyboard.h"
|
||
|
#include "action.h"
|
||
|
#include "util.h"
|
||
|
#include "action_layer.h"
|
||
|
|
||
|
#ifdef DEBUG_ACTION
|
||
|
# include "debug.h"
|
||
|
#else
|
||
|
# include "nodebug.h"
|
||
|
#endif
|
||
|
|
||
|
/** \brief Default Layer State
|
||
|
*/
|
||
|
layer_state_t default_layer_state = 0;
|
||
|
|
||
|
/** \brief Default Layer State Set At user Level
|
||
|
*
|
||
|
* Run user code on default layer state change
|
||
|
*/
|
||
|
__attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state) { return state; }
|
||
|
|
||
|
/** \brief Default Layer State Set At Keyboard Level
|
||
|
*
|
||
|
* Run keyboard code on default layer state change
|
||
|
*/
|
||
|
__attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state) { return default_layer_state_set_user(state); }
|
||
|
|
||
|
/** \brief Default Layer State Set
|
||
|
*
|
||
|
* Static function to set the default layer state, prints debug info and clears keys
|
||
|
*/
|
||
|
static void default_layer_state_set(layer_state_t state) {
|
||
|
state = default_layer_state_set_kb(state);
|
||
|
debug("default_layer_state: ");
|
||
|
default_layer_debug();
|
||
|
debug(" to ");
|
||
|
default_layer_state = state;
|
||
|
default_layer_debug();
|
||
|
debug("\n");
|
||
|
#ifdef STRICT_LAYER_RELEASE
|
||
|
clear_keyboard_but_mods(); // To avoid stuck keys
|
||
|
#else
|
||
|
clear_keyboard_but_mods_and_keys(); // Don't reset held keys
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/** \brief Default Layer Print
|
||
|
*
|
||
|
* Print out the hex value of the 32-bit default layer state, as well as the value of the highest bit.
|
||
|
*/
|
||
|
void default_layer_debug(void) { dprintf("%08lX(%u)", default_layer_state, get_highest_layer(default_layer_state)); }
|
||
|
|
||
|
/** \brief Default Layer Set
|
||
|
*
|
||
|
* Sets the default layer state.
|
||
|
*/
|
||
|
void default_layer_set(layer_state_t state) { default_layer_state_set(state); }
|
||
|
|
||
|
#ifndef NO_ACTION_LAYER
|
||
|
/** \brief Default Layer Or
|
||
|
*
|
||
|
* Turns on the default layer based on matching bits between specifed layer and existing layer state
|
||
|
*/
|
||
|
void default_layer_or(layer_state_t state) { default_layer_state_set(default_layer_state | state); }
|
||
|
/** \brief Default Layer And
|
||
|
*
|
||
|
* Turns on default layer based on matching enabled bits between specifed layer and existing layer state
|
||
|
*/
|
||
|
void default_layer_and(layer_state_t state) { default_layer_state_set(default_layer_state & state); }
|
||
|
/** \brief Default Layer Xor
|
||
|
*
|
||
|
* Turns on default layer based on non-matching bits between specifed layer and existing layer state
|
||
|
*/
|
||
|
void default_layer_xor(layer_state_t state) { default_layer_state_set(default_layer_state ^ state); }
|
||
|
#endif
|
||
|
|
||
|
#ifndef NO_ACTION_LAYER
|
||
|
/** \brief Keymap Layer State
|
||
|
*/
|
||
|
layer_state_t layer_state = 0;
|
||
|
|
||
|
/** \brief Layer state set user
|
||
|
*
|
||
|
* Runs user code on layer state change
|
||
|
*/
|
||
|
__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) { return state; }
|
||
|
|
||
|
/** \brief Layer state set keyboard
|
||
|
*
|
||
|
* Runs keyboard code on layer state change
|
||
|
*/
|
||
|
__attribute__((weak)) layer_state_t layer_state_set_kb(layer_state_t state) { return layer_state_set_user(state); }
|
||
|
|
||
|
/** \brief Layer state set
|
||
|
*
|
||
|
* Sets the layer to match the specifed state (a bitmask)
|
||
|
*/
|
||
|
void layer_state_set(layer_state_t state) {
|
||
|
state = layer_state_set_kb(state);
|
||
|
dprint("layer_state: ");
|
||
|
layer_debug();
|
||
|
dprint(" to ");
|
||
|
layer_state = state;
|
||
|
layer_debug();
|
||
|
dprintln();
|
||
|
# ifdef STRICT_LAYER_RELEASE
|
||
|
clear_keyboard_but_mods(); // To avoid stuck keys
|
||
|
# else
|
||
|
clear_keyboard_but_mods_and_keys(); // Don't reset held keys
|
||
|
# endif
|
||
|
}
|
||
|
|
||
|
/** \brief Layer clear
|
||
|
*
|
||
|
* Turn off all layers
|
||
|
*/
|
||
|
void layer_clear(void) { layer_state_set(0); }
|
||
|
|
||
|
/** \brief Layer state is
|
||
|
*
|
||
|
* Return whether the given state is on (it might still be shadowed by a higher state, though)
|
||
|
*/
|
||
|
bool layer_state_is(uint8_t layer) { return layer_state_cmp(layer_state, layer); }
|
||
|
|
||
|
/** \brief Layer state compare
|
||
|
*
|
||
|
* Used for comparing layers {mostly used for unit testing}
|
||
|
*/
|
||
|
bool layer_state_cmp(layer_state_t cmp_layer_state, uint8_t layer) {
|
||
|
if (!cmp_layer_state) {
|
||
|
return layer == 0;
|
||
|
}
|
||
|
return (cmp_layer_state & (1UL << layer)) != 0;
|
||
|
}
|
||
|
|
||
|
/** \brief Layer move
|
||
|
*
|
||
|
* Turns on the given layer and turn off all other layers
|
||
|
*/
|
||
|
void layer_move(uint8_t layer) { layer_state_set(1UL << layer); }
|
||
|
|
||
|
/** \brief Layer on
|
||
|
*
|
||
|
* Turns on given layer
|
||
|
*/
|
||
|
void layer_on(uint8_t layer) { layer_state_set(layer_state | (1UL << layer)); }
|
||
|
|
||
|
/** \brief Layer off
|
||
|
*
|
||
|
* Turns off given layer
|
||
|
*/
|
||
|
void layer_off(uint8_t layer) { layer_state_set(layer_state & ~(1UL << layer)); }
|
||
|
|
||
|
/** \brief Layer invert
|
||
|
*
|
||
|
* Toggle the given layer (set it if it's unset, or unset it if it's set)
|
||
|
*/
|
||
|
void layer_invert(uint8_t layer) { layer_state_set(layer_state ^ (1UL << layer)); }
|
||
|
|
||
|
/** \brief Layer or
|
||
|
*
|
||
|
* Turns on layers based on matching bits between specifed layer and existing layer state
|
||
|
*/
|
||
|
void layer_or(layer_state_t state) { layer_state_set(layer_state | state); }
|
||
|
/** \brief Layer and
|
||
|
*
|
||
|
* Turns on layers based on matching enabled bits between specifed layer and existing layer state
|
||
|
*/
|
||
|
void layer_and(layer_state_t state) { layer_state_set(layer_state & state); }
|
||
|
/** \brief Layer xor
|
||
|
*
|
||
|
* Turns on layers based on non-matching bits between specifed layer and existing layer state
|
||
|
*/
|
||
|
void layer_xor(layer_state_t state) { layer_state_set(layer_state ^ state); }
|
||
|
|
||
|
/** \brief Layer debug printing
|
||
|
*
|
||
|
* Print out the hex value of the 32-bit layer state, as well as the value of the highest bit.
|
||
|
*/
|
||
|
void layer_debug(void) { dprintf("%08lX(%u)", layer_state, get_highest_layer(layer_state)); }
|
||
|
#endif
|
||
|
|
||
|
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
|
||
|
/** \brief source layer cache
|
||
|
*/
|
||
|
|
||
|
uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
|
||
|
|
||
|
/** \brief update source layers cache
|
||
|
*
|
||
|
* Updates the cached keys when changing layers
|
||
|
*/
|
||
|
void update_source_layers_cache(keypos_t key, uint8_t layer) {
|
||
|
const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
|
||
|
const uint8_t storage_row = key_number / 8;
|
||
|
const uint8_t storage_bit = key_number % 8;
|
||
|
|
||
|
for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
|
||
|
source_layers_cache[storage_row][bit_number] ^= (-((layer & (1U << bit_number)) != 0) ^ source_layers_cache[storage_row][bit_number]) & (1U << storage_bit);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/** \brief read source layers cache
|
||
|
*
|
||
|
* reads the cached keys stored when the layer was changed
|
||
|
*/
|
||
|
uint8_t read_source_layers_cache(keypos_t key) {
|
||
|
const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
|
||
|
const uint8_t storage_row = key_number / 8;
|
||
|
const uint8_t storage_bit = key_number % 8;
|
||
|
uint8_t layer = 0;
|
||
|
|
||
|
for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
|
||
|
layer |= ((source_layers_cache[storage_row][bit_number] & (1U << storage_bit)) != 0) << bit_number;
|
||
|
}
|
||
|
|
||
|
return layer;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/** \brief Store or get action (FIXME: Needs better summary)
|
||
|
*
|
||
|
* Make sure the action triggered when the key is released is the same
|
||
|
* one as the one triggered on press. It's important for the mod keys
|
||
|
* when the layer is switched after the down event but before the up
|
||
|
* event as they may get stuck otherwise.
|
||
|
*/
|
||
|
action_t store_or_get_action(bool pressed, keypos_t key) {
|
||
|
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
|
||
|
if (disable_action_cache) {
|
||
|
return layer_switch_get_action(key);
|
||
|
}
|
||
|
|
||
|
uint8_t layer;
|
||
|
|
||
|
if (pressed) {
|
||
|
layer = layer_switch_get_layer(key);
|
||
|
update_source_layers_cache(key, layer);
|
||
|
} else {
|
||
|
layer = read_source_layers_cache(key);
|
||
|
}
|
||
|
return action_for_key(layer, key);
|
||
|
#else
|
||
|
return layer_switch_get_action(key);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/** \brief Layer switch get layer
|
||
|
*
|
||
|
* Gets the layer based on key info
|
||
|
*/
|
||
|
uint8_t layer_switch_get_layer(keypos_t key) {
|
||
|
#ifndef NO_ACTION_LAYER
|
||
|
action_t action;
|
||
|
action.code = ACTION_TRANSPARENT;
|
||
|
|
||
|
layer_state_t layers = layer_state | default_layer_state;
|
||
|
/* check top layer first */
|
||
|
for (int8_t i = sizeof(layer_state_t) * 8 - 1; i >= 0; i--) {
|
||
|
if (layers & (1UL << i)) {
|
||
|
action = action_for_key(i, key);
|
||
|
if (action.code != ACTION_TRANSPARENT) {
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
/* fall back to layer 0 */
|
||
|
return 0;
|
||
|
#else
|
||
|
return get_highest_layer(default_layer_state);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/** \brief Layer switch get layer
|
||
|
*
|
||
|
* Gets action code based on key position
|
||
|
*/
|
||
|
action_t layer_switch_get_action(keypos_t key) { return action_for_key(layer_switch_get_layer(key), key); }
|