Solved 2024/14
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2022/08/8.md
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2022/08/8.md
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## \-\-- Day 8: Treetop Tree House \-\--
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The expedition comes across a peculiar patch of tall trees all planted
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carefully in a grid. The Elves explain that a previous expedition
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planted these trees as a reforestation effort. Now, they\'re curious if
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this would be a good location for a [tree
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house](https://en.wikipedia.org/wiki/Tree_house).
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First, determine whether there is enough tree cover here to keep a tree
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house *hidden*. To do this, you need to count the number of trees that
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are *visible from outside the grid* when looking directly along a row or
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column.
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The Elves have already launched a
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[quadcopter](https://en.wikipedia.org/wiki/Quadcopter)
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to generate a map with the height of each tree ([your puzzle
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input]{title="The Elves have already launched a quadcopter (your puzzle input)."}).
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For example:
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30373
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25512
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65332
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33549
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35390
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Each tree is represented as a single digit whose value is its height,
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where `0` is the shortest and `9` is the tallest.
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A tree is *visible* if all of the other trees between it and an edge of
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the grid are *shorter* than it. Only consider trees in the same row or
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column; that is, only look up, down, left, or right from any given tree.
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All of the trees around the edge of the grid are *visible* - since they
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are already on the edge, there are no trees to block the view. In this
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example, that only leaves the *interior nine trees* to consider:
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- The top-left `5` is *visible* from the left and top. (It isn\'t
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visible from the right or bottom since other trees of height `5` are
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in the way.)
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- The top-middle `5` is *visible* from the top and right.
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- The top-right `1` is not visible from any direction; for it to be
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visible, there would need to only be trees of height *0* between it
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and an edge.
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- The left-middle `5` is *visible*, but only from the right.
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- The center `3` is not visible from any direction; for it to be
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visible, there would need to be only trees of at most height `2`
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between it and an edge.
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- The right-middle `3` is *visible* from the right.
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- In the bottom row, the middle `5` is *visible*, but the `3` and `4`
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are not.
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With 16 trees visible on the edge and another 5 visible in the interior,
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a total of `21` trees are visible in this arrangement.
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Consider your map; *how many trees are visible from outside the grid?*
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Your puzzle answer was `1690`.
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The first half of this puzzle is complete! It provides one gold star: \*
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## \-\-- Part Two \-\-- {#part2}
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Content with the amount of tree cover available, the Elves just need to
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know the best spot to build their tree house: they would like to be able
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to see a lot of *trees*.
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To measure the viewing distance from a given tree, look up, down, left,
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and right from that tree; stop if you reach an edge or at the first tree
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that is the same height or taller than the tree under consideration. (If
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a tree is right on the edge, at least one of its viewing distances will
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be zero.)
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The Elves don\'t care about distant trees taller than those found by the
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rules above; the proposed tree house has large
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[eaves](https://en.wikipedia.org/wiki/Eaves) to keep it
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dry, so they wouldn\'t be able to see higher than the tree house anyway.
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In the example above, consider the middle `5` in the second row:
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30373
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25512
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65332
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33549
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35390
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- Looking up, its view is not blocked; it can see `1` tree (of height
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`3`).
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- Looking left, its view is blocked immediately; it can see only `1`
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tree (of height `5`, right next to it).
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- Looking right, its view is not blocked; it can see `2` trees.
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- Looking down, its view is blocked eventually; it can see `2` trees
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(one of height `3`, then the tree of height `5` that blocks its
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view).
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A tree\'s *scenic score* is found by *multiplying together* its viewing
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distance in each of the four directions. For this tree, this is `4`
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(found by multiplying `1 * 1 * 2 * 2`).
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However, you can do even better: consider the tree of height `5` in the
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middle of the fourth row:
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30373
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25512
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65332
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33549
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35390
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- Looking up, its view is blocked at `2` trees (by another tree with a
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height of `5`).
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- Looking left, its view is not blocked; it can see `2` trees.
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- Looking down, its view is also not blocked; it can see `1` tree.
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- Looking right, its view is blocked at `2` trees (by a massive tree
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of height `9`).
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This tree\'s scenic score is `8` (`2 * 2 * 1 * 2`); this is the ideal
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spot for the tree house.
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Consider each tree on your map. *What is the highest scenic score
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possible for any tree?*
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Answer:
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Although it hasn\'t changed, you can still [get your puzzle
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input](8/input).
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2022/08/solution.py
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2022/08/solution.py
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#!/bin/python3
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import sys,time,re
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from pprint import pprint
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sys.path.insert(0, '../../')
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from fred import list2int,get_re,nprint,lprint,loadFile,nprint,get_value_in_direction,grid_valid,toGrid,addTuples
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start_time = time.time()
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input_f = 'test'
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#########################################
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# #
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# Part 1 #
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# #
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#########################################
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def part1():
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grid = toGrid(input_f)
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nprint(grid)
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directions = {
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'up': (-1, 0),
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'down': (1, 0),
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'left': (0, -1),
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'right': (0, 1),
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}
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visible = []
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for r,row in enumerate(grid):
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for c,col in enumerate(row):
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if r == 0 or r == len(grid)-1 or c == 0 or c == len(row)-1:
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visible.append((r,c))
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else:
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#print(r,c)
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cur = get_value_in_direction(grid,(r,c))
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x = []
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test = {}
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length = 0
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notVisible = False
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(nr,nc) = (r,c)
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#print((r,c),cur)
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for d in directions.keys():
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#print(d)
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if d == 'up':
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length = r
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if d == 'down':
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length = len(grid)-r-1
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if d == 'left':
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length = c
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if d == 'right':
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length = len(row)-c-1
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new = get_value_in_direction(grid,(nr,nc),d,length,'list')
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if int(max(new)) >= int(cur):
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test[d] = 'hidden'
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else:
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test[d] = 'visible'
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# while notVisible:
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# print((r,c),d,(nr,nc))
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# new = get_value_in_direction(grid,(nr,nc),d)
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# #print(new,(nr,nc))
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# if new is not None:
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# if cur > int(new) :
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# print(cur,'>',new)
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# notVisible = False
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# (nr,nc) = addTuples((nr,nc),directions[d])
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# if not grid_valid(nr,nc,grid):
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# break
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# nprint(grid,(r,c),str(cur),positions=visible)
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# input()
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#if not notVisible:
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# visible.append((r,c))
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#print((r,c),test)
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#nprint(grid,(r,c),cur)
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if 'visible' in test.values():
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visible.append((r,c))
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#print(x)
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#input()
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nprint(grid,positions=visible)
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return len(visible)
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start_time = time.time()
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#print('Part 1:',part1(), '\t\t', round((time.time() - start_time)*1000), 'ms')
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#########################################
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# #
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# Part 2 #
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# #
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#########################################
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def part2():
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grid = toGrid(input_f)
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nprint(grid)
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directions = {
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'up': (-1, 0),
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'down': (1, 0),
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'left': (0, -1),
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'right': (0, 1),
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}
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visible = []
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for r,row in enumerate(grid):
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for c,col in enumerate(row):
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if r == 0 or r == len(grid)-1 or c == 0 or c == len(row)-1:
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visible.append((r,c))
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else:
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#print(r,c)
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cur = get_value_in_direction(grid,(r,c))
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x = []
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test = {}
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length = 0
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score = 0
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view_distance = 0
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notVisible = False
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(nr,nc) = (r,c)
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print((r,c),cur)
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for d in directions.keys():
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#print(d)
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if d == 'up':
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length = r
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if d == 'down':
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length = len(grid)-r-1
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if d == 'left':
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length = c
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if d == 'right':
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length = len(row)-c-1
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new = get_value_in_direction(grid,(nr,nc),d,length,'list')
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print('->>>',new)
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if isinstance(new,list):
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for idx,i in enumerate(new):
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if int(i) >= int(cur):
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print(i,cur,idx)
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view_distance = (idx+1)
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else:
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if int(new) <= int(cur):
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print(new,cur,1)
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view_distance = +1
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print('View distance',view_distance,d,'<---')
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#if int(max(new)) >= int(cur):
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# test[d] = 'hidden'
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#else:
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# test[d] = 'visible'
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nprint(grid,(r,c),cur)
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input()
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if 'visible' in test.values():
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visible.append((r,c))
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nprint(grid,positions=visible)
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return len(visible)
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start_time = time.time()
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print('Part 2:',part2(), '\t\t', round((time.time() - start_time)*1000), 'ms')
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from pprint import pprint
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with open(sys.argv[1],'r') as f:
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with open('test_input','r') as f:
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lines = [[tree for tree in lines.rstrip('\n')] for lines in f]
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2024/14/14.md
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2024/14/14.md
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## \-\-- Day 14: Restroom Redoubt \-\--
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One of The Historians needs to use the bathroom; fortunately, you know
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there\'s a bathroom near an unvisited location on their list, and so
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you\'re all quickly teleported directly to the lobby of Easter Bunny
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Headquarters.
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Unfortunately, EBHQ seems to have \"improved\" bathroom security *again*
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after your last [visit](/2016/day/2). The area outside the bathroom is
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swarming with robots!
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To get The Historian safely to the bathroom, you\'ll need a way to
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predict where the robots will be in the future. Fortunately, they all
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seem to be moving on the tile floor in predictable *straight lines*.
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You make a list (your puzzle input) of all of the robots\' current
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*positions* (`p`) and *velocities* (`v`), one robot per line. For
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example:
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p=0,4 v=3,-3
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p=6,3 v=-1,-3
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p=10,3 v=-1,2
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p=2,0 v=2,-1
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p=0,0 v=1,3
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p=3,0 v=-2,-2
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p=7,6 v=-1,-3
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p=3,0 v=-1,-2
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p=9,3 v=2,3
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p=7,3 v=-1,2
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p=2,4 v=2,-3
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p=9,5 v=-3,-3
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Each robot\'s position is given as `p=x,y` where `x` represents the
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number of tiles the robot is from the left wall and `y` represents the
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number of tiles from the top wall (when viewed from above). So, a
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position of `p=0,0` means the robot is all the way in the top-left
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corner.
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Each robot\'s velocity is given as `v=x,y` where `x` and `y` are given
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in *tiles per second*. Positive `x` means the robot is moving to the
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*right*, and positive `y` means the robot is moving *down*. So, a
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velocity of `v=1,-2` means that each second, the robot moves `1` tile to
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the right and `2` tiles up.
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The robots outside the actual bathroom are in a space which is `101`
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tiles wide and `103` tiles tall (when viewed from above). However, in
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this example, the robots are in a space which is only `11` tiles wide
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and `7` tiles tall.
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The robots are good at navigating over/under each other (due to a
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combination of springs, extendable legs, and quadcopters), so they can
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share the same tile and don\'t interact with each other. Visually, the
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number of robots on each tile in this example looks like this:
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1.12.......
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...........
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...........
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......11.11
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1.1........
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.........1.
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.......1...
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These robots have a unique feature for maximum bathroom security: they
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can *teleport*. When a robot would run into an edge of the space
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they\'re in, they instead *teleport to the other side*, effectively
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wrapping around the edges. Here is what robot `p=2,4 v=2,-3` does for
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the first few seconds:
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Initial state:
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...........
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...........
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...........
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...........
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..1........
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...........
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...........
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After 1 second:
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...........
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....1......
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...........
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...........
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...........
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...........
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...........
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After 2 seconds:
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...........
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...........
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...........
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...........
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...........
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......1....
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...........
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After 3 seconds:
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...........
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...........
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........1..
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...........
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...........
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...........
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...........
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After 4 seconds:
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...........
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...........
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...........
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...........
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...........
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...........
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..........1
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After 5 seconds:
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...........
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...........
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...........
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.1.........
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...........
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...........
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...........
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The Historian can\'t wait much longer, so you don\'t have to simulate
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the robots for very long. Where will the robots be after `100` seconds?
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In the above example, the number of robots on each tile after 100
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seconds has elapsed looks like this:
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......2..1.
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...........
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1..........
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.11........
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.....1.....
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...12......
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.1....1....
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To determine the safest area, count the *number of robots in each
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quadrant* after 100 seconds. Robots that are exactly in the middle
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(horizontally or vertically) don\'t count as being in any quadrant, so
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the only relevant robots are:
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..... 2..1.
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..... .....
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1.... .....
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..... .....
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...12 .....
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.1... 1....
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In this example, the quadrants contain `1`, `3`, `4`, and `1` robot.
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Multiplying these together gives a total *safety factor* of `12`.
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Predict the motion of the robots in your list within a space which is
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`101` tiles wide and `103` tiles tall. *What will the safety factor be
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after exactly 100 seconds have elapsed?*
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Your puzzle answer was `230686500`.
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The first half of this puzzle is complete! It provides one gold star: \*
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## \-\-- Part Two \-\-- {#part2}
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During the bathroom break, someone notices that these robots seem
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awfully similar to ones built and used at the North Pole. If they\'re
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the same type of robots, they should have a hard-coded [Easter
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egg]{title="This puzzle was originally going to be about the motion of space rocks in a fictitious arcade game called Meteoroids, but we just had an arcade puzzle."}:
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very rarely, most of the robots should arrange themselves into *a
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picture of a Christmas tree*.
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*What is the fewest number of seconds that must elapse for the robots to
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display the Easter egg?*
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Answer:
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Although it hasn\'t changed, you can still [get your puzzle
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input](14/input).
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|
135
2024/14/solution.py
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135
2024/14/solution.py
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#!/bin/python3
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import sys,time,re
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from pprint import pprint
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sys.path.insert(0, '../../')
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from fred import list2int,get_re,lprint,loadFile,addTuples,grid_valid
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start_time = time.time()
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# input_f = 'test'
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# size_r = 7
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# size_c = 11
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input_f = 'input'
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size_r = 103
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size_c = 101
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grid = [['.']*size_c]*size_r
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def nprint(grid,pos,x):
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for r in range(size_r):
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for c in range(size_c):
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if (c,r) == pos:
|
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print(x,end='')
|
||||
else:
|
||||
print(grid[r][c],end='')
|
||||
print()
|
||||
|
||||
#########################################
|
||||
# #
|
||||
# Part 1 #
|
||||
# #
|
||||
#########################################
|
||||
def part1():
|
||||
instructions = loadFile(input_f)
|
||||
for idx,inst in enumerate(instructions):
|
||||
match = get_re(r"^p=(-?\d+),(-?\d+) v=(-?\d+),(-?\d+)",inst)
|
||||
|
||||
instructions[idx] = [(int(match.group(1)),int(match.group(2))),(int(match.group(3)),int(match.group(4)))]
|
||||
|
||||
coordinates = {}
|
||||
initial = {}
|
||||
for idx,inst in enumerate(instructions):
|
||||
#inst = [(2,4),(2,-3)]
|
||||
#print(inst)
|
||||
|
||||
#print('Initial state')
|
||||
pos = inst[0]
|
||||
vel = inst[1]
|
||||
if pos not in initial:
|
||||
initial[pos] = 0
|
||||
initial[pos] += 1
|
||||
|
||||
#nprint(grid,pos,'1')
|
||||
length = 100
|
||||
for i in range (0,length):
|
||||
pos = addTuples(pos,vel)
|
||||
#print('After',i+1,'seconds')
|
||||
if pos[0] < 0:
|
||||
pos = (pos[0]+size_c,pos[1])
|
||||
if pos[0] >= size_c:
|
||||
pos = (pos[0]-size_c,pos[1])
|
||||
if pos[1] < 0:
|
||||
pos = (pos[0],pos[1]+size_r)
|
||||
if pos[1] >= size_r:
|
||||
pos = (pos[0],pos[1]-size_r)
|
||||
|
||||
#print('Position inside grid: ', grid_valid(pos[1],pos[0],grid))
|
||||
#nprint(grid,pos,'1')
|
||||
#print(pos)
|
||||
#input()
|
||||
if pos not in coordinates:
|
||||
coordinates[pos] = 0
|
||||
coordinates[pos] += 1
|
||||
#print('End State')
|
||||
#nprint(grid,pos,'1')
|
||||
#input()
|
||||
|
||||
#pprint(coordinates)
|
||||
# print(instructions)
|
||||
# print()
|
||||
# print(initial)
|
||||
# print()
|
||||
# for r in range(size_r):
|
||||
# for c in range(size_c):
|
||||
# if (c,r) in initial.keys():
|
||||
# print(initial[(c,r)],end='')
|
||||
# else:
|
||||
# print(grid[r][c],end='')
|
||||
# print()
|
||||
# print('----------------------')
|
||||
# print(coordinates)
|
||||
|
||||
# for r in range(size_r):
|
||||
# for c in range(size_c):
|
||||
# if (c,r) in coordinates.keys():
|
||||
# print(coordinates[(c,r)],end='')
|
||||
# else:
|
||||
# print(grid[r][c],end='')
|
||||
# print()
|
||||
|
||||
center = (int((size_r-1)/2),int((size_c-1)/2))
|
||||
|
||||
TL = 0 #top left
|
||||
BL = 0 #bottom left
|
||||
TR = 0 #top right
|
||||
BR = 0 #bottom right
|
||||
for v in coordinates:
|
||||
if v[0] < center[1] and v[1] < center[0]:
|
||||
#print(v,'top left',coordinates[v])
|
||||
TL += coordinates[v]
|
||||
if v[0] > center[1] and v[1] < center[0]:
|
||||
#print(v,'top right',coordinates[v])
|
||||
TR += coordinates[v]
|
||||
if v[0] > center[1] and v[1] > center[0]:
|
||||
#print(v,'bot right',coordinates[v])
|
||||
BR += coordinates[v]
|
||||
if v[0] < center[1] and v[1] > center[0]:
|
||||
#print(v,'bot left',coordinates[v])
|
||||
BL += coordinates[v]
|
||||
|
||||
#print(center)
|
||||
return TL*TR*BR*BL
|
||||
start_time = time.time()
|
||||
print('Part 1:',part1(), '\t\t', round((time.time() - start_time)*1000), 'ms')
|
||||
|
||||
|
||||
#########################################
|
||||
# #
|
||||
# Part 2 #
|
||||
# #
|
||||
#########################################
|
||||
def part2():
|
||||
return
|
||||
|
||||
start_time = time.time()
|
||||
print('Part 2:',part2(), '\t\t', round((time.time() - start_time)*1000), 'ms')
|
Binary file not shown.
18
fred.py
18
fred.py
@ -1,5 +1,6 @@
|
||||
import sys,re,heapq
|
||||
from itertools import permutations
|
||||
from termcolor import colored
|
||||
|
||||
def loadFile(input_f):
|
||||
"""
|
||||
@ -242,7 +243,7 @@ def getCenter(grid):
|
||||
|
||||
return (int(len(grid) / 2), int(len(grid[0]) / 2))
|
||||
|
||||
def nprint(grid, cur: set = None, sign: str = None):
|
||||
def nprint(grid, cur: set = None, sign: str = None, positions:list = None):
|
||||
"""
|
||||
Prints a grid, highlighting the current position if specified.
|
||||
|
||||
@ -251,7 +252,8 @@ def nprint(grid, cur: set = None, sign: str = None):
|
||||
cur (set, optional): A set containing the (row, col) indices of the current position.
|
||||
Defaults to None.
|
||||
sign (str, optional): The sign to highlight the current position with. Defaults to None.
|
||||
|
||||
positions (list, optional): A list of sets containing the (row, col) indices of positions to color.
|
||||
Defaults to None.
|
||||
Returns:
|
||||
None
|
||||
|
||||
@ -262,6 +264,8 @@ def nprint(grid, cur: set = None, sign: str = None):
|
||||
raise TypeError("Cur must be a tuple with (row, column) indices.")
|
||||
if sign is not None and not isinstance(sign, str):
|
||||
raise TypeError("Sign must be a string.")
|
||||
if positions is not None and not isinstance(positions, list):
|
||||
raise TypeError("Positions must be a list.")
|
||||
|
||||
for idx, i in enumerate(grid):
|
||||
for jdx, j in enumerate(i):
|
||||
@ -269,7 +273,13 @@ def nprint(grid, cur: set = None, sign: str = None):
|
||||
if len(sign) > 1:
|
||||
print(sign[0] + grid[idx][jdx] + sign[1], end='') # Print with sign
|
||||
else:
|
||||
print(sign, end=' ') # Print sign
|
||||
print(colored(sign,'blue'), end=' ') # Print sign
|
||||
else:
|
||||
if positions is not None:
|
||||
if (idx,jdx) in positions:
|
||||
print(colored(grid[idx][jdx],'red'),end=' ')
|
||||
else:
|
||||
print(grid[idx][jdx], end=' ')
|
||||
else:
|
||||
print(grid[idx][jdx], end=' ') # Regular grid element
|
||||
print()
|
||||
@ -417,7 +427,7 @@ def get_value_in_direction(grid:list, position:set, direction:str=None, length:i
|
||||
else:
|
||||
return None
|
||||
else:
|
||||
for step in range(length):
|
||||
for step in range(1,length+1):
|
||||
new_x, new_y = x + step * dx, y + step * dy
|
||||
# Check for out-of-bounds
|
||||
if 0 <= new_x < len(grid) and 0 <= new_y < len(grid[new_x]):
|
||||
|
Loading…
Reference in New Issue
Block a user