/* Copyright 2017 Christopher Courtney @drashna This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "frederik.h" userspace_config_t userspace_config; bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) { static uint16_t this_timer; if (pressed) { this_timer = timer_read(); } else { if (timer_elapsed(this_timer) < TAPPING_TERM) { tap_code(code); } else { register_code(mod_code); tap_code(code); unregister_code(mod_code); } } return false; } bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) { if (pressed) { this_timer = timer_read(); } else { if (timer_elapsed(this_timer) < TAPPING_TERM) { tap_code(code); } else { register_code(mod_code); tap_code(code); unregister_code(mod_code); } } return false; } void bootmagic_lite(void) { matrix_scan(); #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0 wait_ms(DEBOUNCING_DELAY * 2); #elif defined(DEBOUNCE) && DEBOUNCE > 0 wait_ms(DEBOUNCE * 2); #else wait_ms(30); #endif matrix_scan(); if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) { bootloader_jump(); } } __attribute__((weak)) void keyboard_pre_init_keymap(void) {} void keyboard_pre_init_user(void) { userspace_config.raw = eeconfig_read_user(); keyboard_pre_init_keymap(); } // Add reconfigurable functions here, for keymap customization // This allows for a global, userspace functions, and continued // customization of the keymap. Use _keymap instead of _user // functions in the keymaps __attribute__((weak)) void matrix_init_keymap(void) {} // Call user matrix init, set default RGB colors and then // call the keymap's init function void matrix_init_user(void) { #if defined(BOOTLOADER_CATERINA) && defined(__AVR__) DDRD &= ~(1 << 5); PORTD &= ~(1 << 5); DDRB &= ~(1 << 0); PORTB &= ~(1 << 0); #endif matrix_init_keymap(); } __attribute__((weak)) void keyboard_post_init_keymap(void) {} void keyboard_post_init_user(void) { #if defined(RGBLIGHT_ENABLE) keyboard_post_init_rgb_light(); #endif #if defined(RGB_MATRIX_ENABLE) keyboard_post_init_rgb_matrix(); #endif keyboard_post_init_keymap(); } __attribute__((weak)) void shutdown_keymap(void) {} void rgb_matrix_update_pwm_buffers(void); void shutdown_user(void) { #ifdef RGBLIGHT_ENABLE rgblight_enable_noeeprom(); rgblight_mode_noeeprom(1); rgblight_setrgb_red(); #endif // RGBLIGHT_ENABLE #ifdef RGB_MATRIX_ENABLE # ifdef __AVR__ rgb_matrix_set_color_all(0xFF, 0x00, 0x00); rgb_matrix_update_pwm_buffers(); # else rgb_matrix_sethsv_noeeprom(0, 255, 255); rgb_matrix_mode_noeeprom(1); # endif #endif // RGB_MATRIX_ENABLE shutdown_keymap(); } __attribute__((weak)) void suspend_power_down_keymap(void) {} void suspend_power_down_user(void) { suspend_power_down_keymap(); } __attribute__((weak)) void suspend_wakeup_init_keymap(void) {} void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); } __attribute__((weak)) void matrix_scan_keymap(void) {} // No global matrix scan code, so just run keymap's matrix // scan function void matrix_scan_user(void) { static bool has_ran_yet; if (!has_ran_yet) { has_ran_yet = true; startup_user(); } #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. run_diablo_macro_check(); #endif // TAP_DANCE_ENABLE #if defined(RGBLIGHT_ENABLE) matrix_scan_rgb_light(); #endif // RGBLIGHT_ENABLE #if defined(RGB_MATRIX_ENABLE) matrix_scan_rgb_matrix(); #endif matrix_scan_keymap(); } __attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; } // on layer change, no matter where the change was initiated // Then runs keymap's layer change check layer_state_t layer_state_set_user(layer_state_t state) { state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); #if defined(RGBLIGHT_ENABLE) state = layer_state_set_rgb_light(state); #endif // RGBLIGHT_ENABLE return layer_state_set_keymap(state); } __attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; } // Runs state check and changes underglow color and animation layer_state_t default_layer_state_set_user(layer_state_t state) { state = default_layer_state_set_keymap(state); #if 0 # if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) state = default_layer_state_set_rgb(state); # endif // RGBLIGHT_ENABLE #endif return state; } __attribute__((weak)) void led_set_keymap(uint8_t usb_led) {} // Any custom LED code goes here. // So far, I only have keyboard specific code, // So nothing goes here. void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); } __attribute__((weak)) void eeconfig_init_keymap(void) {} void eeconfig_init_user(void) { userspace_config.raw = 0; userspace_config.rgb_layer_change = true; eeconfig_update_user(userspace_config.raw); eeconfig_init_keymap(); keyboard_init(); } bool hasAllBitsInMask(uint8_t value, uint8_t mask) { value &= 0xF; mask &= 0xF; return (value & mask) == mask; } void keyboard_post_init_rgb_light(void) { rgblight_sethsv(HSV_GOLD); rgblight_mode(RGBLIGHT_MODE_BREATHING); // rgblight_mode(RGBLIGHT_MODE_KNIGHT+1); } // Init stuff. void keyboard_post_init_user(void) { #if defined(RGBLIGHT_ENABLE) keyboard_post_init_rgb_light(); #endif keyboard_post_init_user_keymap(); } void matrix_scan_rgb_light(void) { #ifdef RGBLIGHT_ENABLE #endif } void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) { rgblight_sethsv_noeeprom(hue, sat, val); wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly rgblight_mode_noeeprom(mode); } layer_state_t layer_state_set_rgb_light(layer_state_t state) { #ifdef RGBLIGHT_ENABLE switch (get_highest_layer(state)) { case _RAISE: rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3); break; case _LOWER: rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3); break; case _ADJUST: rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2); break; default: // for any other layers, or the default layer { switch (get_highest_layer(default_layer_state)) { case _WoW: rgblight_set_hsv_and_mode(HSV_MAGENTA, RGBLIGHT_MODE_STATIC_LIGHT); break; default: rgblight_set_hsv_and_mode(HSV_CYAN, RGBLIGHT_MODE_STATIC_LIGHT); break; } break; } } #endif // RGBLIGHT_ENABLE return state; }