#include "drashna.h" #include "rgb_stuff.h" #include "eeprom.h" extern rgblight_config_t rgblight_config; bool has_initialized; void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index); } /* Custom indicators for modifiers. * This allows for certain lights to be lit up, based on what mods are active, giving some visual feedback. * This is especially useful for One Shot Mods, since it's not always obvious if they're still lit up. */ #ifdef INDICATOR_LIGHTS void set_rgb_indicators(uint8_t this_mod, uint8_t this_led, uint8_t this_osm) { if (userspace_config.rgb_layer_change && get_highest_layer(layer_state) == 0) { if ((this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1 << USB_LED_CAPS_LOCK)) { # ifdef SHFT_LED1 rgblight_sethsv_at(120, 255, 255, SHFT_LED1); # endif // SHFT_LED1 # ifdef SHFT_LED2 rgblight_sethsv_at(120, 255, 255, SHFT_LED2); # endif // SHFT_LED2 } else { # ifdef SHFT_LED1 rgblight_sethsv_default_helper(SHFT_LED1); # endif // SHFT_LED1 # ifdef SHFT_LED2 rgblight_sethsv_default_helper(SHFT_LED2); # endif // SHFT_LED2 } if ((this_mod | this_osm) & MOD_MASK_CTRL) { # ifdef CTRL_LED1 rgblight_sethsv_at(0, 255, 255, CTRL_LED1); # endif // CTRL_LED1 # ifdef CTRL_LED2 rgblight_sethsv_at(0, 255, 255, CTRL_LED2); # endif // CTRL_LED2 } else { # ifdef CTRL_LED1 rgblight_sethsv_default_helper(CTRL_LED1); # endif // CTRL_LED1 # ifdef CTRL_LED2 rgblight_sethsv_default_helper(CTRL_LED2); # endif // CTRL_LED2 } if ((this_mod | this_osm) & MOD_MASK_GUI) { # ifdef GUI_LED1 rgblight_sethsv_at(51, 255, 255, GUI_LED1); # endif // GUI_LED1 # ifdef GUI_LED2 rgblight_sethsv_at(51, 255, 255, GUI_LED2); # endif // GUI_LED2 } else { # ifdef GUI_LED1 rgblight_sethsv_default_helper(GUI_LED1); # endif // GUI_LED1 # ifdef GUI_LED2 rgblight_sethsv_default_helper(GUI_LED2); # endif // GUI_LED2 } if ((this_mod | this_osm) & MOD_MASK_ALT) { # ifdef ALT_LED1 rgblight_sethsv_at(240, 255, 255, ALT_LED1); # endif // ALT_LED1 # ifdef GUI_LED2 rgblight_sethsv_at(240, 255, 255, ALT_LED2); # endif // GUI_LED2 } else { # ifdef GUI_LED1 rgblight_sethsv_default_helper(ALT_LED1); # endif // GUI_LED1 # ifdef GUI_LED2 rgblight_sethsv_default_helper(ALT_LED2); # endif // GUI_LED2 } } } /* Function for the indicators */ void matrix_scan_indicator(void) { if (has_initialized) { set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods()); } } #endif // INDICATOR_LIGHTS #ifdef RGBLIGHT_TWINKLE static rgblight_fadeout lights[RGBLED_NUM]; __attribute__((weak)) bool rgblight_twinkle_is_led_used_keymap(uint8_t index) { return false; } /* This function checks for used LEDs. This way, collisions don't occur and cause weird rendering */ bool rgblight_twinkle_is_led_used(uint8_t index) { switch (index) { # ifdef INDICATOR_LIGHTS # ifdef SHFT_LED1 case SHFT_LED1: return true; # endif // SHFT_LED1 # ifdef SHFT_LED2 case SHFT_LED2: return true; # endif // SHFT_LED2 # ifdef CTRL_LED1 case CTRL_LED1: return true; # endif // CTRL_LED1 # ifdef CTRL_LED2 case CTRL_LED2: return true; # endif // CTRL_LED2 # ifdef GUI_LED1 case GUI_LED1: return true; # endif // GUI_LED1 # ifdef GUI_LED2 case GUI_LED2: return true; # endif // GUI_LED2 # ifdef ALT_LED1 case ALT_LED1: return true; # endif // ALT_LED1 # ifdef ALT_LED2 case ALT_LED2: return true; # endif // ALT_LED2 # endif // INDICATOR_LIGHTS default: return rgblight_twinkle_is_led_used_keymap(index); } } /* Handler for fading/twinkling effect */ void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive bool litup = false; for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) { if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) { rgblight_fadeout *light = &lights[light_index]; litup = true; if (light->life) { light->life -= 1; if (get_highest_layer(layer_state) == 0) { sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]); } light->timer = timer_read(); } else { if (light->enabled && get_highest_layer(layer_state) == 0) { rgblight_sethsv_default_helper(light_index); } litup = light->enabled = false; } } } if (litup && get_highest_layer(layer_state) == 0) { rgblight_set(); } } /* Triggers a LED to fade/twinkle. * This function handles the selection of the LED and prepres for it to be used. */ void start_rgb_light(void) { uint8_t indices[RGBLED_NUM]; uint8_t indices_count = 0; uint8_t min_life = 0xFF; uint8_t min_life_index = -1; for (uint8_t index = 0; index < RGBLED_NUM; ++index) { if (rgblight_twinkle_is_led_used(index)) { continue; } if (lights[index].enabled) { if (min_life_index == -1 || lights[index].life < min_life) { min_life = lights[index].life; min_life_index = index; } continue; } indices[indices_count] = index; ++indices_count; } uint8_t light_index; if (!indices_count) { light_index = min_life_index; } else { light_index = indices[rand() % indices_count]; } rgblight_fadeout *light = &lights[light_index]; light->enabled = true; light->timer = timer_read(); light->life = 0xC0 + rand() % 0x40; light->hue = rgblight_config.hue + (rand() % 0xB4) - 0x54; rgblight_sethsv_at(light->hue, 255, light->life, light_index); } #endif bool process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record) { uint16_t temp_keycode = keycode; // Filter out the actual keycode from MT and LT keys. if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) { temp_keycode &= 0xFF; } switch (temp_keycode) { #ifdef RGBLIGHT_TWINKLE case KC_A ... KC_SLASH: case KC_F1 ... KC_F12: case KC_INSERT ... KC_UP: case KC_KP_SLASH ... KC_KP_DOT: case KC_F13 ... KC_F24: case KC_AUDIO_MUTE ... KC_MEDIA_REWIND: if (record->event.pressed) { start_rgb_light(); } break; #endif // RGBLIGHT_TWINKLE } return true; } void keyboard_post_init_rgb_light(void) { #if defined(RGBLIGHT_STARTUP_ANIMATION) bool is_enabled = rgblight_config.enable; if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); } if (rgblight_config.enable) { layer_state_set_rgb_light(layer_state); uint16_t old_hue = rgblight_config.hue; rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); for (uint16_t i = 255; i > 0; i--) { rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255); matrix_scan(); wait_ms(10); } } if (!is_enabled) { rgblight_disable_noeeprom(); } #endif layer_state_set_rgb_light(layer_state); } void matrix_scan_rgb_light(void) { #ifdef RGBLIGHT_ENABLE # ifdef RGBLIGHT_TWINKLE scan_rgblight_fadeout(); # endif // RGBLIGHT_ENABLE # ifdef INDICATOR_LIGHTS matrix_scan_indicator(); # endif #endif } void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) { rgblight_sethsv_noeeprom(hue, sat, val); wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly rgblight_mode_noeeprom(mode); } layer_state_t layer_state_set_rgb_light(layer_state_t state) { #ifdef RGBLIGHT_ENABLE if (userspace_config.rgb_layer_change) { switch (get_highest_layer(state)) { case _QWERTY: rgblight_set_hsv_and_mode(HSV_CYAN, RGBLIGHT_MODE_STATIC_LIGHT); break; case _WORKMAN: rgblight_set_hsv_and_mode(HSV_PURPLE, RGBLIGHT_MODE_STATIC_LIGHT); break; case _WARCRAFT: rgblight_set_hsv_and_mode(HSV_BLUE, RGBLIGHT_MODE_BREATHING + 3); break; case _DIABLO: rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3); break; case _HEROES: rgblight_set_hsv_and_mode(HSV_CYAN, RGBLIGHT_MODE_BREATHING + 3); break; case _RAISE: rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3); break; case _LOWER: rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3); break; case _ADJUST: rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2); break; default: // for any other layers, or the default layer { uint8_t mode = get_highest_layer(state) == _MODS ? RGBLIGHT_MODE_BREATHING : RGBLIGHT_MODE_STATIC_LIGHT; switch (get_highest_layer(default_layer_state)) { case _QWERTY: rgblight_set_hsv_and_mode(HSV_CYAN, mode); break; default: rgblight_set_hsv_and_mode(HSV_CYAN, mode); break; } break; } } } #endif // RGBLIGHT_ENABLE return state; }