/* Copyright 2017 Christopher Courtney @drashna This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "drashna.h" bool is_alt_tab_active = false; uint16_t alt_tab_timer = 0; bool is_ctrl_tab_active = false; uint16_t ctrl_tab_timer = 0; userspace_config_t userspace_config; bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) { static uint16_t this_timer; if (pressed) { this_timer = timer_read(); } else { if (timer_elapsed(this_timer) < TAPPING_TERM) { tap_code(code); } else { register_code(mod_code); tap_code(code); unregister_code(mod_code); } } return false; } bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) { if (pressed) { this_timer = timer_read(); } else { if (timer_elapsed(this_timer) < TAPPING_TERM) { tap_code(code); } else { register_code(mod_code); tap_code(code); unregister_code(mod_code); } } return false; } __attribute__((weak)) void keyboard_pre_init_keymap(void) {} void keyboard_pre_init_user(void) { userspace_config.raw = eeconfig_read_user(); keyboard_pre_init_keymap(); } // Add reconfigurable functions here, for keymap customization // This allows for a global, userspace functions, and continued // customization of the keymap. Use _keymap instead of _user // functions in the keymaps __attribute__((weak)) void matrix_init_keymap(void) {} // Call user matrix init, set default RGB colors and then // call the keymap's init function void matrix_init_user(void) { #if defined(BOOTLOADER_CATERINA) && defined(__AVR__) DDRD &= ~(1 << 5); PORTD &= ~(1 << 5); DDRB &= ~(1 << 0); PORTB &= ~(1 << 0); #endif matrix_init_keymap(); } __attribute__((weak)) void keyboard_post_init_keymap(void) {} void keyboard_post_init_user(void) { #if defined(RGBLIGHT_ENABLE) keyboard_post_init_rgb_light(); #endif #if defined(RGB_MATRIX_ENABLE) keyboard_post_init_rgb_matrix(); #endif keyboard_post_init_keymap(); } __attribute__((weak)) void shutdown_keymap(void) {} void rgb_matrix_update_pwm_buffers(void); void shutdown_user(void) { #ifdef RGBLIGHT_ENABLE rgblight_enable_noeeprom(); rgblight_mode_noeeprom(1); rgblight_setrgb_red(); #endif // RGBLIGHT_ENABLE #ifdef RGB_MATRIX_ENABLE # ifdef __AVR__ rgb_matrix_set_color_all(0xFF, 0x00, 0x00); rgb_matrix_update_pwm_buffers(); # else rgb_matrix_sethsv_noeeprom(0, 255, 255); rgb_matrix_mode_noeeprom(1); # endif #endif // RGB_MATRIX_ENABLE shutdown_keymap(); } __attribute__((weak)) void suspend_power_down_keymap(void) {} void suspend_power_down_user(void) { suspend_power_down_keymap(); } __attribute__((weak)) void suspend_wakeup_init_keymap(void) {} void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); } __attribute__((weak)) void matrix_scan_keymap(void) {} // No global matrix scan code, so just run keymap's matrix // scan function LEADER_EXTERNS(); void matrix_scan_user(void) { LEADER_DICTIONARY() { leading = false; leader_end(); SEQ_ONE_KEY(KC_C) { // Inline Code SEND_STRING("`` " SS_TAP(X_LEFT) SS_TAP(X_LEFT)); } SEQ_ONE_KEY(KC_M) { SEND_STRING("Mvh\nFrederik"); } SEQ_TWO_KEYS(KC_C, KC_B) { // Discord code block SEND_STRING("```c" SS_LSFT("\n\n") "``` " SS_TAP(X_UP)); } } if (is_alt_tab_active) { if (timer_elapsed(alt_tab_timer) > 750) { unregister_code(KC_LALT); is_alt_tab_active = false; } } if (is_ctrl_tab_active) { if (timer_elapsed(ctrl_tab_timer) > 750) { unregister_code(KC_LCTRL); is_ctrl_tab_active = false; } } static bool has_ran_yet; if (!has_ran_yet) { has_ran_yet = true; startup_user(); } #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. run_diablo_macro_check(); #endif // TAP_DANCE_ENABLE #if defined(RGBLIGHT_ENABLE) matrix_scan_rgb_light(); #endif // RGBLIGHT_ENABLE #if defined(RGB_MATRIX_ENABLE) matrix_scan_rgb_matrix(); #endif matrix_scan_keymap(); } __attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; } // on layer change, no matter where the change was initiated // Then runs keymap's layer change check layer_state_t layer_state_set_user(layer_state_t state) { state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); #if defined(RGBLIGHT_ENABLE) state = layer_state_set_rgb_light(state); #endif // RGBLIGHT_ENABLE return layer_state_set_keymap(state); } __attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; } // Runs state check and changes underglow color and animation layer_state_t default_layer_state_set_user(layer_state_t state) { state = default_layer_state_set_keymap(state); //#if 0 # if (defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)) state = layer_state_set_rgb_light(state); # endif // RGBLIGHT_ENABLE //#endif return state; } __attribute__((weak)) void led_set_keymap(uint8_t usb_led) {} // Any custom LED code goes here. // So far, I only have keyboard specific code, // So nothing goes here. void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); } __attribute__((weak)) void eeconfig_init_keymap(void) {} void eeconfig_init_user(void) { userspace_config.raw = 0; userspace_config.rgb_layer_change = true; eeconfig_update_user(userspace_config.raw); eeconfig_init_keymap(); keyboard_init(); } bool hasAllBitsInMask(uint8_t value, uint8_t mask) { value &= 0xF; mask &= 0xF; return (value & mask) == mask; } #ifdef ENCODER_ENABLE void encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { switch (biton32(layer_state)) { case _WARCRAFT: case _QWERTY: // Move whole words. Hold shift to select while moving. if (!clockwise) { if (!is_alt_tab_active) { is_alt_tab_active = true; register_code(KC_LALT); } alt_tab_timer = timer_read(); tap_code16(KC_TAB); } else { if (!is_alt_tab_active) { is_alt_tab_active = true; register_code(KC_LALT); } alt_tab_timer = timer_read(); tap_code16(S(KC_TAB)); } break; case _RAISE: if (!clockwise) { if (!is_ctrl_tab_active) { is_ctrl_tab_active = true; register_code(KC_LCTRL); } ctrl_tab_timer = timer_read(); tap_code16(KC_TAB); } else { if (!is_ctrl_tab_active) { is_ctrl_tab_active = true; register_code(KC_LCTRL); } ctrl_tab_timer = timer_read(); tap_code16(S(KC_TAB)); } break; default: // History scrubbing. For Adobe products, hold shift while moving // backward to go forward instead. if (clockwise) { tap_code16(C(KC_Z)); } else { tap_code16(C(KC_Y)); } break; } } else if (index == 1) { switch (biton32(layer_state)) { case _QWERTY: // Scrolling with Mouse wheel. if (clockwise) { tap_code(KC_WH_D); } else { tap_code(KC_WH_U); } break; default: // Volume control. if (clockwise) { tap_code(KC_VOLU); } else { tap_code(KC_VOLD); } break; } } } #endif