371 lines
11 KiB
Plaintext
371 lines
11 KiB
Plaintext
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/*
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* Simple Open Pixel Control client for Processing,
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* designed to sample each LED's color from some point on the canvas.
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*
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* Micah Elizabeth Scott, 2013
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* This file is released into the public domain.
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*/
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import java.net.*;
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import java.util.Arrays;
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public class OPC implements Runnable
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{
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Thread thread;
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Socket socket;
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OutputStream output, pending;
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String host;
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int port;
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int[] pixelLocations;
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byte[] packetData;
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byte firmwareConfig;
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String colorCorrection;
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boolean enableShowLocations;
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OPC(PApplet parent, String host, int port)
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{
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this.host = host;
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this.port = port;
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thread = new Thread(this);
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thread.start();
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this.enableShowLocations = true;
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parent.registerMethod("draw", this);
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}
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// Set the location of a single LED
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void led(int index, int x, int y)
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{
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// For convenience, automatically grow the pixelLocations array. We do want this to be an array,
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// instead of a HashMap, to keep draw() as fast as it can be.
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if (pixelLocations == null) {
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pixelLocations = new int[index + 1];
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} else if (index >= pixelLocations.length) {
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pixelLocations = Arrays.copyOf(pixelLocations, index + 1);
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}
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pixelLocations[index] = x + width * y;
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}
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// Set the location of several LEDs arranged in a strip.
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// Angle is in radians, measured clockwise from +X.
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// (x,y) is the center of the strip.
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void ledStrip(int index, int count, float x, float y, float spacing, float angle, boolean reversed)
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{
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float s = sin(angle);
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float c = cos(angle);
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for (int i = 0; i < count; i++) {
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led(reversed ? (index + count - 1 - i) : (index + i),
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(int)(x + (i - (count-1)/2.0) * spacing * c + 0.5),
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(int)(y + (i - (count-1)/2.0) * spacing * s + 0.5));
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}
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}
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// Set the locations of a ring of LEDs. The center of the ring is at (x, y),
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// with "radius" pixels between the center and each LED. The first LED is at
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// the indicated angle, in radians, measured clockwise from +X.
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void ledRing(int index, int count, float x, float y, float radius, float angle)
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{
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for (int i = 0; i < count; i++) {
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float a = angle + i * 2 * PI / count;
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led(index + i, (int)(x - radius * cos(a) + 0.5),
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(int)(y - radius * sin(a) + 0.5));
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}
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}
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// Set the location of several LEDs arranged in a grid. The first strip is
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// at 'angle', measured in radians clockwise from +X.
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// (x,y) is the center of the grid.
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void ledGrid(int index, int stripLength, int numStrips, float x, float y,
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float ledSpacing, float stripSpacing, float angle, boolean zigzag)
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{
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float s = sin(angle + HALF_PI);
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float c = cos(angle + HALF_PI);
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for (int i = 0; i < numStrips; i++) {
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ledStrip(index + stripLength * i, stripLength,
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x + (i - (numStrips-1)/2.0) * stripSpacing * c,
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y + (i - (numStrips-1)/2.0) * stripSpacing * s, ledSpacing,
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angle, zigzag && (i % 2) == 1);
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}
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}
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// Set the location of 64 LEDs arranged in a uniform 8x8 grid.
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// (x,y) is the center of the grid.
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void ledGrid8x8(int index, float x, float y, float spacing, float angle, boolean zigzag)
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{
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ledGrid(index, 8, 8, x, y, spacing, spacing, angle, zigzag);
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}
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// Should the pixel sampling locations be visible? This helps with debugging.
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// Showing locations is enabled by default. You might need to disable it if our drawing
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// is interfering with your processing sketch, or if you'd simply like the screen to be
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// less cluttered.
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void showLocations(boolean enabled)
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{
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enableShowLocations = enabled;
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}
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// Enable or disable dithering. Dithering avoids the "stair-stepping" artifact and increases color
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// resolution by quickly jittering between adjacent 8-bit brightness levels about 400 times a second.
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// Dithering is on by default.
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void setDithering(boolean enabled)
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{
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if (enabled)
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firmwareConfig &= ~0x01;
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else
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firmwareConfig |= 0x01;
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sendFirmwareConfigPacket();
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}
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// Enable or disable frame interpolation. Interpolation automatically blends between consecutive frames
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// in hardware, and it does so with 16-bit per channel resolution. Combined with dithering, this helps make
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// fades very smooth. Interpolation is on by default.
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void setInterpolation(boolean enabled)
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{
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if (enabled)
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firmwareConfig &= ~0x02;
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else
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firmwareConfig |= 0x02;
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sendFirmwareConfigPacket();
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}
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// Put the Fadecandy onboard LED under automatic control. It blinks any time the firmware processes a packet.
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// This is the default configuration for the LED.
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void statusLedAuto()
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{
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firmwareConfig &= 0x0C;
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sendFirmwareConfigPacket();
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}
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// Manually turn the Fadecandy onboard LED on or off. This disables automatic LED control.
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void setStatusLed(boolean on)
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{
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firmwareConfig |= 0x04; // Manual LED control
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if (on)
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firmwareConfig |= 0x08;
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else
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firmwareConfig &= ~0x08;
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sendFirmwareConfigPacket();
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}
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// Set the color correction parameters
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void setColorCorrection(float gamma, float red, float green, float blue)
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{
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colorCorrection = "{ \"gamma\": " + gamma + ", \"whitepoint\": [" + red + "," + green + "," + blue + "]}";
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sendColorCorrectionPacket();
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}
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// Set custom color correction parameters from a string
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void setColorCorrection(String s)
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{
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colorCorrection = s;
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sendColorCorrectionPacket();
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}
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// Send a packet with the current firmware configuration settings
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void sendFirmwareConfigPacket()
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{
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if (pending == null) {
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// We'll do this when we reconnect
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return;
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}
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byte[] packet = new byte[9];
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packet[0] = (byte)0x00; // Channel (reserved)
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packet[1] = (byte)0xFF; // Command (System Exclusive)
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packet[2] = (byte)0x00; // Length high byte
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packet[3] = (byte)0x05; // Length low byte
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packet[4] = (byte)0x00; // System ID high byte
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packet[5] = (byte)0x01; // System ID low byte
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packet[6] = (byte)0x00; // Command ID high byte
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packet[7] = (byte)0x02; // Command ID low byte
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packet[8] = (byte)firmwareConfig;
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try {
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pending.write(packet);
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} catch (Exception e) {
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dispose();
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}
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}
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// Send a packet with the current color correction settings
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void sendColorCorrectionPacket()
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{
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if (colorCorrection == null) {
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// No color correction defined
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return;
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}
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if (pending == null) {
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// We'll do this when we reconnect
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return;
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}
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byte[] content = colorCorrection.getBytes();
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int packetLen = content.length + 4;
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byte[] header = new byte[8];
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header[0] = (byte)0x00; // Channel (reserved)
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header[1] = (byte)0xFF; // Command (System Exclusive)
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header[2] = (byte)(packetLen >> 8); // Length high byte
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header[3] = (byte)(packetLen & 0xFF); // Length low byte
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header[4] = (byte)0x00; // System ID high byte
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header[5] = (byte)0x01; // System ID low byte
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header[6] = (byte)0x00; // Command ID high byte
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header[7] = (byte)0x01; // Command ID low byte
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try {
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pending.write(header);
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pending.write(content);
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} catch (Exception e) {
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dispose();
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}
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}
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// Automatically called at the end of each draw().
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// This handles the automatic Pixel to LED mapping.
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// If you aren't using that mapping, this function has no effect.
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// In that case, you can call setPixelCount(), setPixel(), and writePixels()
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// separately.
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void draw()
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{
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if (pixelLocations == null) {
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// No pixels defined yet
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return;
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}
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if (output == null) {
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return;
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}
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int numPixels = pixelLocations.length;
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int ledAddress = 4;
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setPixelCount(numPixels);
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loadPixels();
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for (int i = 0; i < numPixels; i++) {
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int pixelLocation = pixelLocations[i];
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int pixel = pixels[pixelLocation];
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packetData[ledAddress] = (byte)(pixel >> 16);
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packetData[ledAddress + 1] = (byte)(pixel >> 8);
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packetData[ledAddress + 2] = (byte)pixel;
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ledAddress += 3;
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if (enableShowLocations) {
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pixels[pixelLocation] = 0xFFFFFF ^ pixel;
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}
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}
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writePixels();
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if (enableShowLocations) {
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updatePixels();
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}
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}
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// Change the number of pixels in our output packet.
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// This is normally not needed; the output packet is automatically sized
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// by draw() and by setPixel().
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void setPixelCount(int numPixels)
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{
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int numBytes = 3 * numPixels;
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int packetLen = 4 + numBytes;
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if (packetData == null || packetData.length != packetLen) {
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// Set up our packet buffer
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packetData = new byte[packetLen];
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packetData[0] = (byte)0x00; // Channel
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packetData[1] = (byte)0x00; // Command (Set pixel colors)
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packetData[2] = (byte)(numBytes >> 8); // Length high byte
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packetData[3] = (byte)(numBytes & 0xFF); // Length low byte
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}
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}
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// Directly manipulate a pixel in the output buffer. This isn't needed
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// for pixels that are mapped to the screen.
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void setPixel(int number, color c)
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{
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int offset = 4 + number * 3;
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if (packetData == null || packetData.length < offset + 3) {
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setPixelCount(number + 1);
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}
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packetData[offset] = (byte) (c >> 16);
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packetData[offset + 1] = (byte) (c >> 8);
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packetData[offset + 2] = (byte) c;
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}
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// Read a pixel from the output buffer. If the pixel was mapped to the display,
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// this returns the value we captured on the previous frame.
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color getPixel(int number)
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{
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int offset = 4 + number * 3;
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if (packetData == null || packetData.length < offset + 3) {
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return 0;
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}
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return (packetData[offset] << 16) | (packetData[offset + 1] << 8) | packetData[offset + 2];
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}
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// Transmit our current buffer of pixel values to the OPC server. This is handled
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// automatically in draw() if any pixels are mapped to the screen, but if you haven't
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// mapped any pixels to the screen you'll want to call this directly.
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void writePixels()
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{
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if (packetData == null || packetData.length == 0) {
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// No pixel buffer
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return;
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}
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if (output == null) {
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return;
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}
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try {
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output.write(packetData);
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} catch (Exception e) {
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dispose();
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}
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}
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void dispose()
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{
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// Destroy the socket. Called internally when we've disconnected.
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// (Thread continues to run)
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if (output != null) {
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println("Disconnected from OPC server");
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}
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socket = null;
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output = pending = null;
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}
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public void run()
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{
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// Thread tests server connection periodically, attempts reconnection.
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// Important for OPC arrays; faster startup, client continues
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// to run smoothly when mobile servers go in and out of range.
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for(;;) {
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if(output == null) { // No OPC connection?
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try { // Make one!
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socket = new Socket(host, port);
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socket.setTcpNoDelay(true);
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pending = socket.getOutputStream(); // Avoid race condition...
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println("Connected to OPC server");
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sendColorCorrectionPacket(); // These write to 'pending'
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sendFirmwareConfigPacket(); // rather than 'output' before
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output = pending; // rest of code given access.
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// pending not set null, more config packets are OK!
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} catch (ConnectException e) {
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dispose();
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} catch (IOException e) {
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dispose();
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}
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}
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// Pause thread to avoid massive CPU load
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try {
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Thread.sleep(500);
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}
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catch(InterruptedException e) {
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}
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}
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}
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}
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