QMK/keyboards/massdrop/ctrl/keymaps/default_md/keymap.c

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2020-03-23 10:48:11 +01:00
#include QMK_KEYBOARD_H
enum ctrl_keycodes {
L_BRI = SAFE_RANGE, //LED Brightness Increase //Working
L_BRD, //LED Brightness Decrease //Working
L_PTN, //LED Pattern Select Next //Working
L_PTP, //LED Pattern Select Previous //Working
L_PSI, //LED Pattern Speed Increase //Working
L_PSD, //LED Pattern Speed Decrease //Working
L_T_MD, //LED Toggle Mode //Working
L_T_ONF, //LED Toggle On / Off //Broken
L_ON, //LED On //Broken
L_OFF, //LED Off //Broken
L_T_BR, //LED Toggle Breath Effect //Working
L_T_PTD, //LED Toggle Scrolling Pattern Direction //Working
U_T_AGCR, //USB Toggle Automatic GCR control //Working
DBG_TOG, //DEBUG Toggle On / Off //
DBG_MTRX, //DEBUG Toggle Matrix Prints //
DBG_KBD, //DEBUG Toggle Keyboard Prints //
DBG_MOU, //DEBUG Toggle Mouse Prints //
MD_BOOT //Restart into bootloader after hold timeout //Working
};
keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
),
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU, \
L_T_BR, L_PSD, L_BRI, L_PSI, _______, _______, _______, _______, U_T_AGCR,_______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD, \
L_T_PTD, L_PTP, L_BRD, L_PTN, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, L_T_MD, L_T_ONF, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/*
[X] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
*/
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
};
#define MODS_SHIFT (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT))
#define MODS_CTRL (get_mods() & MOD_BIT(KC_LCTL) || get_mods() & MOD_BIT(KC_RCTRL))
#define MODS_ALT (get_mods() & MOD_BIT(KC_LALT) || get_mods() & MOD_BIT(KC_RALT))
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
switch (keycode) {
case L_BRI:
if (record->event.pressed) {
if (LED_GCR_STEP > LED_GCR_MAX - gcr_desired) gcr_desired = LED_GCR_MAX;
else gcr_desired += LED_GCR_STEP;
if (led_animation_breathing) gcr_breathe = gcr_desired;
}
return false;
case L_BRD:
if (record->event.pressed) {
if (LED_GCR_STEP > gcr_desired) gcr_desired = 0;
else gcr_desired -= LED_GCR_STEP;
if (led_animation_breathing) gcr_breathe = gcr_desired;
}
return false;
case L_PTN:
if (record->event.pressed) {
if (led_animation_id == led_setups_count - 1) led_animation_id = 0;
else led_animation_id++;
}
return false;
case L_PTP:
if (record->event.pressed) {
if (led_animation_id == 0) led_animation_id = led_setups_count - 1;
else led_animation_id--;
}
return false;
case L_PSI:
if (record->event.pressed) {
led_animation_speed += ANIMATION_SPEED_STEP;
}
return false;
case L_PSD:
if (record->event.pressed) {
led_animation_speed -= ANIMATION_SPEED_STEP;
if (led_animation_speed < 0) led_animation_speed = 0;
}
return false;
case L_T_MD:
if (record->event.pressed) {
led_lighting_mode++;
if (led_lighting_mode > LED_MODE_MAX_INDEX) led_lighting_mode = LED_MODE_NORMAL;
}
return false;
case L_T_ONF:
if (record->event.pressed) {
led_enabled = !led_enabled;
I2C3733_Control_Set(led_enabled);
}
return false;
case L_ON:
if (record->event.pressed) {
led_enabled = 1;
I2C3733_Control_Set(led_enabled);
}
return false;
case L_OFF:
if (record->event.pressed) {
led_enabled = 0;
I2C3733_Control_Set(led_enabled);
}
return false;
case L_T_BR:
if (record->event.pressed) {
led_animation_breathing = !led_animation_breathing;
if (led_animation_breathing) {
gcr_breathe = gcr_desired;
led_animation_breathe_cur = BREATHE_MIN_STEP;
breathe_dir = 1;
}
}
return false;
case L_T_PTD:
if (record->event.pressed) {
led_animation_direction = !led_animation_direction;
}
return false;
case U_T_AGCR:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
}
return false;
case DBG_TOG:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
}
return false;
case DBG_MTRX:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
}
return false;
case DBG_KBD:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
}
return false;
case DBG_MOU:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
}
return false;
case MD_BOOT:
if (record->event.pressed) {
key_timer = timer_read32();
} else {
if (timer_elapsed32(key_timer) >= 500) {
reset_keyboard();
}
}
return false;
default:
return true; //Process all other keycodes normally
}
}
led_instruction_t led_instructions[] = {
//LEDs are normally inactive, no processing is performed on them
//Flags are used in matching criteria for an LED to be active and indicate how to color it
//Flags can be found in tmk_core/protocol/arm_atsam/led_matrix.h (prefixed with LED_FLAG_)
//LED IDs can be found in config_led.h in the keyboard's directory
//Examples are below
//All LEDs use the user's selected pattern (this is the factory default)
{ .flags = LED_FLAG_USE_ROTATE_PATTERN },
//Specific LEDs use the user's selected pattern while all others are off
// { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_ROTATE_PATTERN, .id0 = 0xFFFFFFFF, .id1 = 0xAAAAAAAA, .id2 = 0x55555555, .id3 = 0x11111111 },
//Specific LEDs use specified RGB values while all others are off
// { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_RGB, .id0 = 0xFF, .id1 = 0x00FF, .id2 = 0x0000FF00, .id3 = 0xFF000000, .r = 75, .g = 150, .b = 225 },
//All LEDs use the user's selected pattern
//On layer 1, all key LEDs (except the top row which keeps active pattern) are red while all edge LEDs are green
//When layer 1 is active, key LEDs use red (id0 32 - 17: 1111 1111 1111 1111 0000 0000 0000 0000 = 0xFFFF0000) (except top row 16 - 1)
//When layer 1 is active, key LEDs use red (id1 64 - 33: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF)
//When layer 1 is active, key LEDs use red (id2 87 - 65: 0000 0000 0111 1111 1111 1111 1111 1111 = 0x007FFFFF)
//When layer 1 is active, edge LEDs use green (id2 95 - 88: 1111 1111 1000 0000 0000 0000 0000 0000 = 0xFF800000)
//When layer 1 is active, edge LEDs use green (id3 119 - 96: 0000 0000 1111 1111 1111 1111 1111 1111 = 0x00FFFFFF)
// { .flags = LED_FLAG_USE_ROTATE_PATTERN },
// { .flags = LED_FLAG_MATCH_ID | LED_FLAG_MATCH_LAYER | LED_FLAG_USE_RGB, .id0 = 0xFFFF0000, .id1 = 0xFFFFFFFF, .id2 = 0x007FFFFF, .r = 255, .layer = 1 },
// { .flags = LED_FLAG_MATCH_ID | LED_FLAG_MATCH_LAYER | LED_FLAG_USE_RGB, .id2 = 0xFF800000, .id3 = 0x00FFFFFF, .g = 127, .layer = 1 },
//All key LEDs use red while edge LEDs use the active pattern
//All key LEDs use red (id0 32 - 1: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF)
//All key LEDs use red (id1 64 - 33: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF)
//All key LEDs use red (id2 87 - 65: 0000 0000 0111 1111 1111 1111 1111 1111 = 0x007FFFFF)
//Edge uses active pattern (id2 95 - 88: 1111 1111 1000 0000 0000 0000 0000 0000 = 0xFF800000)
//Edge uses active pattern (id3 119 - 96: 0000 0000 1111 1111 1111 1111 1111 1111 = 0x00FFFFFF)
// { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_RGB, .id0 = 0xFFFFFFFF, .id1 = 0xFFFFFFFF, .id2 = 0x007FFFFF, .r = 255 },
// { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_ROTATE_PATTERN , .id2 = 0xFF800000, .id3 = 0x00FFFFFF },
//end must be set to 1 to indicate end of instruction set
{ .end = 1 }
};