29 lines
723 B
C
29 lines
723 B
C
|
#include QMK_KEYBOARD_H
|
||
|
#include "romus.h"
|
||
|
|
||
|
|
||
|
void matrix_init_keymap (void) {
|
||
|
}
|
||
|
|
||
|
uint32_t layer_state_set_keymap(uint32_t state) {
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||
|
// Main Dvorak layer
|
||
|
[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
|
||
|
// Turkish and special character overlay
|
||
|
[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
|
||
|
// Gaming layer
|
||
|
[_GA] = LAYOUT_letssplit_wrapper(GAME),
|
||
|
// Numbers layer
|
||
|
[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
|
||
|
// Settings layer
|
||
|
[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
|
||
|
// Mouse emulation layer
|
||
|
[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
|
||
|
// Music layer
|
||
|
[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
|
||
|
};
|