Solved 2024/13 P1
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f4bc6772f7
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2926202888
@ -14,33 +14,27 @@ input_f = 'input'
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# #
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#########################################
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def get_neighbors(grid,node,visited):
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#print('@',node,' - Visited',visited)
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directions = ['up','down','left','right']
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offsets = {
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directions = {
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'up': (-1, 0),
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'down': (1, 0),
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'left': (0, -1),
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'right': (0, 1),
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}
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def get_neighbors(grid,node,visited):
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neighbors = []
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for d in directions:
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for d in directions.keys():
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t = get_value_in_direction(grid,node)
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if get_value_in_direction(grid,node,d) == t:
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n = addTuples(offsets[d],node)
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n = addTuples(directions[d],node)
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if n not in visited:
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neighbors.append(n)
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#print(n)
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visited.append(n)
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neighbors+=get_neighbors(grid,n,visited)
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return neighbors
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def part1():
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grid = toGrid(input_f)
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#nprint(grid)
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values = {}
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visited = []
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total_plots = []
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for r,row in enumerate(grid):
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@ -54,20 +48,15 @@ def part1():
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plot += x
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if pos not in plot:
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plot.append(pos)
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if current not in values:
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values[current] = []
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total_plots.append(plot)
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directions = [(0, 1), (0, -1), (1, 0), (-1, 0)]
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result = 0
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for v in total_plots:
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sides = 0
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for x,y in v:
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for dx, dy in directions:
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for dx, dy in directions.values():
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neighbor = (x + dx, y + dy)
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if neighbor in v:
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sides += 1
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@ -88,29 +77,6 @@ print('Part 1:',part1(), '\t', round((time.time() - start_time)*1000), 'ms')
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# #
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#########################################
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def get_neighbors_and_corners(grid,node,visited):
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directions = ['up','down','left','right']
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offsets = {
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'up': (-1, 0),
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'down': (1, 0),
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'left': (0, -1),
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'right': (0, 1),
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}
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neighbors = []
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for d in directions:
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if get_value_in_direction(grid,node,d) == get_value_in_direction(grid,node):
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n = addTuples(offsets[d],node)
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if n not in visited:
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neighbors.append(n)
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visited.append(n)
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neighbors += get_neighbors_and_corners(grid,n,visited)
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return neighbors
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def rotate_90_clockwise(grid:list) -> list:
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return [list(row) for row in zip(*grid[::-1])]
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def part2():
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grid = toGrid(input_f)
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#print(grid)
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@ -126,7 +92,7 @@ def part2():
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current = get_value_in_direction(grid,pos)
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if pos not in visited:
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x = get_neighbors_and_corners(grid,pos,visited)
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x = get_neighbors(grid,pos,visited)
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plot += x
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if pos not in plot:
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plot.append(pos)
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126
2024/13/13.md
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126
2024/13/13.md
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@ -0,0 +1,126 @@
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## \-\-- Day 13: Claw Contraption \-\--
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Next up: the [lobby](/2020/day/24) of a resort on a tropical island. The
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Historians take a moment to admire the hexagonal floor tiles before
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spreading out.
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Fortunately, it looks like the resort has a new
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[arcade](https://en.wikipedia.org/wiki/Amusement_arcade)! Maybe you can
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win some prizes from the [claw
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machines](https://en.wikipedia.org/wiki/Claw_machine)?
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The claw machines here are a little unusual. Instead of a joystick or
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directional buttons to control the claw, these machines have two buttons
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labeled `A` and `B`. Worse, you can\'t just put in a token and play; it
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costs *3 tokens* to push the `A` button and *1 token* to push the `B`
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button.
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With a little experimentation, you figure out that each machine\'s
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buttons are configured to move the claw a specific amount to the *right*
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(along the `X` axis) and a specific amount *forward* (along the `Y`
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axis) each time that button is pressed.
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Each machine contains one *prize*; to win the prize, the claw must be
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positioned *exactly* above the prize on both the `X` and `Y` axes.
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You wonder: what is the smallest number of tokens you would have to
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spend to win as many prizes as possible? You assemble a list of every
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machine\'s button behavior and prize location (your puzzle input). For
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example:
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Button A: X+94, Y+34
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Button B: X+22, Y+67
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Prize: X=8400, Y=5400
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Button A: X+26, Y+66
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Button B: X+67, Y+21
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Prize: X=12748, Y=12176
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Button A: X+17, Y+86
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Button B: X+84, Y+37
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Prize: X=7870, Y=6450
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Button A: X+69, Y+23
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Button B: X+27, Y+71
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Prize: X=18641, Y=10279
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This list describes the button configuration and prize location of four
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different claw machines.
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For now, consider just the first claw machine in the list:
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- Pushing the machine\'s `A` button would move the claw `94` units
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along the `X` axis and `34` units along the `Y` axis.
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- Pushing the `B` button would move the claw `22` units along the `X`
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axis and `67` units along the `Y` axis.
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- The prize is located at `X=8400`, `Y=5400`; this means that from the
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claw\'s initial position, it would need to move exactly `8400` units
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along the `X` axis and exactly `5400` units along the `Y` axis to be
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perfectly aligned with the prize in this machine.
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The cheapest way to win the prize is by pushing the `A` button `80`
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times and the `B` button `40` times. This would line up the claw along
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the `X` axis (because `80*94 + 40*22 = 8400`) and along the `Y` axis
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(because `80*34 + 40*67 = 5400`). Doing this would cost `80*3` tokens
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for the `A` presses and
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`40*1` for the `B` presses, a total of `280` tokens.
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For the second and fourth claw machines, there is no combination of A
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and B presses that will ever win a prize.
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For the third claw machine, the cheapest way to win the prize is by
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pushing the `A` button `38` times and the `B` button `86` times. Doing
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this would cost a total of `200` tokens.
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So, the most prizes you could possibly win is two; the minimum tokens
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you would have to spend to win all (two) prizes is `480`.
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You estimate that each button would need to be pressed *no more than
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`100` times* to win a prize. How else would someone be expected to play?
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Figure out how to win as many prizes as possible. *What is the fewest
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tokens you would have to spend to win all possible prizes?*
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Your puzzle answer was `30973`.
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The first half of this puzzle is complete! It provides one gold star: \*
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## \-\-- Part Two \-\-- {#part2}
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As you go to win the first prize, you discover that the claw is nowhere
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near where you expected it would be. Due to a unit conversion error in
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your measurements, the position of every prize is actually
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`10000000000000` higher on both the `X` and `Y` axis!
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Add `10000000000000` to the `X` and `Y` position of every prize. After
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making this change, the example above would now look like this:
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Button A: X+94, Y+34
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Button B: X+22, Y+67
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Prize: X=10000000008400, Y=10000000005400
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Button A: X+26, Y+66
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Button B: X+67, Y+21
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Prize: X=10000000012748, Y=10000000012176
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Button A: X+17, Y+86
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Button B: X+84, Y+37
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Prize: X=10000000007870, Y=10000000006450
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Button A: X+69, Y+23
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Button B: X+27, Y+71
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Prize: X=10000000018641, Y=10000000010279
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Now, it is only possible to win a prize on the second and fourth claw
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machines. Unfortunately, it will take *many more than `100` presses* to
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do so.
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Using the corrected prize coordinates, figure out how to win as many
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prizes as possible. *What is the fewest tokens you would have to spend
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to win all possible prizes?*
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Answer:
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Although it hasn\'t changed, you can still [get your puzzle
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input](13/input).
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69
2024/13/solution.py
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69
2024/13/solution.py
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@ -0,0 +1,69 @@
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#!/bin/python3
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import sys,time,re
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from sympy import *
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from pprint import pprint
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sys.path.insert(0, '../../')
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from fred import list2int,get_re,nprint,lprint,loadFile
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start_time = time.time()
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input_f = 'input'
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#########################################
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# #
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# Part 1 #
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# #
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#########################################
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def part1():
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instructions = []
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with open(input_f) as file:
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for line in file:
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match = get_re(r".*X[\+|=](\d+), Y[\+|=](\d+)",line.rstrip())
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if match:
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instructions.append(list2int([match.group(1),match.group(2)]))
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#print(instructions)
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a_cost = 3
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b_cost = 1
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a = ()
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b = ()
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r = ()
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x,y = symbols('x y',integer=True)
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result = 0
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for idx, inst in enumerate(instructions):
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#print(inst)
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if idx%3 == 0:
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a = (inst[0],inst[1])
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elif idx%3 == 1:
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b = (inst[0],inst[1])
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elif idx%3 == 2:
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r = (inst[0],inst[1])
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eq1 = Eq(a[0]*x + b[0]*y,r[0])
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eq2 = Eq(a[1]*x + b[1]*y,r[1])
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s = solve((eq1,eq2),(x,y))
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#print(s)
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if s:
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result += s[x]*a_cost
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result += s[y]*b_cost
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#input()
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return result
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start_time = time.time()
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print('Part 1:',part1(), '\t\t', round((time.time() - start_time)*1000), 'ms')
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#########################################
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# #
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# Part 2 #
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# #
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#########################################
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def part1():
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return
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start_time = time.time()
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print('Part 2:',part1(), '\t\t', round((time.time() - start_time)*1000), 'ms')
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Binary file not shown.
6
fred.py
6
fred.py
@ -313,7 +313,7 @@ def grid_valid(x, y, grid):
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cols = len(grid[0])
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return 0 <= x < rows and 0 <= y < cols
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def get_re(pattern, str):
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def get_re(pattern, line):
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"""
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Returns a match object if the pattern matches the string, else None.
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@ -327,10 +327,10 @@ def get_re(pattern, str):
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Raises:
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TypeError: If str is not a string.
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"""
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if not isinstance(str, str):
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if not isinstance(line, str):
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raise TypeError("Input string must be of type str.")
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match = re.match(pattern, str)
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match = re.match(pattern, line)
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if match:
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return match
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return None
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