Solved 2024/18 P2
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2024/17/17.md
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2024/17/17.md
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## \-\-- Day 17: Chronospatial Computer \-\--
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The Historians push the button on their strange device, but this time,
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you all just feel like you\'re [falling](/2018/day/6).
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\"Situation critical\", the device announces in a familiar voice.
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\"Bootstrapping process failed. Initializing debugger\....\"
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The small handheld device suddenly unfolds into an entire computer! The
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Historians look around nervously before one of them tosses it to you.
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This seems to be a 3-bit computer: its program is a list of 3-bit
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numbers (0 through 7), like `0,1,2,3`. The computer also has three
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*registers* named `A`, `B`, and `C`, but these registers aren\'t limited
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to 3 bits and can instead hold any integer.
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The computer knows *eight instructions*, each identified by a 3-bit
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number (called the instruction\'s *opcode*). Each instruction also reads
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the 3-bit number after it as an input; this is called its *operand*.
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A number called the *instruction pointer* identifies the position in the
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program from which the next opcode will be read; it starts at `0`,
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pointing at the first 3-bit number in the program. Except for jump
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instructions, the instruction pointer increases by `2` after each
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instruction is processed (to move past the instruction\'s opcode and its
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operand). If the computer tries to read an opcode past the end of the
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program, it instead *halts*.
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So, the program `0,1,2,3` would run the instruction whose opcode is `0`
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and pass it the operand `1`, then run the instruction having opcode `2`
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and pass it the operand `3`, then halt.
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There are two types of operands; each instruction specifies the type of
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its operand. The value of a *literal operand* is the operand itself. For
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example, the value of the literal operand `7` is the number `7`. The
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value of a *combo operand* can be found as follows:
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- Combo operands `0` through `3` represent literal values `0` through
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`3`.
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- Combo operand `4` represents the value of register `A`.
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- Combo operand `5` represents the value of register `B`.
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- Combo operand `6` represents the value of register `C`.
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- Combo operand `7` is reserved and will not appear in valid programs.
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The eight instructions are as follows:
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The `adv` instruction (opcode `0`) performs *division*. The numerator is
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the value in the `A` register. The denominator is found by raising 2 to
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the power of the instruction\'s *combo* operand. (So, an operand of `2`
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would divide `A` by `4` (`2^2`); an operand of `5` would divide `A` by
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`2^B`.) The result of the division operation is *truncated* to an
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integer and then written to the `A` register.
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The `bxl` instruction (opcode `1`) calculates the [bitwise
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XOR](https://en.wikipedia.org/wiki/Bitwise_operation#XOR)
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of register `B` and the instruction\'s *literal* operand, then stores
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the result in register `B`.
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The `bst` instruction (opcode `2`) calculates the value of its *combo*
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operand [modulo](https://en.wikipedia.org/wiki/Modulo)
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8 (thereby keeping only its lowest 3 bits), then writes that value to
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the `B` register.
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The `jnz` instruction (opcode `3`) does *nothing* if the `A` register is
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`0`. However, if the `A` register is *not zero*, it
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*jumps*
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by setting the instruction pointer to the value of its *literal*
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operand; if this instruction jumps, the instruction pointer is *not*
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increased by `2` after this instruction.
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The `bxc` instruction (opcode `4`) calculates the *bitwise XOR* of
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register `B` and register `C`, then stores the result in register `B`.
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(For legacy reasons, this instruction reads an operand but *ignores*
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it.)
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The `out` instruction (opcode `5`) calculates the value of its *combo*
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operand modulo 8, then *outputs* that value. (If a program outputs
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multiple values, they are separated by commas.)
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The `bdv` instruction (opcode `6`) works exactly like the `adv`
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instruction except that the result is stored in the *`B` register*. (The
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numerator is still read from the `A` register.)
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The `cdv` instruction (opcode `7`) works exactly like the `adv`
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instruction except that the result is stored in the *`C` register*. (The
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numerator is still read from the `A` register.)
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Here are some examples of instruction operation:
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- If register `C` contains `9`, the program `2,6` would set register
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`B` to `1`.
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- If register `A` contains `10`, the program `5,0,5,1,5,4` would
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output `0,1,2`.
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- If register `A` contains `2024`, the program `0,1,5,4,3,0` would
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output `4,2,5,6,7,7,7,7,3,1,0` and leave `0` in register `A`.
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- If register `B` contains `29`, the program `1,7` would set register
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`B` to `26`.
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- If register `B` contains `2024` and register `C` contains `43690`,
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the program `4,0` would set register `B` to `44354`.
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The Historians\' strange device has finished initializing its debugger
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and is displaying some *information about the program it is trying to
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run* (your puzzle input). For example:
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Register A: 729
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Register B: 0
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Register C: 0
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Program: 0,1,5,4,3,0
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Your first task is to *determine what the program is trying to output*.
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To do this, initialize the registers to the given values, then run the
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given program, collecting any output produced by `out` instructions.
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(Always join the values produced by `out` instructions with commas.)
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After the above program halts, its final output will be
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`4,6,3,5,6,3,5,2,1,0`.
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Using the information provided by the debugger, initialize the registers
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to the given values, then run the program. Once it halts, *what do you
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get if you use commas to join the values it output into a single
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string?*
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To begin, [get your puzzle input](17/input).
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Answer:
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31
2024/17/solution.py
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2024/17/solution.py
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#!/bin/python3
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import sys,time,re
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from pprint import pprint
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sys.path.insert(0, '../../')
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from fred import list2int,get_re,nprint,lprint,loadFile
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start_time = time.time()
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input_f = 'test'
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#########################################
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# #
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# Part 1 #
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# #
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#########################################
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def part1():
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return
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start_time = time.time()
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print('Part 1:',part1(), '\t\t', round((time.time() - start_time)*1000), 'ms')
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#########################################
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# #
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# Part 2 #
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# #
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#########################################
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def part2():
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return
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start_time = time.time()
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print('Part 2:',part2(), '\t\t', round((time.time() - start_time)*1000), 'ms')
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@ -96,8 +96,6 @@ the exit?*
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Your puzzle answer was `294`.
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The first half of this puzzle is complete! It provides one gold star: \*
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## \-\-- Part Two \-\-- {#part2}
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The Historians aren\'t as used to moving around in this pixelated
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@ -137,8 +135,14 @@ Simulate more of the bytes that are about to corrupt your memory space.
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from being reachable from your starting position?* (Provide the answer
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as two integers separated by a comma with no other characters.)
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Answer:
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Your puzzle answer was `31,22`.
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Although it hasn\'t changed, you can still [get your puzzle
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Both parts of this puzzle are complete! They provide two gold stars:
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\*\*
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At this point, you should [return to your Advent calendar](/2024) and
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try another puzzle.
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If you still want to see it, you can [get your puzzle
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input](18/input).
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@ -12,33 +12,31 @@ input_f = 'input'
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# Part 1 #
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# #
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#########################################
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def part1():
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instructions = []
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grid = []
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if input_f == 'test':
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w = 6
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h = 6
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size = 12
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else:
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w = 70
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h = 70
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end = (h,w)
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start = (0,0)
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with open(input_f) as file:
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size = 1024
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end = (h,w)
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start = (0,0)
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instructions = []
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grid = []
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with open(input_f) as file:
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for line in file:
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l = list2int(line.rstrip().split(','))
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instructions.append((l[0],l[1]))
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#print(instructions)
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grid = [[ '.' for x in range(0,w+1)] for y in range(0,h+1)]
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for i in range(1024):
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x = instructions[i]
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grid[x[0]][x[1]] = '#'
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def is_goal(node):
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#print(node)
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instructions.append((l[1],l[0]))
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grid = [[ '.' for x in range(0,w+1)] for y in range(0,h+1)]
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def is_goal(node):
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return True if node == end else False
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def get_neighbors(node):
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def get_neighbors(node):
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directions = ['up','down','left','right']
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offsets = {
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'up': (-1, 0),
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@ -48,20 +46,24 @@ def part1():
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}
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neighbors = []
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# Loop through all the directions
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for d in directions:
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tmp = addTuples(offsets[d],node)
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if get_value_in_direction(grid,node,d) != '#' and grid_valid(tmp[0],tmp[1],grid):
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neighbors.append((tmp[0],tmp[1]))
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# Return the list of valid neighbors
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return neighbors
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goal_nodes, path = bfs((0,0),is_goal,get_neighbors)
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print(goal_nodes)
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return len(path[goal_nodes[0]])-1
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def part1():
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for i in range(size):
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x = instructions[i]
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grid[x[0]][x[1]] = '#'
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goal_nodes, path = bfs((0,0),is_goal,get_neighbors)
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return len(path[goal_nodes[0]])-1, path
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goal_nodes, path = part1()
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start_time = time.time()
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print('Part 1:',part1(), '\t\t', round((time.time() - start_time)*1000), 'ms')
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print('Part 1:',goal_nodes, '\t\t', round((time.time() - start_time)*1000), 'ms')
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#########################################
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@ -70,7 +72,13 @@ print('Part 1:',part1(), '\t\t', round((time.time() - start_time)*1000), 'ms')
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# #
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#########################################
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def part2():
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return
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new_path = path
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for i in range(size,len(instructions)):
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x = instructions[i]
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grid[x[0]][x[1]] = '#'
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goal_nodes, new_path = bfs((0,0),is_goal,get_neighbors)
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if not goal_nodes:
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return x[1],x[0]
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start_time = time.time()
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print('Part 2:',part2(), '\t\t', round((time.time() - start_time)*1000), 'ms')
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2024/19/19.md
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## \-\-- Day 19: Linen Layout \-\--
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Today, The Historians take you up to the [hot springs](/2023/day/12) on
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Gear Island! Very
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[suspiciously](https://www.youtube.com/watch?v=ekL881PJMjI),
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absolutely nothing goes wrong as they begin their careful search of the
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vast field of helixes.
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Could this *finally* be your chance to visit the
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[onsen](https://en.wikipedia.org/wiki/Onsen) next door?
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Only one way to find out.
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After a brief conversation with the reception staff at the onsen front
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desk, you discover that you don\'t have the right kind of money to pay
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the admission fee. However, before you can leave, the staff get your
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attention. Apparently, they\'ve heard about how you helped at the hot
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springs, and they\'re willing to make a deal: if you can simply help
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them *arrange their towels*, they\'ll let you in for *free*!
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Every towel at this onsen is marked with a *pattern of colored stripes*.
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There are only a few patterns, but for any particular pattern, the staff
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can get you as many towels with that pattern as you need. Each
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stripe
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can be *white* (`w`), *blue* (`u`), *black* (`b`), *red* (`r`), or
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*green* (`g`). So, a towel with the pattern `ggr` would have a green
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stripe, a green stripe, and then a red stripe, in that order. (You
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can\'t reverse a pattern by flipping a towel upside-down, as that would
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cause the onsen logo to face the wrong way.)
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The Official Onsen Branding Expert has produced a list of *designs* -
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each a long sequence of stripe colors - that they would like to be able
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to display. You can use any towels you want, but all of the towels\'
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stripes must exactly match the desired design. So, to display the design
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`rgrgr`, you could use two `rg` towels and then an `r` towel, an `rgr`
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towel and then a `gr` towel, or even a single massive `rgrgr` towel
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(assuming such towel patterns were actually available).
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To start, collect together all of the available towel patterns and the
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list of desired designs (your puzzle input). For example:
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r, wr, b, g, bwu, rb, gb, br
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brwrr
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bggr
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gbbr
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rrbgbr
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ubwu
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bwurrg
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brgr
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bbrgwb
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The first line indicates the available towel patterns; in this example,
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the onsen has unlimited towels with a single red stripe (`r`), unlimited
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towels with a white stripe and then a red stripe (`wr`), and so on.
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After the blank line, the remaining lines each describe a design the
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onsen would like to be able to display. In this example, the first
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design (`brwrr`) indicates that the onsen would like to be able to
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display a black stripe, a red stripe, a white stripe, and then two red
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stripes, in that order.
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Not all designs will be possible with the available towels. In the above
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example, the designs are possible or impossible as follows:
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- `brwrr` can be made with a `br` towel, then a `wr` towel, and then
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finally an `r` towel.
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- `bggr` can be made with a `b` towel, two `g` towels, and then an `r`
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towel.
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- `gbbr` can be made with a `gb` towel and then a `br` towel.
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- `rrbgbr` can be made with `r`, `rb`, `g`, and `br`.
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- `ubwu` is *impossible*.
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- `bwurrg` can be made with `bwu`, `r`, `r`, and `g`.
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- `brgr` can be made with `br`, `g`, and `r`.
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- `bbrgwb` is *impossible*.
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In this example, `6` of the eight designs are possible with the
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available towel patterns.
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To get into the onsen as soon as possible, consult your list of towel
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patterns and desired designs carefully. *How many designs are possible?*
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To begin, [get your puzzle input](19/input).
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Answer:
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47
2024/19/solution.py
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2024/19/solution.py
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#!/bin/python3
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import sys,time,re
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from pprint import pprint
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sys.path.insert(0, '../../')
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from fred import list2int,get_re,nprint,bfs
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start_time = time.time()
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input_f = 'test'
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def loadFile():
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colors = []
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towels = []
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with open(input_f) as file:
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for l,line in enumerate(file):
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if l == 0:
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colors = line.rstrip().split(',')
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if l > 1:
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towels.append(line.rstrip())
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return colors,towels
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#########################################
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# #
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# Part 1 #
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# #
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#########################################
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def part1():
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colors,towels = loadFile()
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return
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start_time = time.time()
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print('Part 1:',part1(), '\t\t', round((time.time() - start_time)*1000), 'ms')
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#########################################
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# #
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# Part 2 #
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# #
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#########################################
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def part2():
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return
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start_time = time.time()
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print('Part 2:',part2(), '\t\t', round((time.time() - start_time)*1000), 'ms')
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fred.py
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fred.py
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if len(sign) > 1:
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print(prepend+sign[0] + grid[idx][jdx] + sign[1], end='') # Print with sign
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else:
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print(prepend+colored(sign,'green',attrs=["underline"]), end=' ') # Print sign
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print(prepend+colored(sign,'blue',attrs=["underline","bold"]), end=' ') # Print sign
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else:
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print(prepend+colored(grid[idx][jdx],'green',attrs=["underline"]), end=' ')
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else:
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if positions is not None:
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if (idx,jdx) in positions:
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if sign is not None:
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print(prepend+colored(sign,'green'),end=' ')
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else:
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print(prepend+colored(grid[idx][jdx],'green'),end=' ')
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else:
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print(prepend+grid[idx][jdx], end=' ')
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