QMK/keyboards/keebio/iris/keymaps/fate/keymap.c

126 lines
5.4 KiB
C

#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum iris_layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST,
_NUMPAD
};
// Tap Dance Declarations
enum {
TD_LALT_LGUI = 0,
TD_RALT_RGUI
};
#define KC_ KC_TRNS
#define KC_LOWR MO(_LOWER)
#define KC_RASE MO(_RAISE)
#define KC_NUM TG(_NUMPAD)
#define KC_RST RESET
#define KC_DBUG DEBUG
#define KC_BL_S BL_STEP
#define KC_RTOG RGB_TOG
#define KC_RMD RGB_MOD
#define KC_RRMD RGB_RMOD
#define KC_RHUI RGB_HUI
#define KC_RHUD RGB_HUD
#define KC_RSAI RGB_SAI
#define KC_RSAD RGB_SAD
#define KC_RVAI RGB_VAI
#define KC_RVAD RGB_VAD
#define KC_LAG TD(TD_LALT_LGUI)
#define KC_RAG TD(TD_RALT_RGUI)
#define KC_RSEN MT(MOD_RSFT, KC_ENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSLS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
TAB , Q , W , E , R , T , Y , U , I , O , P ,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
LSFT, Z , X , C , V , B ,ENT , ENT , N , M ,COMM,DOT ,SLSH,RSEN,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
LAG ,LOWR,SPC , SPC ,RASE,RAG
// `----+----+----' `----+----+----'
),
[_LOWER] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
CAPS, ,HOME, UP ,END ,PGUP, LEFT,DOWN, UP ,RGHT,INS ,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,TILD,LEFT,DOWN,RGHT,PGDN, ,UNDS,PLUS,LCBR,RCBR,PIPE,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
,MPLY,MPRV,MNXT,VOLD,VOLU, , ,HOME,PGDN,PGUP,END ,APP , ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
),
[_RAISE] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
CAPS, ,BTN1,MS_U,BTN2,WH_U, LEFT,DOWN, UP ,RGHT,INS ,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,GRV ,MS_L,MS_D,MS_R,WH_D, ,MINS,EQL ,LBRC,RBRC,BSLS,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
,MPLY,MPRV,MNXT,VOLD,VOLU, , ,HOME,PGDN,PGUP,END ,APP , ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
),
[_ADJUST] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
, , , , , , , , , , , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,RMD ,RHUI,RSAI,RVAI,RTOG, ,PSCR,SLCK,PAUS, , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,RRMD,RHUD,RSAD,RVAD,BL_S, LEFT,DOWN, UP ,RGHT, , ,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
,DBUG, , , ,RST ,NUM , NUM ,HOME,PGDN,PGUP,END ,APP , ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
),
[_NUMPAD] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
, , , , , , NLCK, P7 , P8 , P9 ,PSLS, ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , P4 , P5 , P6 ,PAST, ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , P1 , P2 , P3 ,PPLS,ENT ,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
, , , , , , , , , P0 , P0 ,PDOT,PMNS, ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
)
};
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for L-Alt, twice for L-GUI
[TD_LALT_LGUI] = ACTION_TAP_DANCE_DOUBLE(KC_LALT, KC_LGUI),
// Tap once for R-Alt, twice for R-GUI
[TD_RALT_RGUI] = ACTION_TAP_DANCE_DOUBLE(KC_RALT, KC_RGUI)
};