/* Copyright 2017 Christopher Courtney @drashna This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include QMK_KEYBOARD_H #include "version.h" #include "eeprom.h" #include "wrappers.h" enum userspace_layers { _QWERTY = 0, _NUMLOCK = 0, _WORKMAN, _MODS, /* layer 8 */ _GAMEPAD, _DIABLO, _WARCRAFT, _MACROS, _MEDIA, _LOWER, _RAISE, _NAV, _ADJUST, }; #if !defined(DROP_ALT) #include "process_records.h" #ifdef TAP_DANCE_ENABLE # include "tap_dances.h" #endif // TAP_DANCE_ENABLE #if defined(RGBLIGHT_ENABLE) # include "rgb_stuff.h" #endif #if defined(RGB_MATRIX_ENABLE) # include "rgb_matrix_stuff.h" #endif #if defined(OLED_DRIVER_ENABLE) # include "oled_stuff.h" #endif /* Define layer names */ bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed); bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer); void matrix_init_keymap(void); void shutdown_keymap(void); void suspend_power_down_keymap(void); void suspend_wakeup_init_keymap(void); void matrix_scan_keymap(void); layer_state_t layer_state_set_keymap(layer_state_t state); layer_state_t default_layer_state_set_keymap(layer_state_t state); void led_set_keymap(uint8_t usb_led); void eeconfig_init_keymap(void); bool hasAllBitsInMask(uint8_t value, uint8_t mask); // clang-format off typedef union { uint32_t raw; struct { bool rgb_layer_change :1; bool swapped_numbers :1; bool rgb_matrix_idle_anim :1; }; } userspace_config_t; // clang-format on extern userspace_config_t userspace_config; /* Custom Keycodes for Diablo 3 layer But since TD() doesn't work when tap dance is disabled We use custom codes here, so we can substitute the right stuff */ #ifdef TAP_DANCE_ENABLE # define KC_D3_1 TD(TD_D3_1) # define KC_D3_2 TD(TD_D3_2) # define KC_D3_3 TD(TD_D3_3) # define KC_D3_4 TD(TD_D3_4) #else // TAP_DANCE_ENABLE # define KC_D3_1 KC_1 # define KC_D3_2 KC_2 # define KC_D3_3 KC_3 # define KC_D3_4 KC_4 #endif // TAP_DANCE_ENABLE #endif