QMK/keyboards/exclusive/e65/keymaps/crd/keymap.c

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2020-03-23 10:48:11 +01:00
#include QMK_KEYBOARD_H
enum keyboard_layers {
_BL = 0, // Base Layer
_FL, // Function Layer
_LL // Lights layer
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = LAYOUT_65_ansi_7u_wk_splitbs(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGUP,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, LT(_FL, KC_UP), KC_DEL,
MO(_LL), KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_LEFT, KC_DOWN, KC_RGHT),
[_FL] = LAYOUT_65_ansi_7u_wk_splitbs(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, _______,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, KC_SLCK, KC_PAUS, KC_UP, _______, _______, _______,
_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_END, KC_PGDN, KC_DOWN, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
[_LL] = LAYOUT_65_ansi_7u_wk_splitbs(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI, RGB_SAD,
_______, _______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_MOD),
};