QMK/keyboards/keebio/viterbi/keymaps/drashna/keymap.c

73 lines
2.3 KiB
C

#include "drashna.h"
// Fillers to make layering more clear
#define DIABLO TG(_DIABLO)
#define GAMEPAD TG(_GAMEPAD)
#define MEDIA TT(_MEDIA)
// enum more_custom_keycodes {
// KC_P00 = NEW_SAFE_RANGE
//};
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = LAYOUT_ortho_5x7(
KC_NO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,
MEDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST,
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS,
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS,
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT
),
[_DIABLO] = LAYOUT_ortho_5x7(
KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L,
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F,
KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR,
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE)
),
[_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch
KC_NO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4,
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V
),
[_MEDIA] = LAYOUT_ortho_5x7(
KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD,
MEDIA, EEP_RST, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI
)
};
// clang-format on
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
// switch (keycode) {
// case KC_P00:
// if (!record->event.pressed) {
// tap(KC_KP_0);
// tap(KC_KP_0);
// }
// return false;
// break;
//}
return true;
}
void matrix_init_keymap(void) {
#ifndef CONVERT_TO_PROTON_C
setPinOutput(D5);
writePinHigh(D5);
setPinOutput(B0);
writePinHigh(B0);
#endif
}